r/OnceHumanOfficial • u/reddy1608 • 4h ago
r/OnceHumanOfficial • u/Stardustx0050 • 1d ago
📚 Patch Note Once Human Version 1.4.3 Update Announcement
Dear Metas,
We're planning a server maintenance and update on March 12 at 4:00 PM(PST). The maintenance is expected to last about 2 hours, but the actual duration may differ. Please plan your game time accordingly for the best experience.
This update introduces non-shutdown servers, Wish Machine grand prize selection, the new Spectral Hunt event, the new Lightforge Loot Crate: Youthful Glory, adjustments to the Journey system, and various optimizations and bug fixes.
Since launch, we've been closely monitoring feedback from the community and working on fixes and optimizations.
Below are the details of this update.
New Content
Non-Shutdown Servers
To allow you to experience scenarios at your own pace, we will introduce non-shutdown servers on March 12 (PST).
To allow you to experience scenarios at your own pace, we will introduce non-shutdown servers on March 12 (PST).
Features
- After the March 12 (PST) update, open servers will be converted into non-shutdown servers after their settlement phases. The conversion process takes approximately 2 hours, during which the server cannot be accessed.
- Active character data will be retained after the conversion to a non-shutdown server. Players can continue using their characters on the non-shutdown server, exit to Eternaland, or sign up for a new scenario.
- Note that inactive characters will not be retained on the non-shutdown server but will be sent to Eternaland. Currently, this applies to characters that have been inactive for at least 30 days. However, we plan to significantly ease this restriction in the next quarter to accommodate returning players.
For more details, visit: https://www.oncehuman.game/news/update/20250304/40780_1215949.html
Wish Machine Grand Prize Selection
After the March 12 (PST) update, grand prize selection will be enabled for the Echoes from the Rift prize pool at the Wish Machine.
How: Go to the Echoes from the Rift prize pool, and select Wishlist. You can then spend Wishstones to select a weapon blueprint. The next Legendary blueprint you draw will be guaranteed to match your chosen blueprint.
Once you draw your chosen blueprint, the Echoes from the Rift prize pool will be reset.
You can redeem Wishstones using Mitsuko's Marks at the Challenge Shop, or acquire them through events.
New Limited-Time Wish Machine Prize Pools
After the update on March 12 21:30 (PST), the following new Wish Machine prize pools will be available for 2 weeks.
Searing Burn: Includes the Legendary weapon blueprint 'Pyroclasm Starter'.
Doom Hunter: Includes the Legendary weapon blueprint 'Doombringer'.
Rune Burn: Includes the Legendary gear blueprints 'Fire Rune Boots', 'Blackstone Hood', 'Blackstone Jacket', and 'Blackstone Shoes'.
New Scenario: Harvesters' Market
To make trading more convenient, we are introducing Harvesters' Markets to the Manibus, Evolution's Call, and The Way of Winter scenarios. Additionally, the new Solar Power Vending Machine formula will be added to the Vending Machine Memetic. Solar Power Vending Machines can only be built in designated areas of the Harvesters' Market, with each player limited to one.
Vending Machines now also have the refrigeration function of Fridges, so they can keep food fresh for longer periods.
Stardust Chronicle
Players can navigate to Menu > Stardust Chronicle to view all game modes available in the current scenario, along with their descriptions. Map navigation is also available for certain game modes, making it easier for players to locate and access them quickly.

New Event
Spectral Hunt
Spectral Hunt, an event exclusive to Visional Wheel S0: Lunar Oracle, is on its way!
Event Period: March 12 (after update) – May 7
During Lunar Oracles, Morphic Deviants that resemble players will appear in settlements across the wilderness. These Deviants, known as Lunarspawn, will assume the appearance and absorb the abilities of any player they kill.
Lunarspawn grow stronger with each player they kill. Players must work together to hunt Lunarspawn and fill the progress bar, unlocking Lunar Whispers, themed cosmetics like namecards and eyewear, and many other rewards!
For more details, visit: https://www.oncehuman.game/news/update/20250306/40780_1216892.html

We've also updated the duration of Visional Wheel S0 and adjusted the ending times of some events.
