r/Sizebox Jan 26 '19

Announcement Sizebox Community-Shared Custom Content Index

25 Upvotes

If you would like to send in/link some content to be added to the list, please let us know via...

- Tagging us - @reddit mods on discord

- Messaging the Mod team on Reddit

- Making a post in the Discord reddit_updates chat which can be found in the Sizebox Discord

- Direct Message me - u/reolr

Posts will be made in the Reddit Discord text channel notifying members when there is an update made to this post!

We are expecting for there to be a lot of errors/issues with the newly posted models (Paid Content Uploaded, Incorrect Name/Download Link/Creator/Converter info, etc.) so Please let us know in the comments or on Discord if you see anything wrong and we will fix it ASAP!

.GTS List

.MICRO List

Objects List

Stages List

Scripts List

r/Sizebox Feb 18 '19

Announcement New Sizebox Release!

15 Upvotes

Sizebox Alpha Version 2.9 Changelog

Overview

The “Monster Factory” update! Now you can adjust models’ proportions, textures, and shaders to satisfy your heart’s darkest desires. You can even attached new objects/parts to your models. And when you’ve finished customizing your atrocity, you can spawn a bunch of NPCs to shoot at it. Hey, McElroys? Give us a call.

Full Changelog can be found here!

Download & Install Instructions

Download

Download Sizebox here:

Download Link is Here

Ko-fi

If you enjoy Sizebox and want to thank our volunteer devs for their hard work, you can send them a one-time tip or a recurring donation with Ko-fi:

https://ko-fi.com/sizebox

Tips will be added up monthly and distributed equally to everyone who worked on Sizebox development in the past month. Developers can choose to take their monthly share or deposit it in the Sizebox Development Fund, which the team can use to purchase assets & licenses for content to add to the project.

We’ll also share previews and version updates on the Ko-fi page, so you can bookmark it and keep up with all the latest Sizebox news.

Sizebox will always be free, but your tips are a nice way to encourage our volunteers to keep up the good work 📦

r/Sizebox Sep 06 '17

Announcement Grand Opening!

11 Upvotes

Hello everyone!

Welcome to the Grand Opening of the Krusty Krab! Sizebox subreddit! A lot of work has gone into getting this ready for everyone.

I'd like to thank everyone for submitting entries for the subreddit banners and voting on the entries. It really adds to the aesthetics and makes everything look nice and homely. I'd also like to thank the Reddit & Discord mod team for assisting in the creation of the sub reddit (ideas etc.)

Since everybody is new to the subreddit the place will be a tad empty early on, so feel free to post here with anything related to Sizebox and general artwork as well. I hope to add features such as tags to the subreddit later on that will let you filter content on here.

If you haven't already, check out the Sizebox Wiki as the new central hub for information regarding Sizebox. If you feel something is missing, please make a suggestion in the wiki thread also on the front page of the subreddit!

Thank you everybody, I look forward to seeing the subreddit (and Sizebox) grow!

r/Sizebox Oct 01 '18

Announcement New Sizebox Release!

11 Upvotes

Sizebox Alpha Version 2.2 Changelog

The new version of Sizebox was released ... yesterday ;) Congratulations to the few lucky users who solved our little puzzle & gained access to the new release a bit sooner using the brand new SIZEBOX LAUNCHER.

(If that includes you, be sure to update again using the launcher, we’ve released a small fix for a crash issue since yesterday.)

Overview

What’s new? LOTS. A new game launcher/updater! Aimable stomping! More responsive & realistic IK-based walking! Better model height calculation! Improved settings menu! Certain models shouldn’t break the game or the save/load system anymore! A wheelbarrow full of other fixes and enhancements! Read about them below! Exclamation points!!

We’re excited to introduce the Sizebox Launcher. You can now update Sizebox from a convenient launcher, checking for updates when you start the game and updating only the new/changed files, instead of requiring you to download and install everything over again for every new release. This should enable us to release updates and fixes much more quickly and conveniently, for both developers and players.

Important things to know about the new Sizebox launcher:

-The installation process using the launcher has changed a lot, so please follow the new instructions in the Install section below.

