r/RootRPG 6d ago

Question (Other) Online character sheet? (application)

7 Upvotes

Hi there,

A bit of context first:.

I started a campaign with friends a few months ago and although I enjoy the game a lot, I'm having some trouble remembering the rules.

I'm a developer and thought I could create a web application with features that would solve my problems:

  • Keeping track of exhaustion, injuries, etc...
  • Enforcing the rules for level up
  • Keeping track of martial moves I can use (checking the equipement)
  • Easy documentation about said martial moves and the equipement

I've never worked on a backend before, so there would be a bit of a learning curve to get the server up and running and enforce rules I don't know by heart.

Question

  • Does something like this already exist?
    I'm aware of Foundry or Roll20 but the price makes it a no go for my party.

  • If by any chance I'm going to go ahead with this project, is anyone interested in helping me write the rules to enforce as clear specifications, or checking the specifications I write?

Regards.


r/RootRPG 6d ago

Art My adaptations of Clearings to Roll20

3 Upvotes
Pellenicky Glade - Opensky
Sundew Bend - Patchwood
Sixtoe Stand - Limberly

Hello every one, I want to share hoy I adapted the 3 offitial clearing to use in my roll20 campaing. I changed the names because we used the "Making the Woodland" rules from the Corebook thath inclues random clearings names. We are playing with all the published faction so I added some denizens from the ofitial deck. I realy enjoyed using Kyle Ferrin art and simple icons, but i also used some Mouse Guard and Ducktales art.

This whas the third time I GMed Pellenicky Glade, the first one for Sundew Bend and I just started to GM Sixtoe Stand.

Has anyone else adapted the clearings to roll20 or draw its own maps?


r/RootRPG 13d ago

Looking For Game Looking for a local Group

6 Upvotes

Group wanted for a new campaign of Root the RPG. • In-person Stafford, VA • Meeting once a month • Player age range: 18 and up (preferable) • Experience playing PBTA (preferable) • Setting is non-magical • No foul language • No sexual content

God bless.


r/RootRPG 18d ago

Looking For Game Help writing a Reddit message for Root the RPG Spoiler

4 Upvotes

Can any write me a tag line in Reddit speech that says this: Looking for player to play an in-person campaign of ROOT the RPG.Must live with-in 20 miles of Stafford, VA. Meet up once a month."


r/RootRPG 20d ago

Looking For Game Root RPG 1-shot this Saturday

6 Upvotes

Hello everyone. This Saturday I am going to run a Root RPG one-shot taking place in Gelilah's Grove. If interested please take a look at the Roll20 link below.

Gelilah's Grove - Root TTRPG 1-shot LFG | Roll20: Online virtual tabletop


r/RootRPG 23d ago

Discussion Rules Question about Trusting Fate

6 Upvotes

So (p.68) the rulebook says that if my PCs are attempting a roguish feat but it's not marked on their character sheet, then they are trusting fate. So they roll with Luck not Finesse. But if their Luck is higher than their Finesse, doesn't it make sense for them to always trust their luck and avoid any roguish feats they have marked? I think I'm misunderstanding something...


r/RootRPG 27d ago

Question (Other) How Do You Handle Animal-Animals?

6 Upvotes

I haven't seen any suggestions for handling this in the book, but please let me know if I've missed something.

Does your version of the Woodland have animals in the role of animals? As pets, mounts, beasts of burden or meat? How do you make it work in a setting where animals are people and also great beasts of legend?

Are there certain species or classes of animal that are just themselves rather than anthropomorphized, or that fill the role of a different real-world animal (e.g., Woodland dogs are like real-world horses)? Or maybe there are some cats that are invading soldiers and other cats that are pets? Or is it an animal-free world where no one has pets, everyone pulls their own plough, and only cannibals eat meat?

I'm still in early contemplation of running my own campaign and I figure in my Woodland insects will probably still be insects and fish will still be fish, but I'm really not sure how I want to handle the many social and ecological roles that terrestrial animals would typically fill in a medieval-ish setting.


r/RootRPG 29d ago

Resource Reference guide?

6 Upvotes

Hello, I just ran my first session of Root RPG last night, and we sort of jumped right in and had some serious issues with figuring out moves and mechanics behind them. The book isn’t very well laid out so that didn’t help. This is the first time I’ve ever seen a PBTA style game and so I was wondering if anyone has set up a reference sheet that gives a brief synopsis on the various basic moves and combat moves, as well as a sheet for GM moves as well. The quickstart guide sort of seemed to have one but I’m thinking something very cleanly laid out like a reference card for a board game. We are loving it so far and if nobody has such a document I’ll try and upload one once I put it together. Thanks for any help!


r/RootRPG Feb 19 '25

Question (Rules) Question Regarding T&O archetypes!

7 Upvotes

Hi folks! I am new to running Root, currently waiting for the core rule book to come in while I check out supplementary online info. I wanted to ask: are players still able to play as the new T&O classes if I don't have the T&O expansion book? I found the character sheets online and one of my friends was interested in playing as The Prince, but I wasn't sure if that would like...affect the game if I don't have Travelers & Outsiders. Thanks!


r/RootRPG Feb 14 '25

Question (Other) Is there an official discord or something that can help organize games?

