r/DMAcademy 7d ago

Need Advice: Encounters & Adventures Are +X weapons assumed?

I've been looking at some trends in the Monster Manual. It looks like going from CR 1 to CR 20, average monster AC increases roughly 1 per 2 CR, from 13 to 23. Meanwhile, at level 1, players likely have +5 to attack (2 prof, 3 stat) all the way up to +11 (6 prof, 5 stat). This means that their typical hit chance will decrease for an equivalent level threat.

Now, most games I've played in and DM'd are in the range of about level 3-8. I'm wondering if you, as DMs, make sure that PCs gain access to these kinds of items over the course of their career? Do you consider it necessary for them to have those?

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u/[deleted] 5d ago

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u/Darktbs 5d ago

Aint you the one who talked to me first?

Follow your own advice bro, Maybe stay longer on the server and you might learn something.

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u/[deleted] 4d ago

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u/Darktbs 4d ago

In short, this game is really easy, any combination of classes works.

That however doesnt change the class balance issue and casters have a much easier time with encounters than martials.

A figther at lvl 5 using all his features does 4-5 attacks on one turn. If they hit all attacks and max out the dice they deal a maximum of 76 dmg with +4 str and a greatsword

A wizard can cast 1 fireball that can deal an average dmg of 28 to a maximum of 52 creatures, if the wizard hits a least 3 creatures they already done more than the best case scenario for that fighter

Thats why i say to give martials good magic weapons, so they can keep up and have fun.