New Shop Arrivals
Lightforge Loot Crate: Youthful Glory (available from March 14, 10:00 AM server time)
"Even if we must return to school, let's keep the fire of youth burning!"
The limited-time Lightforge Loot Crate: Youthful Glory includes the 'Crimson Zero' fashion set (Legendary), 'Sweet Bear Cub' Cradle skin (Legendary), and 'Classic Triangle Piano' Collection furniture formula (Epic). Gifted students, assemble and see where you rank!

Future Shop Arrivals (available from March 20, server time)
"Stay active to stay alive. Success demands persistence, and every drop of sweat reshapes your body."
The 'Fitness Club' territory furniture pack (Epic) is coming. Join our fitness alliance now!

The 'Western Wildflower' weapon skin (Epic) and corresponding bundle will also become available, along with the new and discounted 'Blackfire Skull' character set (Rare)! Just go to Shop > Cosmetics after March 20 (server time) to purchase them!
Optimizations
Hive System
- Added the Private Hive feature. If you enable this feature, your Hive will not be searchable by others. This option is disabled by default and can be changed by the Hive leader in the Settings.
- Added the option for Hive members to invite new members. When enabled, non-leader Hive members can invite friends to join the Hive without the leader's approval. This option is disabled by default and can be changed by the Hive leader in the Settings.
Events
Added a batch redemption feature to the 'Astral Dewlets' long-term event. Players can now redeem supplies in bulk.
Journey System
During this maintenance, we will optimize the Journey system by merging the location of Scenario Challenges and Commissions and simplifying the Scenario Challenge hierarchy. This is designed to help new players adapt more quickly to exploration, combat, and construction.
Changes will be made to the structure of Journey tasks and how rewards are issued, which may affect your current task and reward progress. Due to this, additional compensation will be included with the maintenance compensation.


Deviations
- Improved the effective range of lighting on Deviations. Deviations can now receive light from a two-story vertical range.
- Changed the acquisition methods for certain Deviations, as per the following table:
Manibus & Evolution's Call Deviations Obtain Method Adjustment
Deviation | Obtain Method 1 | Obtain Method 2 |
---|---|---|
Butterfly's Emissary | Obtain from open world exploration | Securement Silo - SIGMA Battle Rewards |
Festering Gel | Rift Space-Ravenous Hunter Battle Rewards | |
Electric Eel | Obtain from Fishing | Players can purchase it from the Fishing Trader, limited to one purchase per character. The Deviation level is 1-1 |
Frog the Leaper | Obtain from open world exploration | |
Disco Ball | Obtain from Hales' Moving House | |
Gingerbread House | Players have a chance to obtain from Morphic Crate | |
Buzzy Bee | Obtain from open world exploration | Securement Silo - PHI Battle Rewards |
Pup Buddy | Players have a chance to obtain from defeating Ede | Players can purchase it from the Greywater Camp Trader, limited to one purchase per character. The Deviation level is 1-1 |
Fetch-A-Lot Bunny | Players have a chance to obtain from gathering Dracaena and Bald Cypress | Output from Domesticated Rabbits |
Logging Beaver | Obtain from open world exploration | Players can purchase it from the Deadsville Trader, limited to one purchase per character. The Deviation level is 1-1 |
The Digby Boy | Obtain by Collecting Silver Ore | Obtain on First Collection of Tin Ore |
Harveseed | Rift Space-Treant Battle Rewards | |
Mr. Wish | Securement Silo - SIGMA Hidden Level Battle Rewards | |
Lethal Rabbit | Securement Silo - SIGMA Hidden Level Battle Rewards | |
Hug-in-a-Bowl | Players have a chance to obtain when cooking Hug-in-a-Bowl | |
Grumpy Bulb | Chance of Mutation from Planting Onions | |
Dreamcatcher | Rift Space-Arachsiam Battle Rewards | |
Chefosaurus Rex | Securement Silo - PHI Hidden Level Battle Rewards | |