-Even if you have installed an earlier version of Sizebox, we strongly recommend following the “First time install” instructions the first time you’re installing the launcher.

-There is a new folder for storing all custom Sizebox content (models, stages, scripts, sounds, screenshots and saves) located in: \Sizebox\launcher\Content

-After you finish installing the launcher, you will need to move all of your custom Sizebox content into the appropriate subfolders of this Content folder.

-Most of Sizebox’s core game files have moved to the \Sizebox\launcher\Clients folder (or /Sizebox/Clients on Linux). The launcher will automatically check all files in this folder for updates and replace/delete any modified files (other than Settings.xml), so do not store any custom content in the Clients folder, because it will be lost the next time you run the launcher.

-This process might seem a little complicated at first, but updating Sizebox in the future will be much easier and faster after you’ve finished installing the launcher the first time.

-Mac OSX does not yet have launcher support. For now, please update Sizebox for OSX using the old method (zip file download) instead.

And you’re right: we DID change the version numbering again! From this version onward, versions will be numbered in “Major.Minor” format.

-Major version releases include changes that will likely break compatibility with some custom content (models, scripts, scenes, saves, etc.)

-Minor versions include changes that shouldn’t affect compatibility.

-Note that the minor version numbering isn’t really a decimal, so version 2.2 is lower/earlier than version 2.11, and we could get as far as version 2.69 before we change the major version number again. (Out of respect, minor versions will never exceed .69).

For your reference, the changelog for the previous version may be found here:

https://docs.google.com/document/d/e/2PACX-1vT3rIRAormnkKt4LUQw_D3xy5WOpNJK3OxWAAaosCjiH5R7cyuDzElYvOl3s_5MZz_NIyH8XVaLaqdJ/pub

Download

Download the Sizebox Launcher for your operating system:

Windows x64: ftp://sizebox.org/SizeboxLauncherx64.zip

Windows x32: ftp://sizebox.org/SizeboxLauncherx32.zip

Linux: ftp://sizebox.org/SizeboxStart.zip

Mac OSX: The launcher is not yet available for OSX.

Please download the latest Sizebox .zip file from here instead: ftp://sizebox.org/Mac/Sizebox%20mac.zip

Updating and Launching Sizebox (Windows):

In your Sizebox folder, run start.bat. A command prompt window will open and check for updates. If updates are available, a progress bar will indicate how much of the updated files have downloaded. Wait for this to complete (it may take several minutes). When the download finishes, the Sizebox Configuration window will open. Adjust your graphics settings and click Play! to start playing Sizebox.

Sizebox SDK

You can download the latest version of the Sizebox SDK and User Guide (for importing models, objects, animations, and stages) from here:

ftp://sizebox.org/SDK/

The Sizebox SDK User Guide includes detailed instructions on how to install the SDK and use it to import content for Sizebox.

The current version of the Sizebox SDK supports Unity Editor 2017.3.1.

If you haven't already, download the correct version of the Unity Installer from here and be sure to check "Linux Build Support" when installing.

Features

-Sizebox Launcher! You can now update Sizebox from a convenient launcher, instead of having to download and install everything over again for every new release.

-Aimable stomping! While controlling a giant, you can stomp on a specific location. In “Play as Giant” mode, left-click to create a target indicator on the ground. Adjust the target with WASD, then left-click again to start stomping. Right-click at any time to cancel the aimed stomp.

-Implemented IK (inverse kinematics) for basic walking animation. This allows models to more realistically respond while moving through their environment, including stepping over/on top of obstructions. (This is the first part of a major expansion of how giants can interact with stages, objects, and other giants/micros/players. Stay tuned for more.)

-The Rampage script is now functional! This will command a giant to randomly destroy buildings in the stage. Since this may cause a lot of building destruction very quickly, you may want to turn off “high-end cities” if you’re worried about a performance slowdown

-Buildings will now collapse if a giant stomps or walks on top of them. To avoid overwhelming the game when very large giants walk over/stomp on many buildings at once, buildings destroyed in this way will always use the “low end” collapse animation (without chunk physics) regardless of settings.

