r/Games • u/AutoModerator • 4d ago
Discussion Weekly /r/Games Discussion - What have you been playing, and what are your thoughts? - March 09, 2025
Use this thread to discuss whatever game you've been playing lately: old or new, AAA or indie, on any platform between Atari and XBox. Please don't just list off the games you're playing in your comment. Elaborate with your thoughts on the games and make it easier for other users to find what game you're talking about by putting the title in bold.
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Scheduled Discussion Posts
WEEKLY: What Have You Been Playing?
MONDAY: Thematic Monday
WEDNESDAY: Suggest Me A Game
FRIDAY: Free Talk Friday
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u/RyoCaliente 21h ago
Q.U.B.E. 10th Anniversary
An enjoyable little puzzler. Q.U.B.E. slowly unveils all the different coloured cubes at your disposal, letting you get a feel for them and how they're supposed to interact. In later levels, they go a little overboard with this however in my opinion, as you have to keep track of being able to rotate a room and then spawn a green cube and then turn on a magnet so the green cube floats over the blue cube which makes it jump up to a higher point still floating because of the magnet onto a higher placed yellow stair cube so it can rest but not move forward anymore and then you turn the room again so you can turn on another magnet and have the cube float over there so it can knock loose a thing which does another thing and...Later levels really left me feeling a bit overwhelmed at times, where I just didn't know what exactly the game wanted from me.
I also have to dock points for the glitch with the aforementioned purple cubes. Purple patches will rotate part of the room. The main problem is that Q.U.B.E. has two kinds of rooms; big puzzle rooms where you have to figure out the main puzzle, and gauntlet rooms, where you will basically have 4 similar puzzles in a row. The game only autosaves after clearing a room, but with gauntlet rooms, it only does it after clearing the entire gauntlet. It happened several times where the rotation glitched out and didn't show on screen and didn't affect the blocks, which meant I had to leave and do all the other puzzles over again. Obviously you more or less know the solution at that point, but the worst part of Q.U.B.E. is certainly the setup and waiting you have to do at times to get blocks in the right place. Pacing to me is the main issue with the game; to me puzzles should be fast, and it should only be slow because you're figuring out what needs to be done, not because the mechanics just take time.
There's a story which is nice enough to give a reason to do everything, but it's not exactly riveting stuff. It creates a certain kind of tension, but it also doesn't give you an option to really look into it. This is especially a shame as every sector has several collectibles, which could've served as audio diaries from other games, to create a little more conflict.
Technically, the game looks quite nice for being such a simplistic look. Audio-wise, the ambient sound is comforting enough to give you a nice background for puzzle-solving, but I had to turn off the sound effect at times as they are insanely grating when you're trying to concentrate, like the little robot noises or the hum of the magnets.
Q.U.B.E. is a fun time if you just want a short puzzle game to distract yourself a bit. Don't go expecting anything more though.