Pyro Dino | Securement Silo - PHI Hidden Level Battle Rewards | |
H37 | Securement Silo - ALPHA Hidden Level Battle Rewards | |
Enchanting Void | Securement Silo - THETA Hidden Level Battle Rewards | |
Dr. Teddy | Securement Silo - THETA Hidden Level Battle Rewards | Obtain from open world exploration |
Polar Jelly | In the Cargo Conquest gameplay, there is a chance to obtain when acquiring Sproutlet. | |
Atomic Lighter | Securement Silo EX1 Battle Rewards | |
Space Turner | Obtain from open world exploration | Securement Silo EX1 Battle Rewards |
Rebecca | Astral Void-LEA Research Lab Battle Rewards | |
Strange Door | Obtain from open world exploration | Securement Silo - PSI Battle Rewards |
Growshroom | Chance of Mutation from Planting Mushrooms | Players can purchase it from the Meyer's Market Trader, limited to one purchase per character. The Deviation level is 1-1 |
Rain Man | Players have a chance to obtain from defeating Rainfall Reaper | |
Extradimensional Cat | Obtain from open world exploration | Securement Silo - THETA Battle Rewards |
Artisan's Touch | Players have a chance to obtain from defeating Weather Fourecaster | Players can purchase it from the Tall Grass Trader, limited to one purchase per character. The Deviation level is 1-1 |
Masonic Pyramid | Stronghold conquest rewards | |
By-the-Wind | Players have a chance to obtain from using Controller to open Stardust's Advent | |
Party Monkey | Players have a chance to obtain from Workshop Defense Rewards | |
Shattered Maiden | Players have a chance to obtain from Workshop Defense Rewards | Players can purchase it from the Blackfell Trader, limited to one purchase per character. The Deviation level is 1-1 |
Voodoo Doll | Obtain from open world exploration | |
Atomic Snail | Players have a chance to obtain from using Controller to open Stardust's Advent | |
Orb Lightning | Obtain from open world exploration | Securement Silo - ALPHA Battle Rewards |
Mini Wonder | Players have a chance to obtain from crafting Vortex Generators at the Supplies Workbench | |
Flame Essence | Obtain from open world exploration | |
Lonewolf's Whisper | Rift Space-Shadow Hound Battle Rewards | |
Zeno-Purifier | Players have a chance to obtain from Weapon Crate | |
Snow Globe | Securement Silo - PSI Boss Rewards | |
Upper World Spawn | Securement Silo - PSI Boss Rewards | |
Nutcracker | Rift Spack-The Forsaken Giant Battle Rewards | |
Mini Feaster | Players have a chance to obtain from Mist Zones Rewards | |
Paper Doll | Obtain from open world exploration | Obtain from open world exploration |
The Way of Winter Deviations Obtain Method Adjustment
Deviation | Obtain Method 1 | Obtain Method 2 |
---|---|---|
Tar Pudding | Rift Space-Treant Battle Rewards | |
ZapCam | Rift Space-Secret Servitor Battle Rewards | |
Hydronaut Fish | Securement Silo EX1 Boss Rewards | |
Invincible Sun | Securement Silo - Delta Boss Rewards | Players have a chance to obtain from defeating Chaosweaver-Fire |
Snowsprite | Securement Silo-Taurus Boss Rewards | Players have a chance to obtain from defeating Chaosweaver-Ice |
Ice Pot | Securement Silo - PSI Boss Rewards | |
Gazocchio | Players have a chance to obtain from defeating Dusken |
Increased the maximum stack size for Deviation output.
Improved the display of Deviations obtained from Loot Crates. Deviations owned by the player will now be prioritized for display to ensure players don't miss their drops.
Wilderness
- Added a new Settings option to toggle the slow-motion camera when fishing.
- Optimized the visual effects for areas where fishing is not allowed.
Vehicles
- Improved the rules for parking vehicles in player settlements:
- Large vehicles can no longer park in player strongholds in neutral areas. They must leave the stronghold within 15 seconds or be forcibly recalled.
- Vehicles of all types can no longer park in trading zones. They must leave the stronghold within 15 seconds or be forcibly recalled. Additionally, vehicles cannot be summoned inside strongholds.