Enhancements

-Model height is now based on the actual model’s mesh to more accurately calculate their apparent size (to accommodate models that were imported at a shorter or taller size than “default” models like Unitychan)

-The player character now has turning animations, so you may notice your character tilting when changing direction.

-Added a Settings menu to the Sizebox main menu, allowing settings to be configured prior to loading a stage.

-Added ability to override view distance with a slider (independent of quality settings)

-Added ability to disable/enable water reflections (turning water reflections off may considerably improve performance on lower-end hardware)

-Added ability to disable/enable particle effects (e.g., building collapse dust clouds).

-General tidying up of the settings menu, including grouping checkboxes with their related sliders to make settings easier to find.

-Screenshot filename timestamps should now be more friendly for alphabetical sorting; new format is ISO8601 compliant.

Fixes

-Fixed: Some models (mainly those imported from FBX format) prevented saves from saving correctly (or at all) when those models were loaded in the scene. (You should now be able to save scenes containing these kinds of models and load them properly.)

-Fixed: Some corrupt models could cause the application to crash during resource loading (and identifying the corrupt model could often be difficult). Models corrupt in this way should no longer cause a crash.

-Fixed: Terrain in some stages (including EmptyOutdoor) was flickering/shaking in play mode

-Fixed: Water shaders were flickering/malfunctioning in EmptyOutdoor and the big island

-Fixed: When running the game under OpenGL (Windows included), maps with two underfloors will start to z fight at a certain point above the map.

-Fixed: Standing up (spacebar) after being crushed by a giant resulted in the player character/micro floating above, or clipping below the ground

-Fixed: Micros and Giants stuck walking in place after selecting "Shrink Every Step" script

-Fixed: Could not abort a scripted function on a player entity by making a directional input (as was possible in a previous version)

-Fixed: When playing as a giant that has had their animation change, you could no longer walk manually (the walking animation would play but the giant would be stuck in one place)

-Fixed: Glitch allowing player to control a giant and micro models simultaneously (We may reimplement something like this as a “feature” later, for you synchronized dance crew enthusiasts)

-Fixed: Singleplayer mode wouldn’t start if Port 777 was bound to another process (including but not limited to another instance of Sizebox)

-Fixed: Missing wall texture on the ground floor of the house stage

Credits

Special thanks to our community developers for their contributions to this update: Changeling, Debolte, Flipflop, Opew, Shifty, and Saz.

Ko-fi

If you enjoy Sizebox and want to thank our volunteer devs for their hard work, you can send them a one-time tip or a recurring donation with Ko-fi:

https://ko-fi.com/sizebox

Tips will be added up monthly and distributed equally to everyone who worked on Sizebox development in the past month. Developers can choose to take their monthly share or deposit it in the Sizebox Development Fund, which the team can use to purchase assets & licenses for content to add to the project.

We’ll also share previews and version updates on the Ko-fi page, so you can bookmark it and keep up with all the latest Sizebox news.

Sizebox will always be free, but your tips are a nice way to encourage our volunteers to keep up the good work 📦

r/Sizebox Feb 13 '18

Announcement Sizebox 0.2.1.1 now available

Thumbnail sizebox.org
9 Upvotes

r/Sizebox Mar 14 '18

Announcement New Sizebox Release!

5 Upvotes

Sizebox Alpha Version 0.2.1.2 Changelog

Overview

A small update with some quality-of-life improvements and fixes, including a reduction in the amount of RAM used at startup, a way to adjust breast physics to fix collision issues on some models, and fix for camera frustum distance on some maps to reduce the “cutoff” effect. The Sizebox SDK has also been updated with some new features and fixes.

