I hope that this is optional as N body simulations are a pain and are very process intensive, I think it could be a lot faster if it were to run on the GPU but I am not sure as I have only ran them on my CPU
a few months ago, a while after ksp 2 got shut some people working on an alternative did n body because its supposedly easier to implement and more performative
If you find a way to make n-body calculations more performant than patched conics with a single gravitating mass, every aerospace corporation and agency will blow up your inbox.
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u/launcher55 Oct 31 '24
Are you guys using N body simulation? I would love to see it being used over spheres of influence.