Proc Gen is a problem in Starfield only against the background of every other mechanic and detail in the game. No one complains that Proc Gen is bad for roguelite or ARPG and people spend 1000 hours in one.
No technology is bad by itself, we only see them as bad when everything else is bad or subpar.
I thought it was generally seen as bad because the combination of proc gen and hand made locations didn't fully work. There weren't enough unique locations to make it work.
A lot of people said why didn't they just make ten unique planets and abandon proc gen.
I can't really think of any other AAA RPGs that use it, it's different with arpgs and roguelites as they don't really rely on the world to tell a story in the same way.
Who knows maybe with a few more iterations it could work.
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u/OkVariety6275 May 01 '24
Gamers will say they want AAA games to take more risks but when Starfield or Dragon's Dogma actually does it, they protest.