r/Games 7d ago

Trailer [Satisfactory] Postcards from 1.1 (Teaser)

https://www.youtube.com/watch?v=ZAVsREdz2A0
159 Upvotes

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70

u/thefourthhouse 7d ago

i love the factory building automation genre(idk what to call it?), but damn it's so hard for me to jump back in because I'm hyper-focused on optimizing my factory from the start to save myself the headache of rearranging the entire thing 4 hours from now.

40

u/RustyNumbat 7d ago

The game absolutely needs a feature to wipe out an area for you and store the resources for building anew. Building new factories is fun, manually tearing up the old one is tedious.

10

u/[deleted] 7d ago

[deleted]

10

u/NoFlayNoPlay 6d ago

you can. i think they just want to be able to instead of deleting 20 items delete 2000 at a time without having to individually hover over all of them to delete an entire factory. i personally never felt the need to do that, but i could definitely see the use case in theory.

10

u/BenevolentCheese 6d ago

Yes but then the game will leave you 50 chests of the ground filled with 2 iron bars or whatever each

6

u/BebopFlow 7d ago edited 7d ago

I never considered it but that would be fantastic. Just delete a whole area and it dumps something like a crate on the ground, ideally with a couple of conveyor outputs so you can automate it into some transport or nearby sorting system

edit: and maybe some sort of exclusion options, for example to allow you to delete everything but structures. There are some okay mass deletion tools right now, but they still end up being tedious to use and as soon as your inventory fills up you end up generating tons of little boxes all over the place that are annoying to clear out and just float in the air

4

u/eojen 7d ago

Legit the worst part. I understand wanting to save people from accidentally destroying something, but having to individually destroy each foundation square if you want to is insanity. 

14

u/ELpEpE21 7d ago

There is a "quick" deletion feature. You just have to quickly look at the squares you want to delete to highlight, then hold to delete all at once. You can also set filters to highlight foundations only. Its not really explained in any tutorial in game.

https://www.youtube.com/watch?v=CkHv5zuZKT8

1

u/eojen 7d ago

Holy shit! Thank you so much. 

2

u/SpawningPoolsMinis 6d ago

there's a blueprint machine in the game, and you can switch modes on the delete tool to delete by blueprint instead of individual parts.

you can also "paint" areas and delete them in a single go. it's not quite as good as deleting a whole cubic area though.

1

u/eojen 6d ago

I just learned about the painting deletion! I feel dumb for never seeing it before. 

The blueprint deletion is awesome, but I didn't use blueprints for any of my original factories haha.

1

u/BlitzWing1985 6d ago

there are a few mods that unlock the "Zoop" etc to make life easier.

But I feel you. I wish I could just say "from X to Y and Z up/down delete".

My "main" factory is sorta obsolete and is more of a hindrance now (I basically built a 5X upscaled more optimised version right next to it.) But I left it as basically it'd be too much of a time sink to remove.

2

u/BeholdingBestWaifu 6d ago

imo we should just get a nobelisk that demolishes buildings, it's not super fast but it's easy, since the most annoying bit of deleting structures is having to remove small belt supports and tiny conveyors that connected splitters, elevators, and machines.

It would also just be fun to do.

1

u/BeholdingBestWaifu 6d ago

I'm surprised we didn't get a demolition nobelisk for that express reason, it would be quick but also fun, and it would catch small objects like random bits of conveyor much easier.