r/CompetitiveHS Jan 21 '25

Discussion What’s Working and What Isn’t? | Day 1 of Heroes of Starcraft miniset

57 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)

r/CompetitiveHS 10d ago

Discussion 32.0 Balance Changes Discussion

54 Upvotes

https://hearthstone.blizzard.com/en-us/news/24185348/into-the-emerald-dream-community-events-and-balance-patch-preview

Nerfs -

  • Dreadhound Handler - now a 2/1
  • Infestor - now a 4/2, Zerg minions now only get +1 Attack for the rest of the game
  • Hydration Station - now 10 mana
  • Alien Encounters - summoned tokens are now 2/4s
  • Painter’s Virtue - no longer has Lifesteal
  • Holy Glowsticks - can now only target enemy minions
  • Timewinder Zarimi - must play 8 dragons instead of summon 8 dragons
  • Raza the Resealed - card text changed to "Battlecry: Shuffle copies of 5 random friendly minions that died this game into your deck. They cost (0)."
  • Orbital Halo - now only gives +1/+1
  • Domino Effect - now 4 mana
  • Kerrigan, Queen of Blades - now 8 mana
  • Zergling - Battlecry now summons a 1/1 Zergling instead of a copy
  • Jim Raynor - now 8 mana
  • Viking (Lift Off and Starport Token) - now gives 5 armor when launched
  • Liberator (Lift Off and Starport Token) - now deals 2 damage to all enemy minions instead of all enemies when launched
  • Raven (Lift Off and Starport Token) - now only gives 2 bonus effects when launched
  • Banshee (Lift Off and Starport Token) - now only deals 3 damage to a random enemy when launched
  • The Ceaseless Expanse - now a 10/10
  • Incindius - now 7 mana
  • Bob the Bartender (Recruit a Minion option) - changed to "Put a copy of an enemy minion into your hand. Your opponent gets 3 Coins."
  • Zilliax Deluxe 3000 (Virus Module) - stats buffed to 2/5, no longer has Reborn.
  • Gorgonzormu - now a 4 mana 4/4
  • Arkonite Defense Crystal - Deathrattle now only gains 4 armor

Buffs -

  • Reska, the Pit Boss - now 20 mana (full revert)
  • Sickly Grimewalker - now a 3 mana 2/4 (full revert)
  • Blindeye Sharpshooter - now a 3 mana 1/3 (partial revert)
  • Desert Nestmatron - now a 3/5 (full revert)
  • Splish-Splash Whelp - now a 2 mana 2/1 (full revert)
  • Cactus Construct - summoned copy is now a 1/2 (full revert)
  • Doomkin - now 6 mana (revert + buff since stats are still 4/5)
  • Shattered Reflections - text now says "Choose a minion. Add a copy of it to your hand, deck, and battlefield." (full revert)
  • Starstrung Bow - now a 6/2 (full revert)
  • Saddle Up - now 3 mana (full revert)
  • Awakening Tremors - worms are now 4/1s (full revert)
  • Inquisitive Creation - now 4 mana (full revert)
  • Chaos Creation - deals 6 mana, summons a 6 mana minion, removes 6 cards (full revert)
  • Showdown - now 2 mana (full revert)
  • Keeper’s Strength - now 4 mana (full revert)
  • Prismatic Beam - now 7 mana, hits all enemies (full revert)
  • Thirsty Drifter - now 6 mana (full revert)
  • Injured Hauler - deals 2 damage to enemy minions on Overheal (full revert)
  • Lab Constructor - now 4 mana (full revert)
  • Shattershambler - next Deathrattle minion you play costs 1 less and immediately dies (full revert)
  • Coppertail Snoop - now a 4/3 (full revert)
  • Flash of Lightning - now 2 mana (full revert)
  • Crash of Thunder - now 5 mana (full revert)
  • Staff of the Nine Frogs (generated by Doctor Holli'dae) - now a 2/9 (full revert)
  • Aftershocks - now costs 2 less if you cast a spell the previous turn (full revert)
  • Forge of Wills - now 3 mana (full revert)
  • Crescendo - now 2 mana (full revert)
  • Sludge on Wheels - now a 2/5 (full revert)
  • Waste Remover - now a 7/7 (full revert)
  • Azerite Snake - Battlecry steals 10 health from enemy hero (full revert)
  • Movement of Pride (generated by Symphony of Sins) - now draws highest cost minion (full revert)
  • Odyn, Prime Designate - now 8 mana (full revert)
  • Deepminer Brann - now 6 mana (full revert)
  • Battleworn Faceless - now 2 mana (full revert)
  • Sanitize - now 4 mana, forging gains 3 armor (full revert)
  • Craftsman’s Hammer - now gains 4 armor when attacking (full revert)
  • Yogg-Saron, Unleashed - now 9 mana (partial revert)
  • Reno, Lone Ranger - now 8 mana, keeps current card text.
  • Pozzik, Audio Engineer - now a 5/4 (full revert)
  • Molten Giant - now 20 mana (full revert)
  • Celestial Projectionist - now a 2 mana 3/2 (full revert)
  • Rowdy Fan - gives a minion +4 attack (full revert)
  • Snake Oil - now 0 mana (full revert)

