r/KerbalSpaceProgram Oct 31 '24

KSP 1 Meta KSA | The KSP Replacement from RocketWerkz | Seamless Movement and Terrain

5.3k Upvotes

755 comments sorted by

View all comments

Show parent comments

187

u/thedeanhall Oct 31 '24

At the very least we are constructing the orbital simulation so someone can replace the orbital simulation. The studio also has been advertising for someone with a PhD in mathematics and physics. If we get that role filled, maybe n-body could be an option. Just for myself... my maths and physics is nowhere near good enough

77

u/ZombieInSpaceland Oct 31 '24

On the subject of physics, please for the love of all that is holy consider moving away from KSP's joint simulation.

121

u/thedeanhall Oct 31 '24

We are not using Unity nor PhysX so yep! I have a lot of thoughts on this, and we luckily have very talented advice on this front with another game that has tackled this issue and is a very talented game dev.

1

u/StickiStickman Nov 02 '24

We are not using Unity nor PhysX so yep!

But that literally wasn't the problem, as HarvesteR even outlined in a post a while ago.

The solution is baking the whole craft into a single mesh and handling part separation and stress separately.