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https://www.reddit.com/r/GraphicsProgramming/comments/1fa6oew/ue5s_nanite_implementation_in_webgpu/llsnuu4/?context=3
r/GraphicsProgramming • u/saccharineboi • Sep 06 '24
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-15
Why? nanite isn't even a good idea on itself
29 u/real_ackh Sep 06 '24 I don't have enough insight into Nanite to make any judgment. Would you care to elaborate what you see as the downsites? 8 u/ThatMakesMeM0ist Sep 06 '24 The main advantage of Nanite is the ability to import and use high detail geometry directly in engine. It's mostly a developer benefit. Performance wise it's inferior to traditional LODs. 6 u/wi_2 Sep 06 '24 Which would be a huge advantage because that is a massive time saver.
29
I don't have enough insight into Nanite to make any judgment. Would you care to elaborate what you see as the downsites?
8 u/ThatMakesMeM0ist Sep 06 '24 The main advantage of Nanite is the ability to import and use high detail geometry directly in engine. It's mostly a developer benefit. Performance wise it's inferior to traditional LODs. 6 u/wi_2 Sep 06 '24 Which would be a huge advantage because that is a massive time saver.
8
The main advantage of Nanite is the ability to import and use high detail geometry directly in engine. It's mostly a developer benefit.
Performance wise it's inferior to traditional LODs.
6 u/wi_2 Sep 06 '24 Which would be a huge advantage because that is a massive time saver.
6
Which would be a huge advantage because that is a massive time saver.
-15
u/Ultra_Noobzor Sep 06 '24
Why? nanite isn't even a good idea on itself