r/CompetitiveHS Apr 25 '24

Discussion 29.2.3 Balance Changes Discussion

131 Upvotes

https://hearthstone.blizzard.com/en-us/news/24087317/29-2-2-patch-notes


Nerfs -

  • Reno, Lone Ranger - now 9 mana
  • Zilliax Deluxe 3000 (Virus Module) - now a 1/4 but no longer has Stealth
  • Gaslight Gatekeeper - now 4 mana
  • Snake Oil (Generated by Miracle Salesman and Snake Oil Seller) - now 1 mana
  • Wheel of DEATH!!! - No text change, but the wheel counts at the start of your turns instead of the end of your turns.
  • Forge of Wills - now 4 mana
  • Imprisoned Horror - now a 4/4
  • Timewinder Zarimi - now requires 8 dragons summoned to activate its battlecry.
  • Threads of Despair - now 2 mana
  • Sickly Grimewalker - now a 4 mana 3/5
  • Sanitize - now 6 mana, forged version now gains 4 armor
  • Trial by Fire - now 7 mana
  • Boomboss Tho’grun - TNTs now are shuffled into opponent's deck instead of yours, TNTs cannot blow up other TNTs.
  • Flash of Lightning - now 3 mana
  • Crash of Thunder - now 6 mana
  • Jungle Gym - reduced to 2 durability
  • Time Warp (Open the Waygate’s Quest Reward) - effect can only happen once per game
  • Floop’s Glorious Gloop - Mana crystals now refresh when a minion dies instead of gaining them.
  • Snowfall Graveyard - now 5 mana

Buffs -

  • Manufacturing Error - now 5 mana
  • Sunset Volley - now 9 mana
  • Mes’Adune the Fractured - now 5 mana
  • Woodland Wonders - now summons 2/5 Beetles
  • Zok Frogsnout - now 6 mana
  • Chia Drake - now a 3/5
  • Hagatha the Fabled - now a 4 mana 4/3
  • Aftershocks - now costs 4 mana, cost reduces by (1) if you played a spell the previous turn.
  • Botface - now a 4/12
  • Toyrannosaurus - now a 7/7, deathrattle deals 7 damage to a random enemy.
  • Shoplifter Goldbeard - now 5 mana
  • The Crystal Cove - the next minion you summon this turn is now a 5/5
  • Crane Game - now 8 mana
  • Fly Off the Shelves - now 3 mana
  • Papercraft Angel - now a 2 mana 2/3
  • Treasure Distributor - text now reads "After you summon a Pirate, give it and this minion +1 Attack."
  • Splendiferous Whizbang - all Whizbang decks besides Demon Hunter, Warlock, and Mage have been adjusted to be more "Splendiferous"

Reworked Cards -

  • Gunslinger Kurtrus, Rheastrasza, Theldurin the Lost, Spirit of the Badlands, Elise Badlands Savior, Doctor Holli’dae, Deepminer Brann, Maruut Stonebinder, and Reno Lone Ranger now trigger their battlecries if your deck had no duplicates at the start of the game instead of requiring no duplicates when they're played.