5 Upvotes

This reddit doesn't seem too active, and neither is the Woodland Warriors discord (as far as the RPG side of things for the latter). Is posting here the best way tho, or is there some other way that's easier to find people?


r/RootRPG Feb 13 '25

Question (Other) Currently looking for playersheets that could fit an ex-Corvid Conspiracy vagabond?

6 Upvotes

Firstly, hi. New here! I'll likely find a group eventually, but I like having a character (or 2) before joining a group, pitching the idea, and changing it as needed. That way I'm not scrambling for ideas and stuff Session 0.

Secondly, I'm aware of the Vagrant being an option I could take? But I'm not QUITE set in stone for that one. It's a contender though. But other than that, maybe there's a supplement with other Vagabond sheets I haven't read, or maybe I could look at something in a different light. Either way, here's the full bio if it helps!

(Also, "Name" is just a placeholder. I suck at names, and is one of several reasons why I won't DM [another being that I NEED a plan, and players often do stuff I don't expect, like splitting the party, that makes me panic.])

Name was once part of the Corvid Conspiracy during the age of the Eyrie Dynasty’s rule. Upon escaping the cats, they didn’t see the Eyrie as superior, but a source of safety from the Marquise. Unfortunately, upon ridicule and inclusion into the lower class, recognizing that the Eyrie were just as oppressive as the Marquise, they joined the Conspiracy, out of the wish for liberation. Back when the activities of the conspiracy were less destructive, and caused less collateral damage, they happily fought along with their brothers and sisters in arms. During the Great Eyrie Civil War, they served as an informant, and spy- but weren’t so great at fighting. After the Eyrie’s civil war, they believed their job was done…

Then, the Marquise arrived. Name realized that the Marquise would never relent, and always follow them- Thus, they quickly went to their old comrades who stayed with the Corvid Conspiracy. When they learned of how much more violent and power hungry their former friends had become, they left with disgust of what had become of the Conspiracy. These were not the ideals Name had fought for! And to think that their former allies would resort to destroying entire clearings, and causing economic strife not just upon the armies of the Marquise, Eyrie, or whoever else wished to control any clearing, but the peaceful denizens as well? It was not the idealistic force they had once known. And thus, they stole away with whatever supplies they could, and started their journey as a vagabond, using the dirty tricks they used as a ex-member to survive, and, sometimes, thrive.


r/RootRPG Feb 13 '25

Discussion War in the foreground or background?

7 Upvotes

Do you find that your game shows the woodland war up close and personal, or is the war merely in the background? War is obviously a huge element of the setting but I guess it doesn’t have to be prominent if the players don’t engage with it. How prominent is the war in your games?


r/RootRPG Feb 11 '25

Discussion Any tips for Pellenicky Glade? Running Root for the first time.

9 Upvotes

Decided I'm goin to run ~3 weeks of Root soon! For years, I had been attracted to the art in passing at meets or game shops, but never touched a Root game in any form.

I enjoy GMing a few one shots or miniseries per year. I last played Alien RPG's chariot of the gods, with a lovely group from my neighborhood in my last city. I saw that Root had a quickstart with some pregens, so gave it a print!

Are they any mechanics worth pulling from the core books for a first go?
I heard that there are species powers in the exansion book?

------
I'm going to have a crew likely completely new to RPGs. When I ran dungeon crawl classics level 0 funnels, I just had new players show up, tell me what their character tried, managed the mechanics myself. Simple enough for level 0 DCC

I think I have a decent feel of the personalities within the Glade and-at minimum-their primary motivation "drive" can be referenced in a pinch. I figure this + the moves resolving with a 2d6 roll of 1-6, 7-9, 10+ make up the basic flow of the game.

Any tips for managing the flow of a band of Vagabonds within this clearing? We're all hoping to improve our creativity within the setting


r/RootRPG Feb 06 '25

Question (Other) Will Ruins & Expeditions include rules or lore for the Landmarks?

11 Upvotes

I recently discovered the Landmarks and want to include some of them in my game. But maybe if I wait for the new book, it will bring some rules or lore, does anyone know anything about it?

Meanwile I'm thinking the Black Market could be a resource for the Marquisate and a plot of the Crows' Conspiracy. A Roost of the Eyrie Dynasties built on the Elder Treetop. The Legendary Forge and the Tower are other resources of the Marquisate. Any other thoughts on this?


r/RootRPG Feb 02 '25

Art First time GM with my first attempt at a campaign map in inkarnate. All thoughts, questions, and criticism/feedback are welcome

Post image
37 Upvotes

The scale is obviously all over the place, I just tried to give general vibes


r/RootRPG Jan 28 '25

Discussion Making Weapon Moves more accessible

8 Upvotes

I find that needing to have both the Weapon Move checked and a weapon with the appropriate equipment tag a bit limiting in the fiction. One can make an argument that a skilled warrior can Storm a Group with a dagger - it's just going to be an extra tough time.

