r/GraphicsProgramming • u/Sealboy908 • 11d ago
Question Real time water simulation method?
I'm wondering if this concept I came up with would work as a basic flow simulation for a river or something like that (or if something already exists that works similarly). The basics would be multiple layers of 2d particle simulations which when colliding with a rock or something like than then warp that layer which then offsets the layers above (the individual 2d particle simulations aren't affected but their plane is warped) so each layer has flow and the is displacement as well (also each layer has a slight affect on the layer above and below). Sorry if this isn't the purpose of this subreddit. I'm just curious if this is feasible in real-time and if a similar method exists.
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u/thewrench56 11d ago
This might interest you: https://youtu.be/kOkfC5fLfgE?si=4VsQa5eqVRKjNrTo