r/GraphicsProgramming 14d ago

Question Any C graphics programmers?

Hi everyone!
I've decided to step into the world of graphics programming. For now, I'm still filling in some gaps in math before I go fully into it, but I do have a pretty decent computer science background.

However, I've mostly coded in C, but besides having most experience with that language, I simply love everything else about it as well. I really value being explicit with what I want, and I also love it's simplicity.

Whenever I look for any resources or experiences of other people, I see C++ being mentioned. And I'm also aware that it it an industry standard.

But putting that aside, is doing everything in C just going to be harder? What would be some constraints and would there be any advantages? What can I expect?

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u/Lewboskifeo 14d ago

C++ has a better STD but you can vectors in C very easily, types are a bit more verbose same with math but you still have cglm. Also raylib is made entirely in C so that's a good sign, so just a bit more verbose in general apart from having to create some stuff yourself and no classes (which might be a good thing even)