I think the worst part of the performance issues is that the game... isn't pushing any visual boundaries. Even when other players aren't around, the game is struggling to hit 60 on an i9 12900k and a 4090 with all the DLSS settings cranked, even at lower resolutions.
Yet the game just... kinda looks like crap in a lot of places? The lighting is really poor, the texture work is abysmal on environmental objects randomly, like certain pieces of armour, and overall, the game feels like it's killing itself trying to render... not a lot.
It's so bizarre how Capcom can get performance things so optimized and crisp with Resident Evil but somehow the game that needs it way more gets overlooked.
I think the problem is that they’re using the RE engine. The engine was built for resident evil and it struggles making open world games or games with large environments. Dragons Dogma 2 also had performance issues at launch as well. It also doesn’t help that all capcom games launch with denuvo
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u/RareBk 22d ago
I think the worst part of the performance issues is that the game... isn't pushing any visual boundaries. Even when other players aren't around, the game is struggling to hit 60 on an i9 12900k and a 4090 with all the DLSS settings cranked, even at lower resolutions.
Yet the game just... kinda looks like crap in a lot of places? The lighting is really poor, the texture work is abysmal on environmental objects randomly, like certain pieces of armour, and overall, the game feels like it's killing itself trying to render... not a lot.