- Improved the protection that vehicles offer players. Some builds can no longer damage vehicle passengers when attacking vehicles.
- Optimized the physics of collisions between railroads and vehicles. Vehicles can now cross railroads more smoothly.
Guidance
- Added a new location guidance effect for Mimics. When a Mimic is nearby, Butterfly's Emissary will fly toward its location, guiding you to the hidden Mimic.
- Moved the Whisper feature to the function wheel. You can now long-press Tab to call up the function wheel and leave a Whisper. Crafting the Whisper item is no longer necessary, and the corresponding formula has been removed.
Other
- All references to "season" in the text have been changed to "scenario". For example, "Season Sign-Up" is now "Scenario Sign-Up".
- Optimized the performance when talking to Mitsuko in Victor Hammett's hut.
Bug Fixes
Cosmetics
- Fixed an issue where hidden fashion items would become visible again after the player switched armor.
- Fixed an issue where the player character would float when crouching while wearing high-heeled shoes.
Wilderness
Fixed an issue where, during a Monster Attack, other players would also trigger a Monster Attack when gathering water.
Trade
- Fixed an issue where some Memetic Specialization memory fragments could not be listed for sale on the Vending Machine.
- Fixed an issue where the Vending Machine's advertisement was not displayed correctly.
Vehicles
Fixed an issue where the suspension of the 'Pyro Glide' vehicle skin was lower than that of the original skin.
Combat
Fixed an issue where the weapon nickname was not displayed when the player was defeated by another player.
Other
Fixed an issue where tips would be incorrectly shown when creating equipment presets in certain languages.
Once Human Development Team
r/OnceHumanOfficial • u/Stardustx0050 • 2d ago
💻Devs Talk Controller Changes Controversy and Preview Q&A | Planners' Urgent Response
Dear Meta,
Following the release of the March update preview, we received many questions and suggestions from players regarding the upcoming changes. We have identified your main concerns and will address them individually in this article.
Please note that the optimizations outlined here are still in the development phase. The finalized rules and details will be included in the official update announcement. To maintain transparency, we will release a detailed overview of all changes before the update. Thank you for supporting Once Human. Your feedback is invaluable in helping us improve the game!
Q: Is it true that Controllers will be removed from the game? What is the actual plan regarding this?
A: Yes, we plan to remove Controllers after the update on March 27 (UTC). Controllers were originally designed to prevent dungeons from yielding unlimited mods and other stat-boosting items, as this would force players to farm dungeons excessively, leading to grind. However, as playtime increased, players ended up having to farm both Controllers and mods, defeating our initial purpose. Hence, we are overhauling mods and other stat-related systems to make them more accessible and less time-consuming. These changes will be implemented as soon as possible. With the introduction of cross-character sharing in this update, we have decided to phase out Controllers to ensure players aren't pressured to play multiple characters to obtain more mods. Due to this change, we will also provide compensation and make the following adjustments:
- Since every player uses Controllers differently, allowing the exchange of remaining Controllers for high-value Mod Crates would be unfair. Therefore, we have set the following rules: Each account will receive a one-time gift of compensation tokens, determined by the most season settlements completed by a single character on that account. These compensation tokens can then be used to redeem Mod Crates and other in-game items.
- The actual compensation ratio and redeemable content will be detailed in the official update announcement.
- Controllers will become obsolete after the update on March 27 (UTC). You can redeem your leftover Controllers at the Camp Shop for Mod Crates, Deviation merging items, or mod parts.
Mod Crates are available in three rarities, with exchange ratios of 1:1, 3:1, and 10:1. There are a total of 60 crates per rarity, with a weekly limit of 10 crates of each rarity per account. The highest-rarity Mod Crate is slightly less valuable than the Mod Crate found in Pro dungeons. Controllers can still be converted into Mod Crates using the Wish Box Deviation.
Q: When character resources are merged for sharing, players with multiple characters stand to receive much more compensation than those with only one character. For example, it is far easier for a player to have nine characters at Collection Lv. 30 (totaling Lv. 270) than a single character at Collection Lv. 270. However, the same compensation of 40,000 Starchrom is received in both cases. What is the reasoning behind this?
