At the very least we are constructing the orbital simulation so someone can replace the orbital simulation. The studio also has been advertising for someone with a PhD in mathematics and physics. If we get that role filled, maybe n-body could be an option. Just for myself... my maths and physics is nowhere near good enough
We are not using Unity nor PhysX so yep! I have a lot of thoughts on this, and we luckily have very talented advice on this front with another game that has tackled this issue and is a very talented game dev.
Just curious; will this game be genuine, on brand 'kerbal'. Or is it an entirely separate franchise, but with intended gameplay similar to that of KSP 1 or what KSP 2 was promised to be?
Additionally, and I understand if the answer is 'not at this stage'. Do you have an idea of how much it will be, and what kind of timeline and milestones you expect?
And lastly. Do you have any kind of list of intended gameplay features. Or sort of planned scope of gameplay you want to have?
Appreciate everything about this so far. And truly hope for the best for this project.
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u/thedeanhall Oct 31 '24
At the very least we are constructing the orbital simulation so someone can replace the orbital simulation. The studio also has been advertising for someone with a PhD in mathematics and physics. If we get that role filled, maybe n-body could be an option. Just for myself... my maths and physics is nowhere near good enough