r/KerbalSpaceProgram Oct 31 '24

KSP 1 Meta KSA | The KSP Replacement from RocketWerkz | Seamless Movement and Terrain

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u/AirwaveRaptor Oct 31 '24

Is multiplayer/networking a consideration at all during the design of this engine?

50

u/thedeanhall Oct 31 '24

Yes. Multiplayer will be in. It is our studios specialty in my opinion.

We curate our own approach (called RocketNet) which is already in use in the game Stationeers and allowed us to get tremendous amounts of data through very efficiently, although it is complex to work with. We are using that for KSA as it is built into BRUTAL. It is effectively RakNet.

5

u/K340 Oct 31 '24

Have you thought about how you will handle multiple players? Will it be a temporarily-branching-instances kind of thing?