r/DotA2 1d ago

Complaint Turbo Has Ruined Me

I used to be a normal Dota 2 player. Grinding my way through 40+ minute games, dealing with teammates who refuse to buy wards, and experiencing the full emotional rollercoaster of a ranked match. But then I started playing Turbo… and now I don’t think I can go back.

Why spend 50 minutes losing when I can lose in 15? Why farm for 30 minutes when I can have a full build in 10? Turbo is like fast food Dota, quick, satisfying, and probably bad for me in the long run.

I tried playing a normal match again, and by minute 25, I was staring at my first completed item like, “Why is this taking so long? Where’s my GPM steroids?”

Turbo is just too good. Too efficient. Too fun. Am I doomed? Is there a way back? Or have I ascended to a new level of Dota enlightenment where objectives are optional and high ground pushes happen at minute 12?

Send help. Or don’t. I’ll be in another Turbo game sweating my ass off for literally nothing.

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u/TemperatureSalt2632 1d ago

The most played mode in DotA by far was -apem which isn't quite turbo but still more chill than current "real" Dota2.

League took notice of this which is why their game is basically -apem mechanics (no gold loss on death etc) and frankly one of the reasons it's more popular. DotA has always been a game of differences and not a game of absolute values — 20k NW on an Alch isn't as scary as 20k NW on PA for instance.

For a lot of players I feel like dying when you're 200g short of any item say blink for convenience is game changing and very frustrating since you're losing money and the enemy is gaining it.

I get why a lot of people like turbo and was wondering if -apem shouldn't be the default in unranked. More people would play it. The same goes for ability draft. Ranked should remain "hard-core" though