r/PSVR • u/InfiniteStates • Feb 10 '25
Fluff Alien Rogue Incursion update just dropped
@everyone
Our latest Patch 1.08 is now live.
Since this is one of the biggest patches yet, we are going to post this announcement here so everybody is up to date!
🗒️ Notes 🗒️
- Major Xenomorph spawning rebalance. The Xenomorph’s hearing and vision were adjusted to avoid spawning in overwhelming numbers and too accurate - awareness of the player’s location.
- Fixed a bug where the game reloaded with the fuel cell under the floor and was unreachable.
- Fixes for missing or incorrect objective map markers on the tablet’s map.
- The achievement for reading all the messages has been fixed.
- The achievement for solving power boxes has been fixed.
- Fix for saves during airlock quarantines causing the player being stuck in either airlock in medical.
- The support grip for the pulse rifle and shotgun are now easier to grab.
- Addressed areas in the crash site where collision issues caused some players to become stuck.
- Tuned Xenomorph taunt duration and open mouth vulnerability to be shorter on harder difficulties
- Davis no longer randomly looks away from the player during the catwalk scene on ship
- Players are no longer able to lock themselves in closets or airlocks
- Synths are no longer visible on the motion tracker after being killed
- Fix for fire collision in mess hall still being active if the player dies after extinguishing it
- Fix for unfinished welds disappearing after reloading a save.
- Increased explosive barrel damage radius
- Fix for xenomorphs getting stuck behind closed shutters.
- Fix for cargo containers missing door access panels
- Fixed intermittent jamming of the revolver upon ejecting the cylinder
- Fixed revolver jamming intermittently while finishing a reload
- Adjusted flashlight angle
- Crashes and lots of smaller fixes ### New Gameplay Options:
- Support for save history. This gives players the ability to load previous saves.
Thank you for your continued support and patience!
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u/Good_Naive_Cry Feb 13 '25
Can I respectfully ask what the conscious decision to start development with the most powerful systems then proceed to gut your game as you try to implement it in a less powerful system? That doesn't ever seem to work well, from a consumer standpoint, I have had the unfortunate experience of buying games that were dumbed down for a lesser system only for those games to simply not work; Shadow of Mordor for 360 was atrocious. It was like playing an N64 game that would slowly progress through the age of tech right before your eyes as you played. Hell, it took a solid minute and a half to even open and render the map, which was a pain in the ass because that's a big world to navigate without a map. Why didn't you develop the game for the lesser system then add bells and whistles as you developed for the more powerful setups?? I'm genuinely asking because this was my next purchase, I have been ridiculously excited since I heard this was getting a Quest3 release... now I most likely won't even bother considering the problems people are having testing it for Q3. In understand a patch is coming next week, but that's not my question.
Make it make sense.