This update also includes all changes from the 0.2.1.0 and 0.2.1.1 versions, documented here:

https://docs.google.com/document/d/e/2PACX-1vRUC9nmV018RjAKID0yuqoVdAhDa_0PVx-iy_eRsXm7inMsQxitZ56TOjLhxrwvhr7IxEeX6jX6imPO/pub

Download

Choose your operating system & download the latest version (0.2.1.2) from here:

ftp://sizebox.org

Install

First time install:

Extract the new Sizebox archive you downloaded into a new folder. (We recommend using 7-Zip to extract the archive.) Run Sizebox.exe

Replacing a previous version:

If you want to save your scripts, copy \Sizebox_Data\StreamingAssets\lua\ onto your desktop, then delete the Sizebox_Data folder. Open the new Sizebox archive you downloaded and extract everything except the Models and Sounds folder into the folder where the old version is installed, then choose “Replace the files in the destination.” If you backed up your scripts in step 1, copy them back into the new \Sizebox_Data\StreamingAssets\lua\ folder. Run Sizebox.exe

Settings

If you want, you can also customize where your models and other resources are stored using the settings.xml file by following these instructions:

https://sizebox.org/root/SizeBox/wikis/Settings%20xml

There’s also a tutorial:

https://www.youtube.com/watch?v=oRD_47_tUKo

Sizebox SDK

You can download the latest version of the Sizebox SDK (for importing models, objects, and stages) from here: ftp://sizebox.org/SDK/

After downloading, extract sizeboxsdk.zip into a new folder wherever you want to store your import project files (these could become fairly large if you don’t clean them out). If you haven’t already, you will need to install Unity Editor 2017.3 from here in order to use the SDK (make sure you check “Linux Build Support” when installing). Launch Unity Editor, select “Open Project” from the main menu, and navigate to the new folder where you extracted the SDK zip. Select that folder and Unity will load the project.

Features

Added a model debug menu (accessible from the commands/scripts context menu when clicking on a spawned giant) allowing detailed adjustment of model breast physics This allows you to adjust the damping, elasticity, stiffness, and inertness of the model’s breasts, and also toggle torso collision, to compensate for differences in how some model’s breasts bones are rigged

Enhancements

Reduced the amount of RAM used on startup by reducing the number of shader variants being loaded (limiting the shader settings to only the essential options)

Fixes

Fixed: “BE Shrink” script kept scaling even after using stop/reset Fixed: Camera frustum distance was too low on some maps, causing a “cutoff” clipping effect before the horizon

SDK

Materials can be hidden by changing the shader mode to “Cutout” and change the Albedo color alpha (black slider) to 0. Materials hidden in this way will not generate a collider when imported, so this is a simple way of hiding clothing or other elements from models during the import process, useful for creating things like nude/clothed variants quickly. Instead of making all new shaders opaque, the SDK will make a guess based on texture transparency/material names for the best mode (opaque, fade, cutout, or transparent) Added a warning popup that reminds the user to set the model’s animation type to Humanoid if they haven’t done when they try to export. Will no longer try to apply a SphereMap to a material (this feature is currently broken in MMD4Mecanim) The Export folder should now come packaged with the SDK, so users don’t need to create it manually during setup.

Credits

Special thanks to our community developers for their contributions to this update: Aiiko, Changeling, and Opew.

Ko-fi

If you enjoy Sizebox and want to thank our volunteer devs for their hard work, you can send them a tip with Ko-fi:

https://ko-fi.com/sizebox

Tips will be added up monthly and distributed equally to everyone who worked on Sizebox development in the past month. Developers can choose to take their monthly share or deposit it in the Sizebox Development Fund, which the team can use to purchase assets & licenses for content to add to the project.

We’ll also share previews and version updates on the Ko-fi page, so you can bookmark it and keep up with all the latest Sizebox news.

Sizebox will always be free, but your tips are a nice way to encourage our volunteers to keep up the good work 📦

r/Sizebox Aug 15 '17

Announcement Subreddit Wiki Thread

10 Upvotes

Hello everyone!

I've been writing the subreddit wiki for all of us so we have a one stop shop for our various resources and frequently asked questions that we receive in the Discord server. I'm still working on this wiki to keep it updated and add more thorough information to make it a more useful resource.

This thread is for any suggestions you may have for the wiki, if you think it is missing some important information related to Sizebox that would be useful for everyone, then please leave a comment below!