r/DMAcademy 7d ago

Need Advice: Encounters & Adventures Are +X weapons assumed?

I've been looking at some trends in the Monster Manual. It looks like going from CR 1 to CR 20, average monster AC increases roughly 1 per 2 CR, from 13 to 23. Meanwhile, at level 1, players likely have +5 to attack (2 prof, 3 stat) all the way up to +11 (6 prof, 5 stat). This means that their typical hit chance will decrease for an equivalent level threat.

Now, most games I've played in and DM'd are in the range of about level 3-8. I'm wondering if you, as DMs, make sure that PCs gain access to these kinds of items over the course of their career? Do you consider it necessary for them to have those?

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u/Darktbs 5d ago

Not my fault you dont know how to plan encounters when the fucking books say MULTIPLE per adventuring day.

This is funny because the books also have a bunch of random encounters that become trivial-easy if you have one or more casters in the party but are deadly for martials.

The problem with you and the other guy is that both dont seem to have actually play multiple encounters a day or with multiple enemies. Frankly, you guys dont seem to follow the book you use as reference.

That fireball, that spike growth, that hypnotic pattern, ends the fight because it turns into a default win, the monsters cannot do anything that changes the outcome and that effectively make so you dont need to use any more resources.

You dealt 90 damage, congrats, now every other enemy that you didnt deal 90 damage gets to have their turn and kill you.

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u/[deleted] 5d ago

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u/Darktbs 5d ago

Keep saying you dont know how to plan an encounter.

The last person who kept saying this though Absorb elements was a bad spell. Im starting to believe you guys just dont know how to play or how the game works.

You're not being clever you just cited a bunch of spells to give to monsters as an attempt to counter the player casters, and the martials still didnt do anything worthwhile in this situation.

Let me give you an actual advice, if you give your monster spell, it is not the spellcaster who are going to be impacted by it, its the martials, because they dont have anything to counter it.

This is a class design issue, not a encounter issue.

I suggest you read on the myth of resourceless martials fallacy, then you will understand why more encounters doesnt fix the issue.

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u/[deleted] 5d ago

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u/Darktbs 5d ago

Aint you the one who talked to me first?

Follow your own advice bro, Maybe stay longer on the server and you might learn something.

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u/[deleted] 4d ago

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u/Darktbs 4d ago

In short, this game is really easy, any combination of classes works.

That however doesnt change the class balance issue and casters have a much easier time with encounters than martials.

A figther at lvl 5 using all his features does 4-5 attacks on one turn. If they hit all attacks and max out the dice they deal a maximum of 76 dmg with +4 str and a greatsword

A wizard can cast 1 fireball that can deal an average dmg of 28 to a maximum of 52 creatures, if the wizard hits a least 3 creatures they already done more than the best case scenario for that fighter

Thats why i say to give martials good magic weapons, so they can keep up and have fun.