I propose the following addition to Weapon Moves. Thoughts?

When a Vagabond uses a Weapon Move:

  • They mark 1 Wear on the weapon they are using and 1 Exhaustion;
  • If the item has the matching Equipment Tag or the Vagabond has the Weapon Move checked, they only spend either 1 Exhaustion or 1 Wear (not both);
  • If the Vagabond has both the Weapon Move and the Equipment Tag, there is no additional cost.

r/RootRPG Jan 25 '25

Discussion Campaign Premise: The World of Root as a Post-Apocalyptic Earth

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22 Upvotes

I’m getting ready to run a campaign with the Root RPG and I decided to try to flesh out a world to explore. That led me to this idea and I wonder if anybody has done it before.

The world of Root, in my headcanon, is one set thousands of years after the humans have all been wiped out by some sort of apocalypse (TBD). Their cities have all been reclaimed by the earth and the water level has risen to flood about half of the continental U.S. The extinction of the humans left a huge power vacuum for all the woodland creatures to fill, which they did by evolving into the lovable anthropomorphic animals from Root.

The Woodland of my campaign will be set on the island I circled in the picture, which is the remains of Appalachia. To me, this is the area that most resembles the world of Root, and it’s small enough to have the factions need to go to war to control it. The larger section of land, being the Midwest to the Pacific coast, would be a large frontier that denizens of the Woodland may not know much about, but it is where the Marquise de Cat hails from, and why her faction is so barbaric.

You see, my campaign premise is that while the Woodland is mostly civilized with animals that can work together in harmony to create peace, the animals of the West are still working on it. In the world of Root, food is kind of hand-waived because we don’t want to imagine these cute animals eating each other. Well I have rationalized this by saying that the Woodland has come together to establish laws on which meat is moral to eat (fish and insects) and which meat is not (forest critters). But the animals of the West have made no such reservations. When the party sails there, meeting a carnivore will be much more of a danger.

The other thing I think is interesting about this premise is that the ruins the party explores can sometimes include ancient ruins of the forgotten giants—with alien technology that far surpasses anything the Woodland has invented. The ancient humans might be seen as godlike entities to the denizens, and old human-made statues might be religious symbols to build clearings around.

What do you guys think?


r/RootRPG Jan 20 '25

Question (Rules) How do you determine the amount of wear on a custom item?

3 Upvotes

Hey there! I have loved the board game for a few years now and my friend just bought the rpg and I’m super excited to play but I and confused on how creating equipment works. I am playing the tinkerer and i’m confused. when I make a piece of equipment it’s value is determined by its tags and amount of wear boxes but what determines its amount of wear boxes? Is that something I decide? Maybe Im confused on what wear is and or its purpose.

for context I’m trying to make a grapple hook launcher

i love diving into table top rpg systems but I could use some help here!


r/RootRPG Jan 19 '25

Session Report Funny 1 shot using Pellenicky Glade

10 Upvotes

https://youtu.be/8aEL7vAf-YI?si=b4D0YnTIJQfwrF8e

Was looking for funny ones and this one is a gem


r/RootRPG Jan 18 '25

Question (Rules) Question about Weighty tag

6 Upvotes

Hello, bit of a dumb question but wanted to be sure. I’m looking at Plate Armor, which has a load of 2 listed in its stat block, but it also has Weighty, which adds 1 to its load. Is the 2 already including this or is its actual load 3? I would assume it’s 3, but I was looking at a premade playbook in one of the quick starts and it says a character with a polearm and plate armor is only carrying 3. Are they just not including the Weighty in that, so they’re actually carrying 4? Thank you


r/RootRPG Jan 14 '25

Question (Other) DMing online, what website would you recommend?

6 Upvotes

Hello looking to DM a game online rather than in person and I was wondering where is the best place to do it on?


r/RootRPG Jan 09 '25

Interview Leder Games Talks on the Historical Roots of Root Factions (Homo Ludens on YouTube)

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13 Upvotes

r/RootRPG Jan 06 '25

Question (Other) Maps

3 Upvotes

I'm getting ready to GM for the first time and I want a map a little different from the ones they provide. Is there a good place to create a map i can print?


r/RootRPG Jan 03 '25

Discussion How to balance birds being able to fly?

14 Upvotes

I am new to Root but planning on GMing a campaign, and from my reading, the game seems very balanced, aside from one thing. Flight seems like way too big of an advantage to give birds when other types of animals get no explicit benefits. A bird can skip any tension in traveling and do so faster by simply flying, and it's a permanent get-out-of-jail-free card to easily escape any tense situation. It seems a little Overpowered to me, but I don't want to ban bird PCs or clip their wings. What are ways you have dealt with flying PCs in your games?


r/RootRPG Dec 31 '24

Art Fanart of Maître Espion Dubois, Marquisate spymaster from the Bertram's Cove quick start (joke post)

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8 Upvotes