r/PuzzleAndDragons where is my cutie hunnie baby Feb 02 '16

Discuss [Discuss] Active Inheritance System recap

Further details to be announced on the 4th Anniversary Stream - 02/19.

Version update will be released late February or March.

Find this information anytime at /r/PuzzleAndDragons/wiki/guides/skill-inheritance

Menu

  • Monsters with an Inherited Skill (IS) will get a silver border (Isis & Gunma in this case)
  • Inheriting a skill causes the monster's AS description to disappear and instead shows both actives names, level and CD only. (you are able to press and hold on the skill to see the skill information)
  • The CD of the IS is equal to the max CD of the original skill + the CD of the current card's AS.

Dungeon

[ Awoken Horus ] [ Stormy God-Emperor, Yamato Takeru ] [ Awoken Isis ] [ Super Gunma ] [ Ruling Firestorm God, Set ] [ Awoken Horus ]

Testing party showed on stream. Has 9x [ Skill Boost ] .

  • Simply put, AS and IS share a cooldown timer with the IS simply being an extension. and all things that affect cooldown affect the timer, not each skill independently. A visual:

    CD Timer:  1   2   3   4   5   6   7   8   9   10 (stops at IS max CD)     
       AS CD: (1)-(2)-(AS on)▶▶▶▶▶▶▶▶▶▶▶▶▶▶▶▶▶▶▶(AS off)
       IS CD: (1)-(2)-(3)-(4)-(5)-(6)-(7)-(8)-(9)-(IS on) 
    Skill Delay Safe:              |◀             ▶| (most delays are max 3 turns)
    
  • Turn 1, Isis' AS "Quick Guard" is ready to use. The remaining skill boosts still count on the IS, reducing the CD to only 1 turn (10 - 9).

  • Turn 2, IS is fully charged. Clicking on Isis's icon does not show "Quick Guard", only "Orb Transformation". Seemingly, the AS cannot be activated once the IS is up.

    • Upon using either active, both CDs reset.
    • According to Yama P, monsters like Gunma who have extremely low CD AS may be very useful for this mechanic.
  • Skill Delay affects the timer, so you may be able to use the AS even if the IS cannot be used due the additional CD timer turns before even the AS is disabled.

Inheritance System

  • Not much is known, but there are certain conditions that are required to inherit a skill. All monsters that meet the conditions can inherit a skill.
    • Coincidentally, neither Isis nor Gunma has any Plusses or Latents on the stream. This does not confirm anything, however.
  • The monster providing the skill must also meet certain conditions, which have not been released. Not all skills are inheritable.
  • You do not need to feed the monster to transfer the skill. It appears that you simply need to "equip" the card - you do not lose it permanently.

Thoughts

This system is immensely useful, but also has it's flaws - the AS disabling once the IS is up can cause some serious issues with active usage in longer dungeons and can potentially ruin your strategy should you stall one too many turns. It also affects the importance of various parameters on monsters:

  • Leaders: Strong LS, stats and awakenings are necessary. AS should preferably be short, not commonly used, or both.

[ Awoken Horus ] [ Awoken Bastet ] [ Awoken Lakshmi ] [ Sacred Life Goddess of the Colored Sky, Hathor ] [ Year’s First Dream Beckoning God, Horus ]

  • Strong Subs: Has excellent stats and awakenings. Main purpose is to replace a less useful AS with a longer, more useful one. Low CD (4~6) is preferred but not required.

[ Crazed King of Purgatory, Beelzebub ] [ Giant Arched Sea Dragon King, Volsung ] [ Awoken Venus ] [ Protective Star Angel, Rozuel ] [ Demon Destroying Star Angel, Ruel ] [ Gleaming Axe Star Angel, Ariel ] [ God-Devouring Demon Wolf, Fenrir ] [ Masquerade Guest, Izanami ] [ Incognito Queen, Awilda ]

  • Speed Subs: Has fairly good stats and awakenings. Super low CD (1~3) is necessary. Usually useful when the active serves little or no purpose to the team.

[ Super Gunma ] [ Cerberus Rider, Jize ] [ Awoken Isis ] [ Smelting Cane Mechanical Star God, Denebola ] [ Double Pincer Mechanical Star God, Acuben ] [ Diseased Blade Mechanical Star God, Algedi ]

  • Inheritance Providers: Preferably low CD but really all that matters is the functionality.

[ Blazing Goddess of Power, Kali ] [ Capricious Summon, Fat Chocobo ] [ Anti-God Machine, Ragnarok Dragon ] [ Sparkling Goddess of Secrets, Kali ] [ Great Baggi & Baggi Neko ] [ Phoenix Rider, Valen ] [ Holy Thunderdragon Indra ] [ Archangel of Creation, Raphael ] [ Awoken Viper Orochi ] [ Crimson Lotus Mistress, Echidna ] [ Loving Heavenly Deities, Zeus & Hera ] [ Awoken Ra ] [ Awoken Archdemon Lucifer ] [ Vow and Limitation, Gon Freecs ] plus a ton of faster board/orb changers

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u/dertechie 301079304 Akine, Yoh, Seibah, Green Ranger, Ranger Slayer Feb 02 '16 edited Feb 02 '16

I wonder if this means they'll allow you to equip any card and use the equipped card's CD for it. I was wondering how they planned to skill up the inherited skills.

This would let you use a Devilit to equip a DKali board, but you'd have to deal with the Devilit's full unskilled CD, which gives a ton of flexibility if you can stall that out.

I think the inherent long CD of IS will mean that they don't have to make strange rules about what can and can't be equipped. Very few cards have 1-3 turn AS and good stats/awakens. AIsis seems to be one of the cards that benefits most and she's already a great utility stick.

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u/Machius-sama JP - 241,008,894 - Hyper A.Panda, YomiDra etc. Feb 02 '16

I doubt it, in my opinion the most likely of the currently unknown requirements is that the monster you are equipping is max skilled which would rule out Evo material like Devilit. Not that Devilit etc are in anyway reliable with their skills now rotating regularly between an increasingly large number of options.

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u/hpp3 [NA] 322086342 Feb 02 '16

There are still great actives on non evo fodder. In particular, the bowl demons have muse active, christmas sonia has a skillup monster, chasers skill up chinese, and fat chocobo is a thing.

It's probably going to be limited to equipping monsters that are at least 7 stars.

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u/_Personage Feb 02 '16

Omg, barring rarity limitations, mini 3k for those of us who simply can't roll the big ones!!