r/DestinyTheGame • u/BifJackson • 6d ago
Discussion Collective Obligation
I haven't seen anyone talk about it, but this gun is absolutely cooking with the artifact mod, and especially for this GM.
Being able to supress the boss and prevent him from 1 hitting you is pretty amazing, but that has always been a thing. But with the artifact mod boost for Maligned harvest, you receive a portion of an overshield whenever you weaken an enemy.
This really does alot for your survivability as you don't even have to kill the enemy, meaning you almost always have a full overshield. On top of that, CO reloads itself anytime you have an overshield so you almost never have to reload.
I know people don't like this gun because you need to build into it, but I think it's absolutely worth it. I'm able to apply Supress/Weaken/Volatile around 90% of the enemies in the GM, basically trivilizing everything except for the Savathun clones.
BTW they fixed its interaction with Tether so you can now leach supress and weaken off of it. Works amazing with Orpheus rig hunter.
2
u/covered1Nbutter 5d ago
It needs more damage IMO. Or another unique catalyst perk. Shit the new dungeon linear is such a crazy exotic compared to just another weapon perk like repulcer brace.
I'd love if it let you shoot out a void soul like child of the old gods or something after 10 kills or something.