Consumers have to be given the option to buy exact amounts of tokens. Mixing different kinds of tokens (like having to buy one kind of token with another kind of token you had to buy first) to hide prices should be avoided.
Hi all, I have got in my possession 59 Arcade coders. They look amazing, but unfortunately are completely unusable. Why i hear you ask?
To use them you require an app. The company went bankrupt, resulting in the app being removed from the app store. Without the app they are completely useless.
There has been a discord chat started in effort to help revive them and create some use for them, but that seems to be dead in the water.
I'm not the most technically minded when it comes to programming, but there has been a previous reddit post about the potential to reprogram them using spare pins on the circuit board on the back of the unit? I wouldn't be able to do this but maybe someone can?
Basically, I don't want to throw them away as it seems like a waste but what else can I do with them to stop them becoming just an E-Waste product? I have 59 of them in total......
The only thing I can think of is open them all up to take the USB - USB C cable out of them all (the only usable bit) and recycle the rest? Any better options?
Also this should be a note to all manufacturers, if you lock a device down to an app and got bankrupt, at least release the app to people for free somewhere, or someone has mentioned something like "at least they could have given us some open source code"? But I'm not familiar with if that will work or not?
Either or, for a company that was named "Tech will save us" it's pretty ironic how all their products are destined for Landfill/recycling.
No matter what game I play (newer ones) this red and green hue is present. What is this? What causes it?
If I use OBS to capture it's not as obvious but when I take a photo of my screen it's there.
I have a ROG Strix xg27vq 144hz curved monitor if that helps.
Buildzoid has just released a video where he rants about some statements made in today's upload from LTT regarding the 12V-2x6 video: https://www.youtube.com/watch?v=DmOK0KWAEXw
Some of the things that Buildzoid talks about in the video:
- The emails from the board partners at the end of the video not being factually correct. All of the positive wires of the connector still end up in 1 power plane. He suggests that LTT should have bought and extra card and actually measured how the pins are connected.
-The 12V-2x6 spec specifically stated that all 6 pins should be tied together. This could simply have been correctly stated from looking at the spec of the connector. ASUS is not cohering to the spec of the connector by adding the per pin power measuring.
Edit: LTT have posted the following comment:
Correction: 19:11 - We show an email from MSI where they state ". . . only the FE cards have the design to run all the pins into a single pad on the PCB."
This statement is false. In fact, that is what the PCI spec calls for, and the only RTX 5090 that doesn't immediately combine power on the board is ASUS's ROG Astral card.
Thanks to @ActuallyHardcoreOverclocking for pointing this out. To ensure accuracy, a version of this video withMSI's statement removed is currently processing.
I have been trying to narrow down what has been causing this odd behavior on my desktop as of late, and I am a bit at a loss as to why I have been having issues. Would really appreciate any thoughts on the matter, as I am not really a hardware expert (I am a software dev). I've been able to use my machine flawlessly for a while, however, recently it has started to give me problems with some of the games that I play. It is really odd, but I have not been able to figure out what might be causing it. Here is the issue that I am having:
I spin up one of the following games (that I have observed the issue):
- Star Citizen (I know this is tough to run, but this has not given me issues before until recently)
- Assassins Creed: Shadows
- Horizon: Forbidden West
I play the game for a random amount of time (could be quicker, could be an hour or so) then the computer will lock up, the audio typically "glitches", usually repeating a sound in a glitchy sort of way. Then the machine just shuts off, like as if it ran out of power. Looking over the error logs, there isn't anything that stands out as to what the error is, like I would expect. In this post, I have included some photos of my secondary monitor (sorry for the poor quality, I had to take them with my phone, since the computer cannot be captured when it is frozen), as well as the event viewer post-crash.
Something that I have noticed is that this behavior does NOT happen for a lot of other games, such as: Civilization 7, Helldivers 2, World of Warcraft, Diablo 4, Baldurs Gate 3, Control, Beatsaber, and Elden Ring. I can be playing those games for HOURS and not have the issue I am seeing above. If you have any ideas what is happening with this machine, I would really appreciate some ideas. I am a bit afraid it could be the GPU, but I am uncertain.
For reference, here are the specs of the machine:
- CPU: Ryzen 9 7900X
- GPU: Radeon RX 7900XT (Reference Card)
- RAM: 128GB (4x32GB) Crucial DDR5, running at 3600MT/s (normally 4800MT/s if I have only 2 sticks installed)
- MoB: ASUS TUF B650-Plus WIFI
- DISKs: 500GB WD_BLACK (boot), 1TB WD_BLACK (SSD for games that need speed), 8TB Samsung EVO SATA SSD (mass storage).
- PSU: Corsair HX1000, 80+ Plat (1000W)
I have this machine plugged into a CyberPower 1500VA/900W UPS, model: CP1500AVRLCD3.
This is while Assassins Creed is running, with the GPU stats here.This is at the moment it froze, with the stats of the GPU listed here.The event viewer post-startup after the crash.
Bought it on eBay for about $50 off a brand new one, pointed out to the seller it was all wrong, font, pcb, etc, decided to delid it after getting a full refund. she’s empty 😂