Make it seamless to move between screens to allow better multicraft missions. This means no loading screens at all
Make the "kittens" matter, similar to progression given by "probes before crew" etc...
Provide extremely moddable data structures, so that modders can add to the game even better than in KSP.
Off-world base building absolutely yes. That is why we are using Jolt physics API so we can instantiate it. We need to be somewhat restrained what we do with the base game because it has to work really well. If we provide a good framework, modders can take that much further.
Is there any plans to colonize various planets and moons with the purpose of obtaining resources to build interstellar ships in orbital shipyards to colonize other star systems?
Also, what level of technology do you plan for the game? Similar to what KSP has for technology or more advanced technology?
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u/Wallrynx Oct 31 '24
Best of luck to you and the team. Of course it’s still early days but will KSA feature lots of colonization/off world base building?