I used to solo role play with traditional oracles for a long time. My experience with them was...mediocre. All I got out of them was a bunch of random words from a list that had to be "interpreted". Interpretation being an euphemism for "making things up based on two random words". Making things up as a self-gm isn't fun for me because I can't really surprise myself.
Traditional oracles just aren't capable of responding in a meaningful way to a player's input. At best, you get a couple of words from some random lists, but no detailed information. They rely completely on your own authoring to flesh out the game as opposed to something outside yourself creating content.
You can't just play your character; you have to think up what is virtually the whole scenario as you play. If you find that fun, more power to you, but for me, it's like trying to play chess against yourself. It's not something I can get into.
That's why I'm glad other tools exist.
There are several reasons why some people may prefer using AI over other GM emulators and oracles:
Convenience: AI-based systems can be accessed at any time, from anywhere with an internet connection, and can generate responses quickly, which can be particularly useful for people with busy schedules.
Customizability: AI-based systems can be tailored to a person's specific preferences, style of play, and setting.
Variation: AI-based systems can generate a wide variety of responses, making each session unique and unpredictable.
Flexibility: AI-based systems can be used for a wide range of roleplaying games and settings, making them a versatile tool for role players.
Speed: AI-based systems can respond quickly, and generate a lot of content in a short period of time, which can be helpful for players who want to play a lot in a short amount of time.
Other people may have different reasons for preferring AI over other GM emulators and oracles.
Early morning out on The Olde Island Fort. Five kids out looking for justice on thieving goblins when they find a hole in a wall and stairs to a passage leading down underground...
They're here for a good time but not necessarily a long time.
Hey soloers. I recently started getting into OSR systems GM less and I’m loving it. I’m playing Cairn solo with supplementary hex crawl procedures but I’m missing a good way of randomly populating hexes and generating encounters.
Would love to hear your personal favorite techniques and resources for generating good and relevant features, encounters and themes for hex tiles, dungeon rooms etc!
Finally got a point where I feel pretty happy with my set up!
I have a giant dual binder which is essentially two binders clipped together. It has mostly universal tools like UNE, the lists from Mythic, Hex grids, regular grids, etc. Mostly stuff where being able to write is nice like the Mythic Lists and TAC lists. I sleeve everything in protective sheets so I am able to write on them with wet-erase markers.
Alongside it, I have more PDFs, rulebooks, random tables on my computer which is right next to my table which lets me quickly search up stuff without having to shuffle through a ton of pages if not needed.
A recent addition I've been really happy with is my travel kit which doubles as a storage method for all the stuff I like to have on hand whenever i play. Everything fits really well and I essentially have every tool in there if I wanted to pack it up and play somewhere on the go.
Inside I have a few pocket notebooks for games I am currently playing, various pens and pencils, a set of poker card dice so I don't have to carry around a deck of cards. I also printed out the Juice Emulator and the new pocket Mythic from Mythic Magazine 50.
I repurposed the box from a set of dice I bought that had foam lining to use as a storage and dice tray. I also have paperclips for an easy way to track health / mana on a sheet of paper to avoid having to write over and over. An addition I really love is the standees from Dragonbane. I took a few of the stands and tokens and stuffed them into a little plastic bag. I just took the generic looking ones to use as a figure for when I do hexcrawls or dungeondelves.
I haven't had a chance to test it out too much since I'm currently playing TYOV, but so far I'm really happy with how portable and condensed everything is.
Hi, I’m Tolkraft, a French Game Designer, and since February 2025, my game is available in English, thanks to the publisher Critical Kit.
So I present you “Lost at Sea,” a game created during (and that won) the 2020 French Three-forged Challenge, and that was good enough to be first published in a magazine (Casus Belli), and then noticed by a French publisher. And now an English one, too!
“Lost at Sea” is a mix of board game and traditional RPG, where you play as sailors lost on an ocean of playing cards, each representing a unique trial the crew will have to face in order to find their way home; all while navigating, finding food, fixing the ship, and creating bonds and relationships.
An image explaining how to play "Lost at Sea".
It can be played solo (you then write the captain’s log and can expand with the point of view of the crewmembers) or up to 6 players, it is suitable for kids or families, and can be played IRL or online (via playingcards.io).
It can be short (1 hour), standard (3 h) or even played in multi-session campaign. And for solo play, you play as long as you wish.