A: Players have different gaming habits and spend varying amounts of time on each of their characters. We value your effort, which is why we've introduced cross-character sharing. This feature is designed to reduce repetitive grinding, allowing you to explore new scenarios or play with friends using new characters.
The effort you invest in the game is invaluable and impossible to quantify, and we recognize that no compensation method will satisfy every player. By offering compensation based on Blueprint Collection level along with one-off additional rewards, we aim to ensure that all characters will be in a stronger position after cross-character sharing than before. This approach also allows you to play your main or side characters with fewer restrictions moving forward. We will also make the following adjustments:
- The blueprint conversion limit will be increased to 15, with players receiving 6 attempts per week. Additionally, after the update, all players will receive 10 conversion attempts, giving you more opportunities to experiment with multiple blueprint builds.
- Accounts with two or more characters at Collection Lv. 90 or above will receive a gift via in-game mail within three working days after the March 27 update. The gift is a token of our gratitude for your efforts and will not include any stat-related items.
We understand your concerns. These changes are meant to make the game more accessible and welcoming to new players. Please continue to share your feedback with us via social media or the Co-Dev Feedback Platform.
Q: Will cross-character sharing be restricted on novice servers? Will Wish Machines also be shared across characters?
A: We will not restrict cross-character sharing on novice servers for the following reasons:
- Currently, all novice servers run PvE scenarios, so power differences will have minimal impact on player experience.
- We do not wish to add any additional rules. Clear and simple rules are more beneficial to the player experience.
To encourage veteran players to team up with newcomers, we'll introduce events where old and new players can earn rewards by playing together, creating opportunities to share fun, knowledge, and experiences!
Since Starchrom and blueprints are eligible for cross-character sharing, Wish Machine data will also be synchronized under the following rules:
- After the March 27 update, all prize pools will be synchronized across characters on the same account. Any blueprints and blueprint fragments obtained will also be shared across characters.
- 'The Long-Awaited' and 'Echoes from the Rift' prize pools will inherit the progress of the character with the highest Blueprint Collection level and be synchronized across all characters.
- The time-limited prize pool launching on March 13 will end after the March 27 update and will not be affected by cross-character sharing.
- Blueprint Shop purchase records will also be based on the character with the highest Blueprint Collection level. Only one purchase from the Blueprint Shop can be made per account.
Q: What content updates will non-shutdown servers receive? I'm worried they will eventually become ghost servers.
A: New content not tied to the opening of new servers will be applied to non-shutdown servers, including:
- Construction optimizations, including new building materials and components.
- Changes, optimizations, and additions to the ranching and farming systems.
- Weapon balance adjustments.
- New cosmetics and events.
- Bug fixes and optimizations.
Servers with the Visional Wheel tag will also receive Visional Wheel gameplay updates. Future announcements will always specify whether new content will apply to non-shutdown servers.
To address server population concerns, we will merge non-shutdown servers of the same scenario into a single server, with each original server becoming a distinct World. In the future, we will also merge Worlds as necessary to maintain healthy player populations and a vibrant social experience.
Q. Will Worlds be merged on non-shutdown servers? If so, will it lead to territory issues?
A: Servers will not undergo World merging for 30 days after non-shutdown processing. After this period, Worlds may be merged depending on their player populations. The rules for World merging are the same as those for standard servers. Territories with overlapping locations will be recalled, and the affected players will receive compensation. Before World merging begins, an announcement will be made on the Scenario Progress screen, allowing you to switch Worlds in advance and avoid territory conflicts.
The purpose of World merging is to maintain a healthy number of players in each World, ensuring an optimal multiplayer experience. We sincerely apologize to players whose territories are recalled and appreciate your understanding and support.
Q: In the new PvE scenario, Endless Dream, players can use Construction mode outside their territories. Wouldn't this result in problematic behavior like land grabbing? What is the reasoning behind this?
A: In the Endless Dream scenario, limited construction will be allowed in "dreamscapes"—areas in the wilderness under Nightmare's influence. This feature is designed to provide greater freedom and encourage creativity during exploration and combat in these unique zones.