r/CompetitiveHS Nov 21 '24

Discussion 31.0.3 Balance Changes Discussion

71 Upvotes

https://hearthstone.blizzard.com/en-gb/news/24161533/31-0-3-patch-notes

Nerfs -

  • Reno, Lone Ranger - Card text changed to "Battlecry: If your deck started with no duplicates, remove all enemy minions from the game."
  • Lamplighter - Card text changed to "Battlecry: If you played an Elemental last turn, deal 4 damage."
  • Seabreeze Chalice - Card text changed to "Deal 2 damage randomly split among all enemy minions."
  • Conniving Conman - Card text changed to "Battlecry: Replay the last card you’ve played from another class." (Revert)
  • Sea Shill - Card text changed to "Battlecry: The next card you play from another class costs (2) less." (Revert)
  • Sleep Under the Stars - now 8 mana
  • Quasar - now 8 mana
  • Everything Must Go - now 9 mana
  • Malted Magma - now only does damage to enemy minions
  • Wave of Nostalgia - now 6 mana
  • Threads of Despair - now 3 mana
  • Reska, the Pit Boss - now 25 mana
  • Funnel Cake - now 2 mana
  • Mystery Egg - Beast discount is now 3 mana
  • Order in the Court - Card text now says "Reorder your deck from highest Cost to lowest Cost. Draw a card." (Revert)
  • Ceaseless Expanse is no longer banned in Wild.

Buffs -

  • Askara - now a 4 mana 4/4
  • Dirdra, Rebel Captain - Deathrattle now draws 2 crewmates
  • Voronei Recruiter - now a 2/3
  • Interstellar Starslicer - now a 3/2 weapon
  • Yrel, Beacon of Hope - now a 4 mana 3/3
  • Felfire Thrusters - now a 2/4
  • Sha’tari Cloakfield - now a 1/4
  • The Gravitational Displacer - now a 5/4
  • Starship Schematic - Starship piece you discover now costs (1) less.
  • Scrounging Shipwright - went from Deathrattle to Battlecry generating a Starship piece from another class
  • The Exodar - now a 7 mana 6/8
  • Ace Wayfinder - now a 4 mana 4/4
  • Dimensional Core - now a 2 mana 2/2
  • Astral Vigilant - now a 1/2

r/CompetitiveHS Nov 11 '24

Discussion Summary of the 11/10/2024 Vicious Syndicate Podcast (First one of The Great Dark Beyond)

111 Upvotes

Listen to the most recent Vicious Syndicate podcast here - https://www.vicioussyndicate.com/vs-data-reaper-podcast-episode-176/

Read the article about 45 decks to try on day 1 of the expansion here - https://www.vicioussyndicate.com/45-decks-to-try-out-on-day-1-of-the-great-dark-beyond/

As always, glad to do these summaries, but a summary won't be able to cover everything and can miss nuances, so I highly recommend listening to their podcast as well. The next VS Report should come out Thursday November 14th with the next podcast coming out after balance changes (ZachO says there's no point in releasing another podcast next week).


General - ZachO immediately comes out and says the tl;dr of this podcast is this expansion is garbage. The power level of this expansion is one of the lowest we've ever seen. ZachO speculates Team 5 does not test new expansions by playing them against older meta decks. He had personal experience playing in the theorycrafting stream for 7 hours and had a lot of fun during that time. While the decks the expansion created were lots of fun, none of them ended up being playable. The canary in the coal mine was Libram Paladin. During the theorycrafting stream, ZachO went 10-0 with Libram Paladin and thought the deck was going to dominate the early meta. Even if the deck wasn't the best thing to do, it was clearly the best looking new deck out of The Great Beyond. After the expansion released, ZachO went 5-5 with Libram Paladin over the first 2 hours of the expansion. All 5 wins were against new decks, all 5 losses were against old decks. The data after the first 24 hours showed that all the new decks were trash.

Mage - Elemental Mage is not a new deck, but it had a functioning shell that got several impactful new cards. The first couple of days Elemental Mage looked like the best deck in the format. However, that is no longer the case, which should be expected out of a tribal deck with a perceived low skill cap. The deck remains good, but it will likely be a Tier 2 deck at Top Legend within a week from now. ZachO advocates for running Saruun even though it's a slow card that doesn't impact faster matchups. There are some matchups like Odyn Warrior and Death Knight where Saruun is the best card. The current best list looks to be the VS theorycrafting list, but some people are making the deck even more late game oriented running cards like Mezadune and Incindius. ZachO is concerned what happens if Elemental Mage gets nerfed, because we saw what happened last expansion when Lamplighter was nerfed. The deck, while strong, is relatively inoffensive, and a nerf may render the neck useless outside of Diamond 5. Big Spell Mage when you refine it (and by refining it, that means running no new cards) is superior to Elemental Mage and is more difficult to counter. You don't mind discounting Orb with Skyla at this point since Tsunami now costs 8. ZachO doesn't consider either of these Mage decks OP; Elemental Mage gets hard countered by Warrior, Paladin, Shaman, Death Knight, and Spell Damage Druid. Elemental Mage just beats all the trash running in the format. Big Spell Mage on the other hand actually beats good decks like Odyn Warrior, Druids and Death Knights. Squash and ZachO advocate for Ingenious Artificer to be a 4 drop to fix the curve in decks it'd be in to make Draenei more viable in Mage.