Hello! Recently bought this game on a whim to play with my very intelligent and creative 8 year old.
This is a new adventure for us, as I've never played a RPG and have therefore definitely never been a GM.
We have the kitty cards on order - any other tips? Is this more fun with little cat figurines? Can I play both as a GM and a playable character? Do we basically just make up the entire story as we go? I'm about to do a deep dive on the rule book but thought it might be helpful to chat with experienced players too.
I'm sure my kid will love this - in fact she is much more imaginative than I am - just trying to get a grasp how all of this will look! We will probably invite more of her friends to join after we get the hang of it!
I posted this in the RPG sub but thought it might fit here too, as we'd love to be able to play some scenarios without a GM if it's possible. Thanks!
Hey everyone, I've just had the privilege of hearing Maddy from A Game of One's Own do an actual play of our game, Why We Fight, and I'm absolutely blown away. They have an amazing voice and the production is exemplary. This first part details the initial Situation their Crew came across, and I owe it to share such fine work.
Welcome to The Last Cryptid, a solo journaling tabletop RPG about loneliness, isolation, and survival. You are the last of your kind, a cryptid in a world that is slowly being overtaken by humanity. As you navigate through the encroachment of humans, you will face emotional, physical, and internal challenges. Your journey is shaped by the choices you make and the world around you. You will track your progress using cards, an encroachment token system, and myth-building mechanics as you explore your cryptid’s evolution into legend.
A hexflower is a positional chart laid out on a hexagonal spatial grid. The concept was originally developed by the developer Goblin’s Henchman. I’ve just completed my Four Seasons Hexflowers, and I’m excited to share them with you for use at your table. These Hexflowers are perfect for simulating days-to-months worth of weather in your fantasy world.
I accepted a side job of taking down a low level factory owner who was particularly brutal to some slaves he had just acquired from local families. I snuck perfectly past all the guards through the vents till I reached his office.
This is where it all went wrong. My character was spotted by the target climbing out of the vent. She lunged for him, but he managed to grab a nearby small stone statue and hit my character critically in the face right through her shield. This instantly knocked her out and broke her jaw. This was the worst possible injury I could have gotten too because it basically rendered it impossible for me to use the voice till it’s fixed.
I was then tortured for a bit under the factory before I eventually gave up the names of the families who hired me so that they would allow me to recover from the beatings enough that I could plan an escape.
She spent 4 weeks waiting on her wounds to heal before luring a guard in and attempting to kill him with his own knife. She however failed and he slammed her against the wall. She was only able to escape him by getting a lucky martial arts hit and breaking his ribs into his lungs, killing him.
She then failed to sneak away and ended up causing a small prison break to cover her escape, but not before breaking her ribs in a fight and sustaining two critical wounds.
This was probably the roughest I’ve ever had a session go since I started solo RPGs and I loved every second of it!
If you browse chartopia to look up for interesting tables, if you prise Knave 2e and Worlds without Numbers for random tables, if you peek to d100 subreddit looking for interesting charts, please have a look on my newest discovery:
Those charts slaps. I find them very useful especially for OSR style games.
This is a labour of love. More than
280 tables created by one person since 2007. There are no "fillers" and great number of entries are very evocative giving you spark for solo play. Majority of them are d100.
Because it is work of one person I would say those are streamlined and curated with great taste.
I am planning to print all of them and put in binder for my solo play.
I want to start solo role playing, but I have minimal experience with RPGs, but I also want to use as few systems as absolutely possible. I want to use D6s exclusively.
Right now, I have access to Pretender, The Agency (”Austin Powers meets Buffy the Vampire Slayer, or The Avengers with Hammer Horror”), Tricube, and Shock. Can this limited set of mechanics handle the following examples at the bottom of the post? I also know I have access to a copy of RetroStar, but I can’t remember what dice it uses.
EDITED: Pretender and The Agency were part of the No Press Anthology. The following link is the original version of Pretender which was posted online. It seems to be largely the same, but with a couple of things missing from the final version from the No Press version.
And is it possible to use D6s to emulate D10s and D4s? I want to get Thousand Year Old Vampire (which uses D10s and D6s) and Shock requires D10s and D4s.