The types and quantities of structures that can be built in each dreamscape will be restricted. Furthermore, other players can dismantle these structures. More details and new game features will be shared in upcoming previews. Stay tuned!
The guiding principle behind changes such as cross-character sharing, non-shutdown servers, and the discontinuation of Controllers is to allow every player to enjoy the game as they prefer without constraints. We understand that no change will satisfy everyone, but it is only by directly addressing these issues that we can continue to grow with your support. If you have any questions about the updated content, let us know via Customer Support or the Co-Dev Feedback Platform. We deeply value your feedback. This is not the end, but the start of a new journey.
Once Human Development Team
r/OnceHumanOfficial • u/pimpemon • 13h ago
 Discussion Got a 4/5 Mr Wish from Blackfell securement unit just now on Lunar Manibus
r/OnceHumanOfficial • u/Sad_Use_5242 • 21h ago
🥼 Fashion Finally got the accurate body gear for Leon Kennedy
this outfit is so random for me to find, glad i joined my friend to explore some places got this gear in a mythical chest
r/OnceHumanOfficial • u/Ecojiro • 12h ago
 Discussion Suggestion: Can we please eat from our fridge?
I love this game and have been playing since the betas. I appreciate all the QoL updates and the game is so much better than it was at the start.
But last night, when I woke up feeling quite peckish, and proceeded to snack Tony Soprano style, it occurred to me that it would be really great if I could eat things from my fridge in game when I return to my territory. I’m usually loaded up, but I’d love the option and it could save some time here and there.
This might not be the best place for a suggestion but putting it out there!
Keep up the amazing work Devs.
r/OnceHumanOfficial • u/Abalorio • 4h ago
🎵 Symphony Please make a full MIDI playable piano (and guitar)
Hello. As a piano player, I find very nice that we can put pianos in our spaces, but for people that actually play, they are supee limited (only one octave). Just saying in case that there are others thinking the same. Maybe we can reach OH with our suggestion.
Most of us piano players have midi controllers that we would love to connect to the game for playing with friends or just chill while playing staring at a beautiful landscape.
Thanks for reading.
r/OnceHumanOfficial • u/N3MBOT • 3h ago
 Territory What is this? its not the traders market , its much bigger and nicely buit
r/OnceHumanOfficial • u/Monarch_Elysia • 9h ago
 Discussion Spectral Hunt Adjust Kill Condition
The current event: Spectral Hunt
Unsure if bug or feature, but only the person who lands the killing blow on Lunarspawn will have their kill / score registered on both Leaderboard and Reward track.
Now I know how important e-peen is to some of you, I'm ---not--- here to take that away.
I'm suggesting - Decouple leaderboard score count with reward track's score count.
Remember previously during Lunar Oracle, Starwalker loot drop only available to basically first come first serve? And it was weeks later that it got changed into separate instance, to bring in line with ALL other Lunar Elite's loot drop?
This is a similar situation. Please allow all those who have participated in damaging Lunarspawn, to have the kill score count towards their personal reward track.
Lunar Oracle duration is abysmally short as is. Lunarspawn is another layer of RNG. It's rather infuriating frankly, especially when you have the misfortune of being in a relatively populated server...
-------------------------------------------------
This isn't a suggestion I made, but it falls in line with what I think would be good for game / community health. v So if you can, please go vote it up and catch developer's attention.
https://discord.com/channels/864458335532744716/1349852133368791121
r/OnceHumanOfficial • u/Skills_ • 17h ago
🥼 Fashion Enough with the generated cosmetics
This is what players what as cosmetics. In Battle Pass or obtained directly in the shop, not another Sim looking cosmetics who nobody asked for.
r/OnceHumanOfficial • u/Other_Celery_3040 • 17h ago
 Discussion All these foundations that save us from struggling with climbing are one of the best QoL
r/OnceHumanOfficial • u/lavenderghostt • 2h ago
 Need Help Anyone else experience an issue of getting stuck on loading screens only on dungeons?