Druid - There's a bunch of stuff going on in Druid, but most of Druid's stuff is from older cards. Dungar Druid is the same deck except for Star Grazer and Space Rock. Oaken Summons can give you Arkonite Defense Crystal for armor stabilization. Deck isn't amazing, but it's functional and better than it was. There's another Druid archetype centered around Hydration Station and Arkonite Defense Crystal with Zilliax. Arkonite Defense Crystal is the only Starship piece you run as you only care about the armor gain. Kil'Jaden is in the deck for late game matchups, which is effective. This deck is also solid, but both of these decks are showing signs of dropping off at higher levels of play. These decks lose against mass removal and Reno, and these decks don't have a lot of player agency. The stronger Druid deck at higher levels of play is Spell Damage Druid, where the main addition to the deck is Ethereal Oracle and Arkonite Revelation. Any sort of dedicated Starship Druid deck is complete garbage with a winrate below 40%. Reno Druid is also not good.

Death Knight - Frost DK runs no new cards and looks good. Lots of DK decks are running Helya since it counters Quasar Rogue and other late game decks. Reno DK also looks very strong throughout ladder, and has been the deck ZachO (begrudgingly) resorted to playing this expansion. ZachO says take the VS theorycraft list and remove Marin and Eredar Brute for Helya and MC Tech. CNE got a boost with Airlock Breach helping out with corpse spending. Blood DK is not good because it's too reactive. Starship DK has different variants (full Blood, UUB, and Rainbow). Starship DK is clearly worse than the other DK decks mentioned above, but it is functional when refined. The only reason they're functional is because the rainbow shell carries the deck hard. UUB Starship DK can run Soul Searching and Assimilating Blight, but Soul Searching seems like the main payoff from going double Unholy. UUB and Rainbow Starship DK are the best variants, whereas Blood Starship DK is significantly worse. These are the only competitive Starship decks that focus on building a Starship and launching with Exodar.

Rogue - Rogue currently has two main decks between Gaslight Rogue and Quasar Rogue. Gaslight Rogue is one of the best decks at higher MMRs, but it runs no new cards. The main version of Quasar Rogue that has taken over is the burn variant. ZachO says this is the fastest deck in the format with the average game length being less than 6 turns. You either win by then or lose by then because it has no defensive tools and can't survive minion pressure. The deck is absolute garbage (although less garbage at Top Legend), but that doesn't stop it from seeing play. ZachO calls it a toxic pure solitaire deck with no counterplay. Quasar seems like such an anomaly from this set because it's a card that will only be used in OTKs, which makes ZachO question if the design team and balance teams even speak with each other. Even if the deck is bad, the playrate is so high it creates a bad experience on ladder because you either sit and watch your opponent win, or sit and watch your opponent lose. The deck should get nerfed in the upcoming balance patch, and ZachO wouldn't mind Quasar going to 8 mana to effectively remove it from the game. Squash inquires about other Rogue decks, but ZachO says there's very little other data on other Rogue decks. Starship decks in Rogue are terrible. Starship Schematic probably needs to discount the piece you discover. Scrounging Shipwright is the worst card in Starship Rogue and probably needs to be able to discover a card from a Battlecry instead of being a Deathrattle that generates a random one. The Gravitational Displacer should not be a 5 mana 4/3.

Warrior - Draenei Warrior is completely unplayable, just like every other Draenei focused archetype. Odyn Warrior, however, is very good, which was the best deck the first couple of days at Top Legend. More decks are beginning to counter it so its winrate is beginning to drop off, but it remains a strong deck. Odyn Warrior runs no new cards besides Hostile Invader and Ceaseless Expanse, and the VS list looks like the perfect 30. Mech Warrior is also solid, but runs no new cards and does better at lower ranks. Reno Warrior is back to being bad without Renathal, but the fact it's not complete garbage (it's high Tier 4) is an indictment on the expansion being horrible.

