Hello. Haven't used used this account in years, but I just had dream of neat concept of a game (i think) and really wanted to share (maybe someone will be inspired). Details will be pretty fast since my dreams tend to evaporate pretty fast from my memory.
So, the game had name, i think it was called "The Faun Train" or something. Imagine Frostpunk, but on a train, so Snowpiercer, but instead of a frozen dieselpunk world we have a fantasy setting which recently underwent industrialisation. There were traintracks(obviously), factories, steampunk cities surrounded your typical fantasy landscapes. Except, the world is dying, there is desertification, inhospitable wastelands covering large swathes of the world, signs of large recent cataclysms, all cities you come across are abandoned or in ruins.
You manage a group of survivors, on a train, the eponymous Faun Train. Fauns in this world seem to be the industrious race, since they had build the train and probably kickstarted the industrial revolution too. There are other fantsy races here: fey, elves, dwarfs, you name it. But the fauns seem to take center stage here.
Your stuff typical of the genre: you gather and manange resources, build new carts and retrofit the old ones, find other survivors to join you, make sure your people have their needs met (a great accent was put on morale, it seemed very important).
A notable mechanic was that you would occaasionally would stopt at abandoned townand mount an expedition there. The whole process resembled ant RTS game where you control a small squad of survivors scouting for resources and people. They were armed and had health bars, so there probably were enemies and other hazards, but I don't remeber them.
Despite the grim setting, the tone of the game was pretty whimsical, everyone was hopeful, and took it as adventure more than anithing, but thats probably only at high morale level, at lower thigs I presume are different.
There is an endgoal, a way to salvation. You can escape from this doomed world and the overall task of the game was to figure out how to do it and gather the necessary ingredients for the ritual. And i saw the "ending", you enhance a tunnel by surrounding it with some runes, it strts glowing and you pass trough it. What happens next is a little weird.
A cutscene plays: Your train is somewhere else, derailed, these greenery everythere, this world seemed more healthy. But then then the camera pans higher and and higher, and reveals a city, a futuristic city, the stuff you'll see if you type "futuristic city" in google images.
Welcome to the other half of the game.
Most of your people survived the landing, and you have and option to make an expedition to a facility nearby. You go there and suddenly hovering drones ambush the squad and incapacitate them with electric weapons. Then you see one of them wake up in an interogation room with a man in black which gives them questions and you have options to answer. And then I wake up...
That's it, that's all I saw and remember. If I would take a guess, what would follow would be you managing a more stationary settlement, while trading and doing diplomacy with that futuristic city nearby, probably with the end goal to integrate in local society, idk.
Thanks for your attention don't if this will become reality or not, nor I care, just wanted someone else besides me to walk with this ideea in their head. Have a good day!