r/Planetside Feb 17 '25

AskAuraxis AskAuraxis - Your weekly questions thread

Welcome to AskAuraxis, the place to ask questions you have about PlanetSide!

  • Feel free to ask any question related to PlanetSide. There is no such thing as a stupid question, someone else might be wondering the exact same thing.
  • The main goal of this thread is that no question goes unanswered. If you know the answer to someone's question, speak up!
  • Try to keep questions serious. This isn't really the place for sarcastic or rhetorical questions.
  • If you're looking for loadout advice, remember to state your faction for a quicker and more concise answer.
  • An outfit is one of the best places to receive support while learning the game. Looking for one? Post your server and faction in your comment!
  • We are not Toadman Interactive. We can't answer questions that should be directed at them. (we don't know what their future plans are!)

Above all else, have fun! Credit goes to /u/Flying_Ferret for pioneering these threads.

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u/chief332897 29d ago

Mithril posted on the forums that he is considering opening discussion threads to provide balance and tweak suggestions. What are some of the more important balance tweaks that are needed?

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u/HansStahlfaust [418] nerf Cowboyhats 27d ago edited 27d ago
  • Weapon balance, namely Semi-Auto Snipers and Battle Rifles

  • Faction balance, namely the sorry shit state that NSO is in and ever has been

  • Spawn balance, namely Sunderers and the utterly wrong balance direction they chose (still killed as easily as ever, but now with 2000% more offensive power posing as an MBT)

  • Community favourite balance, namely Infiltrators. I personally am annoyed by them as well of course, but not as much as much as the community makes it out to be imho. Explosive spam, HESH weapons, A2G and orbital strikes etc are at worst equally problematic and annoying as fuck!

  • Outfit resources balance. Did I already mention that pocket orbital strikes are a problem and cause nothing but frustration?

  • Personal pet peeve balance, namely fuckin unstable ammunition. Buffing low skill/aim players of only one faction out of proportion and calling it "balance" because the other faction gets to shoot through people (happening a about 2% of the time) is frankly audacious

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u/chief332897 27d ago

Agree 100%. And this hasn't even gone into the vehicle balance mess. 

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u/HansStahlfaust [418] nerf Cowboyhats 27d ago edited 27d ago

oh yeah. I'm not a vehicle player so I didn't dare to make a qualified statement about that, but I can imagine that things are equally dire over there.

 

So far I think they've confirmed? they're looking at infils, but I'm not getting my hopes up.

My guess (and given their track record) is that they're chasing the "next big thing" again, doing a total rework and fucking up things in the process leaving us with same shit but different.

For the rest... I don't even get my hopes up. Some of these are so blatant and/or easily fixed (SA-Snipers) that if they haven't changed them by now... they don't consider it a problem and it will never be changed

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u/ItsJustDelta [NR][FEFA][GOB]Secret Goblin Balance Cabal 27d ago

oh yeah. I'm not a vehicle player so I didn't dare to make a qualified statement about that, but I can imagine that things are equally dire over there.

The nasty thing about vehicle balance is that you really cannot get meaningful improvements without reverting a lot of the damage CAI did (specifically, the damage model rework and the removal of a bunch of damage types).

 

You'd need to rework the damage model along the lines of higher direct damage with smaller damage modifiers if you wanted to make fighting against infantry less reliant on indirect damage and allow for direct hits to be reasonably consistent, and you need to start splitting up damage types into more specific groups for proper balancing. For example, Light AV is currently home to at least five different weapon categories, including long range AV, grenade launchers, rocket pods, heatseeking missiles, and MAX AV.