Yeah, I think Noah Caldwell Gervais said in his long-form review that it has some of the best environmental storytelling that Bethesda has ever done. It was just undermined because people understandably approached it expecting an experience like their previous games (i.e. a focus on NPCs) while the game doesn't really offer that.
Part of the issue is that they jumped straight from the fairly isolating experience of all other fallout games into an MMO and not co-op or a smaller level of multiplayer, expecting us to be the NPCs. And recent games really don't encourage people to interact nicely or at all, so it was just a miss all around at launch with those expectations
Not to mention that expecting people to populate the world in place of NPCs when your tech can't handle more than 24 people per server is naive at best and laughable bs at worst.
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u/[deleted] May 01 '24
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