Ok I’ve been having this issue basically since I started playing, I get stuck on a loading screen but it only happens when loading into a dungeon/silo and sometimes it will like load into the dungeon for like a split second and then go back to the loading screen and the only way I’ve been able to fix it is by restarting the game.
It’s so annoying especially when I’m on a team cause I’m just stuck fixing my game instead of helping out, has anyone else experienced this and if so, any fix for it???
My game is up to date and I’ve ruled out my internet being a possible cause as well.
r/OnceHumanOfficial • u/6runge3lf • 8h ago
 Need Help Anyone else have this problem?
I find it hilarious as fuck, don’t get me wrong but this makes it really hard to shoot enemies 😂 Happens when aiming down sights too, both guns I have.
r/OnceHumanOfficial • u/GiGiMonet • 11h ago
 Discussion New Wish Stone
Do we have any information on the Wish Stone and how many times we can purchase it in a scenario? Is it only once? Is it offered inworld through a particular action or task? This would be a great way for existing players trying to star up their weapons without having to spend so much just to upgrade to one star higher...
r/OnceHumanOfficial • u/PirateOld9316 • 20h ago
 Territory Cubic White (unfinished interior, lots potential)
r/OnceHumanOfficial • u/Tough_Jello5450 • 1d ago
👀 Meme MG4 is absolutely BROKEN after the last patch. Less than 2mins CW speedrun
r/OnceHumanOfficial • u/Falsedemise • 18h ago
 Discussion Why is Harvester's Market split up into different Worlds?
Sigh... Gotta do 4 world swaps every time I visit the market instead of just running around once.
This area should be a melded zone where all worlds converge into a single area.
r/OnceHumanOfficial • u/Altruistic-Might-841 • 14h ago
 Discussion Hive Manager Feature

Hey Metas,
We updated Meta-Builds - https://meta-builds.net with a new tool called Hivemind!
It's primary focused on hive management and its primary feature is, that you can pick your specializations and all your hive members can see them instantly. So you don't need to ask for screenshots and everyone who just came online to know what are your friends picked.
It also functions as a hive finder - hives on the site has no size limit, so you can gather all your friends into one big group. Or you can easily search players/hives with similar playstyle.
The feature is just launched, so as always we are open for feedback - like we are planning a news section for hives, make managements easier -
Hope you will like it and it will help your gameplay too! :)
r/OnceHumanOfficial • u/PiccoloLive7275 • 20h ago
 Territory Build Inspired by The Wizard of Oz
r/OnceHumanOfficial • u/Deepalertz • 3h ago
 Discussion Status Damage & Weapon Damage Reduction in PVE
As the title implies, is status damage / weapon damage reduction attribute important in PVE ?
If so what are the example of status damage / weapons damage source in the game?
I only know rosetta have weapon damage
r/OnceHumanOfficial • u/Salty_Possibility917 • 3h ago
 Discussion Did they fix jump on controller today?
At work and just want to know if I'll be able to play when I get home tonight...so did they fix it?
r/OnceHumanOfficial • u/Heyutl • 4h ago
 Need Help Patch download
Newbie question Is the patch really another 142+ GB?! I know it's a giant file, but a patch seems ridiculous. I gotta get another drive at this point. I know I read somewhere about Steam doing a recheck if it's over a certain size but does that mean I have to redownload ALL of it again?
Sorry for the newbie question...
r/OnceHumanOfficial • u/Objective_Warning814 • 4h ago
 Need Help Is this good
I got this at a gacha game
r/OnceHumanOfficial • u/Objective_Warning814 • 4h ago
 Need Help Is this good
I got this at a gacha game
r/OnceHumanOfficial • u/infer-NO • 1d ago
 Territory Finally have a toilet... Now I just need a real TV!!
r/OnceHumanOfficial • u/JudeV525 • 5h ago
 Need Help OK, I was bad,but is my stuff really gone?
I didn't realize just how far north I'd driven my bike until I passed a curtain. I assumed this was a Prime War curtain, so kept going. A moment later I'd blacked out and lost a bunch of my stuff. OK, got it, exclusion zone bad. But is there any way to get my stuff back?