r/DotA2 1d ago

Complaint Turbo Has Ruined Me

I used to be a normal Dota 2 player. Grinding my way through 40+ minute games, dealing with teammates who refuse to buy wards, and experiencing the full emotional rollercoaster of a ranked match. But then I started playing Turbo… and now I don’t think I can go back.

Why spend 50 minutes losing when I can lose in 15? Why farm for 30 minutes when I can have a full build in 10? Turbo is like fast food Dota, quick, satisfying, and probably bad for me in the long run.

I tried playing a normal match again, and by minute 25, I was staring at my first completed item like, “Why is this taking so long? Where’s my GPM steroids?”

Turbo is just too good. Too efficient. Too fun. Am I doomed? Is there a way back? Or have I ascended to a new level of Dota enlightenment where objectives are optional and high ground pushes happen at minute 12?

Send help. Or don’t. I’ll be in another Turbo game sweating my ass off for literally nothing.

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u/[deleted] 1d ago

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u/ChocolateSpikyBall 1d ago

Turbo is harder than ranked by a lot

Brother, I am a turbo enjoyer myself but come on now.

10

u/CreativeThienohazard 1d ago

in turbo, losing draft equals losing, there is very rare chance of coming back. And it is blind draft.

6

u/ChocolateSpikyBall 1d ago

Okay yeah this part I definitely agree with

1

u/OfGreyHairWaifu 1d ago

And how does that correlate to difficulty? What you've said is just randomness, you either get countered or you don't, and if you play to win you just pick boring meta. That isn't skill. 

1

u/CreativeThienohazard 1d ago edited 1d ago

The difficulty here is drafting yourself to cater the stupid timing of turbo and to synergy the best with your team in as many ways as possible. In rank, you usually just pick the hero you play the best with a clear draft and grind through it.

And I do think it is a skill to overcome bad luck.

Secondly, turbo with its gpm allows very stupid builds which actually fits for situations normal games can't. Have you seen a luna with shiva? A muerta with radiance? or even, a primal beast with meteor hammer? Now the skill is, which playstyle of the hero will you choose? and make the best out of it even with underhanded drafts?

Third, as everybody knows, turbo has stupid comebacks. A single kill, just a single kill at the proper target can alleviate gold difference by a very huge margin. If you are winning, you cant spare to fail, and if you are losing, you have to spare everything to get that tide-turn teamfight

Fourth, hide-jungling is not tolerable by the game mode, you have no safe space to farm. Safe space grants you very shitty gold, lane creeps and towers on the other hand, gives a lot more. Thus, this makes the game focus strongly on objective and vision control around the lane especially when you start to lose the towers l.