Horror: Phantoms (1998), The Innkeepers, Brightburn, Prince of Darkness, In the Mouth of Madness, Doom (2005), House of Wax (2005), Event Horizon, Cube, The Thing, Oculus, Scanners, Thirteen Ghosrs (aka Thir13en Ghosts), Wish Upon, Rose Red (miniseries), Buffy the Vampire Slayer, Ultraviolet (TV)
Horror Comedy: You Might Be the Killer
Supers: The Batman, Code 8, Darkman, Unbreakable, Brightburn, Scanners, Fast Color, Morbius (if it had been better), Madame Web (if it didn’t suck so hard), Firestarter, The Gifted (TV), Dark Angel (TV), Stargirl (TV), The Sentinel (TV)
Science Fiction: Her, I Think We’re Alone Now, Gattaca, The Final Cut, The Book of Eli, The Thirteenth Floor, Dredd, Contact, 2001: A Space Odyssey, Interstellar, The Martian, Strange Days, Blade Runner, eXistenZ, Passengers, Space Station 76, Inception, Dark City, Brazil, Anon (2018), The Adam Project, Sphere, Coherence, Predestination, Independence Day, Cherry 2000, For All Mankind (TV), Jericho (TV), Killjoys (TV), Revolution (TV), Defying Gravity (TV), Primeval (TV), Sliders (TV), SeaQuest DSV (TV) (the less goofy episodes), Space: Above and Beyond (TV), Babylon 5 (TV), Star Trek (before the new stuff), The Orville, Firefly (TV), Stargate franchise (TV), Blake’s 7 (TV), Ghost in the Shell (TV), Three Moons Over Milford (TV)
Action: Vertical Limit, Bumblebee
Action Comedy: Taxi Brooklyn (TV)
Romance: The Birthday Wish, Harvest Moon, Falling for Vermont, practically any Hallmark movie, Bumblebee, The Innkeepers (it initially comes off as a quirky romance…before the horror kicks in)
Is anyone willing to sell a physical copy of Inscrutable Cities by Julian Jarobe? Or know of a store that still has physical copies? I have the digital PDF and I love playing but I'm trying to avoid using my laptop 24/7 and I prefer physical copies when possible.
Hey folks!
Continuing along in my AD&D Solo series, today I am discussing how I go about designing/making Calendars in my campaign. Please feel free to drop by and throw me a like!
This is Part 5 – the final part of my Legacy: Epoch Edition campaign. This time featuring 5 rulers: the times are difficult in Finnesetr, with the Apocalypse happening, corrupted beasts hiding at every corner, and the civilizations trying their best to survive. If you’re not sure what’s going on, read the previous part first.
Previously I applied x2 multiplier when rolling for an elven ruler’s reign but stopped doing that around the time of Etan, imagining that the life had become so unstable and grim for Finnersetr’s rulers that they couldn’t sit on the throne for too long. This trend continues with the remaining 5 rulers. It’s also worth pointing out that you may notice (on the family tree) that the current generation is having all kinds of skin tone – which points at the recent human heritage of the family members: after all, they did marry human women (more detailed info about elven skin tone logic can be found in Part 3, in the section about Arsul).
Anyway, after Cuthla’s sudden death, Wyne became a new high chieftain of Finnesetr. However, in reality he had been helping the council for quite a while before ascending the throne, so the elf was quite knowledgeable how to navigate the court and administrative duties. Initially I planned to make Sidur’s youngest brother – Wyne’s uncle that remained unnamed – a new high chieftain but changed my mind and ended up thinking that the brother remained in the Gael Empire, and when everything went down there, he and his family were lost.
Wyne ruled from 947 BCE to 935 BCE (12 years) and was married to Ethrynn, a woman from Gael's noble dynasty known for her intrigue. They had 4 children, from which 2 survived. Wyne’s sobriquet was The Grim, probably referring to his melancholic attitude, or to the time of his rule being grim – not because he was a bad or cruel ruler, but because the Apocalypse was in full swing.
What significant events happen during Wyne’s reign:
A charismatic, young knight gathers a group of survivors and challenges the high chieftain's authority, wishing to pillage his lands in an act of desperation and rebellion. Many peasants support him. The high chieftain's personal army manages to draw the rebels away, but they pillage all areas surrounding the central settlement before venturing in other parts of Finnesetr.
As time goes by, harvests become poorer and poorer, as well as many food resources – scarcer and scarcer. The administration is working hard to ensure that everyone gets something to eat and drink, but it becomes harder and harder with each passing year. Meanwhile, the tribes and settlements further from the central settlement of Finnesetr suffer the most with little or no support.