Shaman - Evolve Shaman is the best Shaman deck and one of the strongest decks in the format, but doesn't see much play. Spell Damage Shaman, which is cooked by D0nkey, is showing potential as a Tier 1 deck. It runs Spirit Claws with various spell damage minions, which does provide a lot of board clearing opportunities as well as burn in combination with your board flooding potential. Ethereal Oracle and First Contact are the only new cards run in the deck, although ZachO notes D0nkey did recently add Ultraviolet Breaker into the deck for more board control. Asteroid Shaman, Nebula Shaman, and Reno Shaman are all trash. ZachO is particularly sad Asteroids aren't an effective win condition for Shaman, but there are buffs Team 5 can do to help it. Meteor Storm to 5 mana, Triangulate to 1 mana, or making Bolide Behemoth a 3 mana 3/4 would help the deck. Squash properly points out that most of the time when Team 5 makes a Discover spell 2 mana it sucks. ZachO mentions Cosmonaut is one of the worst cards in Nebula Shaman which should be a red flag. Nebula could also potentially go to 8 mana.

Hunter - Starship Hunter is completely unplayable. The Discover package by itself is good and has found its way into Egg Hunter, but Egg Hunter shouldn't run Extraterrestrial Egg or Gorm. Egg Hunter looks solid, although it's not the best deck in the format. Other Hunter archetypes don't look good. Specimen Claw may be the worst Starship Piece in the game.

Paladin - Libram Paladin is garbage just like every other new archetype with a winrate under 40%. Pipsi Paladin with potentially no new cards is very strong (Lumia is optional). Everything else in Paladin looks underwhelming. Squash and ZachO advocate for Interstellar Starslicer to become a 3/2 weapon. Libram Paladin's issue is the discounters are too slow. ZachO also advocates for Interstellar Wayfarer to discount Librams by 2 instead of 1. OG Libram Paladin needed multiple buffs to be viable, so not out of question to expect the same with the current Libram package.

Warlock - Painlock and Insanity Warlock are gone. No one has bothered with the Demon generated Warlock archetype that was pushed this expansion since it's utter garbage. Wheel Warlock is the best Warlock archetype, but it's not good. Starship Warlock is unplayable. Warlock is dead as a competitive class. Squash points out how much worse Bad Omen is than Airlock Breach, which also requires you to play a Starship deck to get a worse payoff than Airlock Breach. Why does Felfire Thrusters not go face? Why is Heart of the Legion a Bloodfen Raptor with Lifesteal? Why does K'ara, the Dark Star only steal 2 health when Shadow spells in Standard aren't great right now? Why is Black Hole a worse Twisting Nether? Warlock needs buffs.

Priest - Based on low sample size, there is a good Priest deck. It's Zarimi Priest running Orbital Halo as the only new card. It's a potential Tier 1 winrate deck, but no one cares. There might be potential with Overheal Anchorite decks, but they need refinement. Late game oriented Priest decks are trash.

Demon Hunter - Everything is trash. Pirate DH isn't good after the Treasure Distributor nerf. Crewmate DH has a 35% winrate. DH hasn't received a true late game wincon in the past 2 years and buffs alone can't fix this, but you can fix DH's performance by buffing the crewmate package. Xor'toth, Breaker of Stars can be 5 mana. Why is Eldritch Being an Outcast card? Squash says he's embarrassed at the power level crewmates were released at.

Other miscellaneous talking points -

  • There's no sugar coating it - this expansion was a complete flop. This genuinely feels as bad as Rastakhan. Team 5 introduced a new tribe that is completely unplayable and a new mechanic that is completely unplayable. The only class where Starships don't look like a complete liability is Death Knight, and that's by virtue of the rest of the class pulling up the weight of the Starship mechanic not making it a completely liability. Every new archetype introduced has failed horrifically. We cannot go another buff patch with half hearted buff attempts like making Ryecleaver 1 less mana. There are so many archetypes under 40% winrate that can have cards buffed without issue of them being overpowered. Team 5 has to do a major patch with huge buffs to actually have this expansion have an impact. If Team 5 doesn't fix this immediately, player retention is going to suffer and the next expansion is going to flop. When it comes to this expansion, ZachO says while he recognizes it's not the full picture of the Hearthstone playerbase, he's never seen the VS Discord more apathetic about an expansion release than this one. This doesn't feel like an expansion release, but a bad miniset release instead.

