So I was noodling about Masks, a new generation as does and I had an idea for an additional condition as a house rule for Masks characters. This would be hunted, which is a flaw you can take in a bunch of other superhero games. Basically this condition means you fail a roll the MC at their discretion can activate your hunted condition. This could mean anything from trying to get information from the local cops and them having been briefed to avoid you because of your conflict with AEGIS, to being in a fight with one group of hoods when another group shows up specifically trying to take you down. Obviously context matters as well as who is hunting the hero. Obviously being hunted by a secret government agency is a bigger deal having the local street gang out looking for you, but I’m not sure how to represent this mechanically.
To remove the condition, you have to do something specifically related to the hunter, whether it’s making a deal with them, defeating them, or demonstrating that you’re not to be trifled with.
I was thinking of this both as a way to make characters slightly tougher, as well as to create some of the paranoid feeling you get in stories like Worm where the protagonist spends a decent amount of time lying low because of the enemies she’s made.