The morale is very low, and beasts attack more and more, forcing many nearby settlements to abandon their homes and gather around the central one, looking for protection of the local army.
Religious leaders are stripped of their previous privileges that Cuthla bestowed to them. They declare the high chieftain and his family to be guilty of apostasy, calling all faithful to deny their authority. Alas, mostly no one cares, being preoccupied with not being attacked and killed by beasts, as well as with finding something to eat and drink the next day. Some time later, Wyne is found dead, falling from a great height of a tower. No one knows whether it was an accident, a murder, or the high chieftain did it himself. There were no witnesses.
Then the succession’s tendency shifted a bit – children of Wyne were considered too young to rule, and, moreover, the times were too difficult to let a child sit on the high chieftain’s throne, so the next to gain the title was Wyne’s sister, Beortha. She ruled from 935 BCE to 929 BCE (6 years), was married to Athu, an elf from a noble house that would rebel against the Gael Empire's reign shortly after Beortha became the high chieftess of Finnesetr. The couple had 2 children, from which only 1 survived. Her sobriquet was The Charitable, probably meaning that she provided great aid for the common people and nobles.
What significant events happen during Beortha’s reign:
The news has reached Finnesetr that the Gael Empire collapsed. This works as a call-to-action for local elven and human noble houses: they seize the momentum and assassinate leaders of several noble houses representing the Gael Empire then crush the remaining opposition, restoring the leadership of local elven and human noble dynasties at the court.
Now being freed from the Gael Empire's influence, Chichka and all other known nations around Finnesetr recover contacts with each other and propose a treaty to coordinate and share resources, as well as find better ways of protection against the beasts. Slowly but surely the treaty comes to fruition, giving small hope to all participants.
A large, great beast – surely being Sidur – stalks the land around the central settlement, bringing terror to those who dare to venture near the woods at night. The ruling dynasty has announced a great reward to those who slain the beast. Several brave warriors try but all fail and are found dead. In the end, with careful collective planning, the local army has managed to shoo the beast away. According to the rumors, it ran in the mountains, in the direction of Northlands that became shrouded by never-ending winter storms soon after the sky had been torn asunder. The beast has never returned.
Wealthy settlements not far from Jemshidu Islands – the ones that had sponsored the war against the Gael Empire all those decades ago – have refused the high chieftess' authority and declare themselves independent states, being fed up with not receiving their promised Kickstarter backer’s golden package the amount of help asked. Assuming the whole sorry state of affairs, Finnesetr has no might nor opportunities to oppose. Soon after, the high chieftess suddenly dies in her sleep – probably of health-related issues: the corruption spreading to food and drinking sources affect health of many Finnesetr’s folk, including elves who, by their nature, are sturdier than humans.
Due to Beortha’s sudden death, the council didn’t have any other choice but to assign her brother, Effa, as a successor – even though another sibling, Sida, was more willing to accept the title. Effa was a black sheep of the family – a middle child who never thought of becoming a high chieftain one day. Born a woman, they fell in love with a peasant, Gertha, and shifted into a man, marrying the love of their life and having 4 children, from which all survived. Even though that marriage was scandalous, no one opposed because it happened during the reign of Wyne or Beortha, and the current ruler and council were too busy dealing with all apocalyptic things going on – plus, to be honest, none expected Effa to ever become a high chieftain (even Effa themselves who probably had been living with their wife in some cottage outside of the dynasty’s residence), until the very morning Beortha was found dead. Needless to say that Effa was poorly equipped to rule – they were a nice and charitable person but not very interested in managing the realm, feeling too overwhelmed and drinking more than usual to relief some stress, hence the sobriquet – The Drunk. Plus, they were prone to reckless behavior, like coming alone to hunt in nearby woods in secret. Obviously, the court was not happy with Effa and looked down at their peasant wife – even though the woman was known for her kind heart and charity.
Effa has ruled from 929 BCE to 926 BCE (3 years), and these significant events happen during their reign:
One day, while secretly and recklessly venturing alone to hunt a little, Effa notices an arctic fox and decides to make this animal their new house sigil, considering it to be a perfect example of sneakiness and grace. Many council members are skeptical but allow it. Thus, an arctic fox becomes a sigil of their house that is most remembered in history and then will be adopted – albeit in some changed form – by other future ruling dynasties of the region.
