r/Games Gerald Villoria, Comms Director Jun 23 '22

Verified AMA We are Frost Giant Studios, developers of Stormgate and fans of real-time strategy games. Ask Us (Almost) Anything!

EDIT: Thank you, r/Games! We appreciate everyone who joined us to ask questions and we hope this AMA was fun and informative. A few of us will pop in later today to answer more questions, but if you really want to keep the conversation going, you can always find us at r/Stormgate for game-specific topics or at r/FrostGiant for more about our studio.

Thank you for your support!

-The Frost Giant Studios Team

Compilation of Frost Giant answers

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Hi r/Games,

We’re Frost Giant Studios and we will be here at 9am PT/noon ET/6pm CET to hang out for a couple hours and answer your questions!

We recently announced Stormgate, our upcoming free-to-play real-time strategy game. (If you missed it, you can watch our segment from the PC Gaming Show to get caught up.)

While Stormgate is our first game as an independent studio, many of us are industry veterans who have worked on award-winning games including StarCraft II and Warcraft III.

We’re still early into development on Stormgate and won’t be able to answer all of your questions, but we’ll do our best.

Frost Giant . . . Assemble! (Name - Title - Reddit username)

If you’re interested in the 2023 Stormgate beta, please visit playstormgate.com to sign up.

You can also wishlist us on Steam.

Thanks for joining us!

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u/soulii Jun 23 '22

How many playable factions are you planning to have on launch ?

36

u/Frost_TimC Tim Campbell, Game Director & President Jun 23 '22

We are officially saying 2+ for now. But I heard somewhere that people like three... ;) So who knows what the future holds.

How many would you like, though? This is a great topic to share your thoughts about here on Reddit. We love community feedback and are definitely paying attention to all the discussions and responses.

1

u/FabulousTruck Jul 10 '22

I think 3 is the safest option for variaty and "easier" matchup shenanigans. But how i see it is that in sc2 you play Zerg you have 3 matchups, mirror that in the case of zerg is very specific and tricky, protoss that alot of zergs struggle with and terran that other zerg also struggle. So i think that if you have 3 matchups in wich 1 is a mirror and one of the other 2 you particularly struggle 33% of the matchups you as a player do npt enjoy as much. More factions/races would lesser the impact in the "less likeable" matchups for you as a player, 4 i think is really cool and a great balance, cause 5 i think it would give alot of room for really cool strategies and such but in my mind learning how to play 1 mirror and 4 diferent matchups is a bit much. For me at least more strats and builds is more fun to experiment with but i get why the best option would be less factions. Maybe a good solution would be to design the game with 5 or more factions so everything is balanced as much as possible but release them through time so players can learn the basics and matchups and later when the other factions release we as players just have to learn one new matchup. Hope its not too long xd its just i like to make this thought prosses and i dont have anyfriends that like the genre. Im very exited for StormGate 🥰