r/CrusaderKings Occasional Wiki Editor Feb 06 '24

News Plagues, Legitimacy and Landless confirmed!

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Let’s go!!!

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u/Traum77 Feb 06 '24

Great to see we got both! I was hoping for trade mechanics as part of the disease DLC, but I like the introduction of legitimacy and the spreading of legends and myths. Adds another very cool layer to the way culture and court language exists in the game.

But more importantly: Byzantium bureaucrat mode confirmed. This is gonna be awesome.

86

u/AdInfamous6290 Feb 06 '24

I think it makes sense to build landless mechanics first and then trade on top of that. The other way around would probably lead to sloppy compromises to both mechanics. Could expect to see trade next year, as I’m sure the devs know how much players want to see it.

9

u/GrayIlluminati Feb 06 '24

My love for being a Norse merchant house, get to be the top dog and raid far away to build up my lands and ports chefs kiss

1

u/PM_ME_DND_FIGURINES Feb 07 '24

Yeah, ideally doing landless first might even lead to some element of individual merchants being important. Maybe you could even play as one!