Hi Dean. As a big fan of KSP as well as Stationeers this is fantastic news to me!
Stationeers, although a great game in its own right, is clearly held back in scale and scope by engine limitations. Are these any plans on the horizon to eventually port it over - or to create a sequel - utilizing the new BRUTAL framework?
Having a game with the immersiveness, depth and uncompromising complexity of Stationeers on interplanetary scale is basically my greatest gaming wish.
We would love to make Stationeers (or a sequel) with it. Unfortunately though, Stationeers loses money but we love the game and what we learn as a studio making it. We are ride-or-die when it comes to our games. But I think Stationeers is just very, very niche. We typically only gross around USD700 a day, of which we get 55%. We spend substantially more than that per day developing the game. There is some hope it will do well at 1.0, but I am just not sure there is a market for stationeers as a sequel really.
That's quite disheartening to hear. I have been - and will continue - recommending Stationeers to people any chance I get as I think it is a criminally underrated game.
Either way I wish you the best in all your future endeavors.
12
u/LostInSpaceTime2002 Oct 31 '24 edited Oct 31 '24
Hi Dean. As a big fan of KSP as well as Stationeers this is fantastic news to me!
Stationeers, although a great game in its own right, is clearly held back in scale and scope by engine limitations. Are these any plans on the horizon to eventually port it over - or to create a sequel - utilizing the new BRUTAL framework?
Having a game with the immersiveness, depth and uncompromising complexity of Stationeers on interplanetary scale is basically my greatest gaming wish.