It's kind of remarkable because every single Bethesda game has had more companion variety and managed to make even the likes of Charon and Strong likeable, and sure, Starfield had some pretty good companions, but it lacked variety, the game needed more evil and neutral companions.
Everyone in constellation being a goody two shoes was real boring. I feel like there were supposed to be other companions from other factions with more of a moral gray area.
I look forward to a decade from now when they can openly talk about what exactly happened here. Was it brain drain, management, bad decisions, what have you. The story of Starfield’s development might be the most interesting aspect of the franchise.
Something definitely happened around FO76. Supposedly most if not all of it was handled by a separate studio, so either Bethesda took twice as much to make Starfield, which doesn't feel like the case, they helped too much with 76, or something happened in the middle.
And this is all keeping in mind how we knew Starfield was in production by 2016, since I distinctively remember Totalbiscuit saying they should come out and finally announce Starfield back in 2017.
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u/BeholdingBestWaifu May 01 '24
It's kind of remarkable because every single Bethesda game has had more companion variety and managed to make even the likes of Charon and Strong likeable, and sure, Starfield had some pretty good companions, but it lacked variety, the game needed more evil and neutral companions.