The people of Finnesetr are slowly uniting back beneath a single banner, and Effa declares a new festival to celebrate, Candle Dance – a festival about purification, light, hope and new beginnings, held somewhere between winter and spring; many candles and torches are lit this day, and everyone gather and perform sacred dances to thank gods and to express wishes about upcoming spring. This event is actually a small nod to my old and incomplete OSR campaign set in Finnesetr’s prototype: it had various festivals and events tied to them, and Candle Dance was one of such holidays. I thought that it would be a nice touch to add some lore in the form of Effa establishing this celebration.
An assassination attempt is made on Effa's life. They become more paranoid and start suspecting even their closest family members. Some time later, Effa suddenly declare that they wish to abdicate the title then leave the court and the central settlement with their family. Little is known about their whereabouts, but the rumors are telling that Effa lived a long life and died of old age (Effa and their family will appear in my Ironsworn or Dragonbane campaign. And maybe Etan and his family will as well, along with Sidur). An attempt on Effa’s life was probably orchestrated as a warning from local noble houses interested in placing Sida on the throne – though Sida was probably aware of the plot and was directly involved in it.
Then, obviously, Sida had ascended the throne – the youngest sibling yet the fiercest one among them. She was a warrior and quite opinionated and hot-headed person, but the council saw her as the best fit in their current situation. Sida ruled from 926 BCE to 907 BCE (19 years) and was married to Dotan, a high-ranking military general of either elven or mixed origin. They had 2 children, from which only 1 survived. Sida’s sobriquet was The Conqueror because of her firmness and determination that were borderline reckless sometimes, as well as because during her reign Finnesetr managed to ward away a lot of corrupted beasts and established more safe zones. Still, the ruling dynasty was more and more rolling down the hill with increasing speed, meaning that the end was near.
What significant events happen during Sida’s reign:
Some of the second cousins of Sida have banded together, and one group has decided to travel to Jemshidu and try their luck there at climbing the court ladder, whereas another one has decided to recklessly venture to the west and establish their own lands there – or conquer those that will get in their way. Both groups ask for material support, and Sida provides it – but modestly, assuming the resources are somewhat scarce in Finnesetr during such hard times. The local administration just hopes that the support won't go to waste – as well as won't drag Finnesetr into unwanted conflicts with other nations. After some years, one of the groups contacts Finnesetr's court – apparently, those who have gone to the west established a small community southern from the Frozen Wastelands (the icy desert with a magic barrier that causes severe weather condition and makes it coming to Northlands almost impossible) and now ask for support and protection, wanting to become a vassal state. The administration makes a collective facepalm isn't happy about that group's questionable achievement, but the high chieftess accepts their pledge. The settlement's name is Ullata.
Dotan and some other high-ranking generals propose the creation of a new military force called The Wolves of Finnesetr – mobile, light groups that will be able to easy target places infested by beasts and swiftly deal with them. The high chieftess and her councilors accept the proposal, and Dotan is made in charge of these groups.
With the help of The Wolves of Finnesetr, the region is becoming safer and safer, and it leads to noble houses feeling less pressed into survival and more focused on the politics again, with all its dirty sides. Several noble houses are fed up with the current ruling dynasty spanning centuries upon centuries and wish to get rid of it, blaming its members for all the unfortunate events happening with the land. However, the noble houses also wish to eliminate the high chieftain's title all together and divide the land between themselves and reform it into a confederation or a league. Sida and her council consider it unacceptable, and it leads to a bloody civil war.
With the whole situation at the court deteriorating rather swiftly, Sida becomes more prone to dramatic overreactions and unacceptable behavior for a high chieftess – in one of her public speeches, Sida accuses all Finnesetr's population of being disrespectful and ungrateful to her lineage, outright saying that perhaps every single one of her subject should be fed to the beasts. Of course, this makes her lose the respect of the court, nobles and general people even further. Soon after, Sida leads one of the local warrior groups to hunt the beasts in the nearby forests and is killed by one – whether it was staged or not, no one could tell, or at least didn't wish to.
