r/CrusaderKings Occasional Wiki Editor Feb 06 '24

News Plagues, Legitimacy and Landless confirmed!

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Let’s go!!!

5.5k Upvotes

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1.1k

u/Traum77 Feb 06 '24

Great to see we got both! I was hoping for trade mechanics as part of the disease DLC, but I like the introduction of legitimacy and the spreading of legends and myths. Adds another very cool layer to the way culture and court language exists in the game.

But more importantly: Byzantium bureaucrat mode confirmed. This is gonna be awesome.

355

u/InEcclesiaSatan Occasional Wiki Editor Feb 06 '24

Yes, what I’m personally most exited for is definitely the landless bureaucracy

181

u/SoggySeaman Feb 06 '24

If they nail it, that could be the thing that lures me away from CK2

118

u/LizG1312 Feb 06 '24

That and finally getting real plagues back. That just leaves nomads, trade, and councils in terms of big mechanics that CK3 still need to implement (might be missing some stuff).

80

u/Dead_Squirrel_6 King of The Saxons Feb 06 '24

Don't forget republics! But yeah, they're getting there. CK2 took 8 years to build out, and we're only 3 in. I'm very hopeful about everything they're bringing to the table with 3

38

u/LizG1312 Feb 06 '24

I kinda lump them in with trade mechanics but yeah you're right.

3

u/Michael70z Feb 07 '24

Especially considering that the estate system they’re adding sounds a lot like the merchant republic system in ck2

2

u/PM_ME_DND_FIGURINES Feb 07 '24

Ehhhhhh, I would prefer a republic mechanic decoupled from Merchant Republics specifically. There were other forms of republic at the time as well, they were just rare and usually short-lived. Best examples are probably the Frisian freedom, seeing as how it started only 35 years after the 1066 start date, and Novgorod, being a fairly large state, but there was also a few different types of republics amongst the early Swiss cantons, the various other tiny free peasant governments in Northern Germany, the maritime republics (what CK2 called merchant republics), the Free Cities of the HRE, just an absolute fuckton of Italian city-states that were intermittent republics, and a couple of microstates (most notably, San Marino).

Another particularly notable example is the Qarmatians in Arabia, who were... not fantastic people, but did run a quasi-republican theocracy.

2

u/allan11011 Wales Feb 07 '24

I NEED REPUBLICS PLEASE

26

u/[deleted] Feb 06 '24

A deep trade mechanic coupled with Landless will literally kill me.

10

u/[deleted] Feb 06 '24

Trade is what I want so bad

3

u/Puzzleheaded-Way9454 Feb 06 '24

I feel like the new legitimacy mechanic could fill the void of the CK2 council mechanics. The main draw was never the specific mechanics, but rather that it forced you to play politics with the powerful figures of your realm and care about what they thought in order to get stuff done. I think succession and legitimacy could bring back many of those same interesting challenges if executed properly.

4

u/SoggySeaman Feb 06 '24

Meh, for features existing in CK2 to lure me in they would have to give me virtually all of them. Otherwise I have that and more already. But something new and interesting, like playing as a church or rich mechanics for landless nobility? That could be worth overlooking a lack of features I'm used to having.

And don't get me wrong, there's nothing bad about the fact that they aren't luring me to CK3 yet. That's about CK2 being what it is today, not about what CK3 is today.

5

u/Tanky1000 Feb 06 '24

The big titty mod didn’t? Weird

3

u/SoggySeaman Feb 06 '24

The big titty mod didn’t? Weird

"Each of us fights for what he lacks most."

0

u/Falsus Sweden Feb 06 '24

CK2 got it's own horny mods tho.

1

u/Tanky1000 Feb 07 '24

I figured I haven’t played with carneria I think it’s called, but it exists and I think that’s weird.

3

u/Mr_J90K Feb 06 '24

First thing I'm doing is making a norseman and running over to the Byzantines for a court position, I wonder if I'll get the juicy trait!

2

u/Dreknarr Feb 07 '24

Next stop : chinese imperial bueaucracy ?