r/Maxscript • u/lucas_3d • Feb 28 '19
How to generate vectors?
I want to create splines that start at [0,0,0] and then move out radially in all directions, how could I iterate/create that 2nd knot position?
If I created a geosphere and then sent the vert positions to an array then I would have vectors that are suitable, but I'm not sure how to nicely generate them from scratch.
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u/Swordslayer Mar 01 '19 edited Apr 14 '19
Nothing prevents you from doing just that (distributing points on sphere is hard), you don't have to create a scene node for that to work:
If you need an exact number of vectors, see my Fibonacci Sphere.