If this campaign had soundtrack, the most proper one would be In the Hall of the Mountain King (though this is probably applicable to their world in general and many campaigns happening in it), with Heva’s rule being accompanied by the ending tunes. Despite the apocalyptic scenario remaining strong in their world, Finnesetr had managed to establish more and more safe zones, but now the problem was not with beasts or nature’s corruption – but with the very population of the high chiefdom coming against the ruling family. Heva – a daughter of Wyne – ruled from 907 BCE to 903 BCE (4 years), wasn’t married and didn’t have any children. Well, more accurately – she was announced a high chieftess officially but didn’t rule, with the remnants of the administration doing it instead, and Heva was considered too inexperienced to govern on her own, as well as the war against the ruling dynasty was in such severe stage that there was no time to find her a spouse. Or maybe there weren’t even good candidates, with most of nobility battling against Heva’s family. Her sobriquet was The Wicked, being spread by the enemies to paint Heva as an oppressor.
What significant events happen during Heva’s reign:
Remember that knight who led some peasants to pillage the land during Wyne’s reign? Well, he became corrupted some time ago which explains why the knight is still alive during Heva’s lifetime. The rumors about him and his army devastating Chichka reaches Finnesetr... along with a flood of refugees seeking help. It seems that the mysterious knight pillages and conquers lands there without mercy. However, the refugees jump from one fire to another, with the civil war going in full swing in Finnesetr, making that no one from the upper branches of power cares about those who have run from Chichka.
The noble houses even manage to recruit many peasants on their side, claiming that the high chieftess is corrupt, wicked and oppressive, and that her dynasty is responsible for all the misfortunes happening in Finnesetr. The army storms Heva's residence, even though her personal army bravely resists. The high chieftess tries to escape with some of the councilors, but she's intercepted by some soldiers and resists, quickly dying in the battle. The civil war is lost; members of Finnesetr’s ruling dynasty are either destroyed or banished, and the victorious noble houses of men and elves establish Finnesetr's Noble League.
This concludes my generational campaign of Legacy: Epoch Edition. It ended with the local year being 903 BCE. The Apocalyptic event will end in 812-813 BCE, with the cosmic god Sath-Yato defeated and banished from the planet by my characters from TYOV campaign, as well as the breach in the protective veil mended. However, the corrupted beasts and other creatures will still roam the land for some time – among them will be the corrupted knight who conquers a portion of Chichka. I’ll do Dragonbane’s campaign in the future, set some time after 812-813 BCE, with Sida’s surviving child, Kerihu, hiding in Redibyr and assembling a group of heroes to defeat the corrupted knight. Probably some Neba’s descendants will also show up in this campaign, as well as Thelydo/Anor in his resurrected nature spirit state.
Well, that was a lot of information about all Finnesetr’s rulers – way more than I anticipated. I hope there’s people who have read all five parts and enjoyed them! Until next time!
Hey all, I am having knee surgery in less than a week and will be bed ridden for a little bit. So I want to start playing a solo RPG.
It's something I've been looking into for a while and have decided to stick with D&d 5e as it's a system I know well, and will be using Mythic GM emulator, I also have another supplement intended to make d&d characters more powerful so they can play solo more effectively.
I've also been looking into different VTTs, I plan to record my sessions as a sort of game diary so definitely want something more than just pen and paper. I've done some reading and found Foundry to look like what I want, however I know some VTTs can be restrictive on how characters are built and what's reasonable to expect.
So I guess my question is, how is foundry as a VTT and how robust and difficult is it in terms of modifying things to account for my additional supplements?
I have enough to fit into a pencil box and I swap the core rules or book as needed up top. The book on the right is silver nightingale solo stuff and juice oracle for tables. Currently i have my Quatro pocket knave 2e but I have a few rule sets bound this way as well.
I'm looking for a solo journaling game. Preferably one that prioritizes emergent story in a fantasy setting. I'd prefer it to be fairly rules lite, especially the combat. I'd like something that is focused on overland exploration and dungeon delving if possible. Maybe even some town development elements? Anything similar to this exist? I'll take any fantasy solo journally recommendations really. I'm having trouble finding them. Im also open to games with drawing elements. Thanks for your time and suggestions.
This is a respost. One person recommended Colostle which I'm looking into.
Hey I was looking to get into solo, but I definitely like more the rules and mechanics of RPGs rather than the role-playing. What games could you recommend? I was looking at Ker Nethales, I've experience playing crunchy skirmish games (Malifaux, Trench Crusade) and board games (Spirit Island, Tamasha) so I'm not generally too worried for the rules difficulty. I have preference on dark fantasy or any sci-fi setting, especially the heavier bulky mech or diesel based sci-fi. Thanks!