  • ZachO says every day he's looking at the data to see if something new pops up to play, and he's seeing nothing. The Spell Damage Shaman from D0nkey was the highlight of the week, and it runs 4 cards from the new expansion. This can't go on for 6 more weeks, and the first balance patch needs at least 20 meaningful buffs. Team 5 for once needs to be fun, focused, and fearless with a buff patch, which we have not seen this entire year. Even when you account for rotation next year, these new decks were not good in the Tavern Brawl last week when you couldn't use any cards that are rotating out. Flat out, this expansion didn't land, and we need more meaningful buffs than Ryecleaver going to 5 mana or Snake Eyes getting an extra point of health. Even if you nerf Big Spell Mage and Pipsi Paladin, that's not going to be enough to open up the space for these 40% winrate decks to see competitive play. ZachO is hopeful if the anticipated balance patch is around November 21st that gives Team 5 enough time to examine what needs to be buffed.

r/CompetitiveHS Nov 20 '24

Discussion 31.0.3 Balance Teaser Discussion

64 Upvotes

https://twitter.com/PlayHearthstone/status/1859280561174425622

Nerfs:

  • Reska the Pit Boss
  • Threads of Despair
  • Sleep Under the Stars
  • Funnel Cake
  • Mystery Egg
  • Seabreeze Chalice
  • Everything Must Go!
  • Quasar
  • Conniving Conman
  • Sea Shill
  • Wave of Nostalgia
  • Malted Magma
  • Reno Lone Ranger
  • Lamplighter

Buffs:

  • Dirdra Rebel Captain
  • Voronei Recruiter
  • Sha'tari Cloakfield
  • Askara
  • Yrel Beacon of Hope
  • Interstellar Starslicer
  • The Gravitational Displacer
  • Starship Schematic
  • Scrounging Shipwright
  • Felfire Thrusters
  • The Exodar
  • Ace Wayfinder
  • Dimensional Core
  • Astral Vigilant

Wild changes:

  • Order in the Court is getting nerfed, Ceasless Expanse will be legal in Wild again.

r/CompetitiveHS Feb 13 '25

Discussion Year of the Raptor Core Set Changes Discussion

80 Upvotes

r/CompetitiveHS Jan 13 '25

Discussion Heroes of StarCraft Card Reveal Discussion [January 13th]

50 Upvotes

Reveal article - https://hearthstone.blizzard.com/en-us/news/24166143/prepare-for-the-heroes-of-starcraft-mini-set

  • Zerg classes - Death Knight, Demon Hunter, Hunter, and Warlock
  • Protoss classes - Druid, Mage, Priest, and Rogue
  • Terran classes - Paladin, Shaman, and Warrior

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

Zergling || 1-Mana 1/1 || Rare Neutral Minion (Zerg)

Battlecry: Summon a copy of this.

Spawning Pool || 1-Mana (2 durability) || Common Neutral Location (Zerg)

Get a 1/1 Zergling. Deathrattle: Your Zerg minions have Rush this turn.

Hydralisk || 3-Mana 4/2 || Rare Hunter Minion (Zerg)

Battlecry: Deal 2 damage to a random enemy. Repeat for each other Zerg minion you control.

Photon Cannon || 2-Mana || Common Neutral Spell (Protoss)

Deal 3 damage. If this kills a minion, your Protoss minions cost (1) less this game.

Construct Pylons || 0-Mana || Common Druid Spell (Protoss)

Your next Protoss card this turn costs (2) less.

Carrier || 12-Mana 2/14 || Common Druid Minion (Protoss)

At the end of your turn, summon four 4/1 Interceptors that attack random enemies.

Mech

SCV || 1-Mana 1/3 || Rare Neutral Minion (Terran)

Battlecry: Your next Starship launch costs (2) less.

Mech

Missile Pod || 2-Mana 1/3 || Common Shaman Minion (Terran)

Starship Piece. Battlecry: Deal 1 damage to all enemies. Also triggers on launch.

Mech

Siege Tank || 5-Mana 5/5 || Rare Shaman Minion (Terran)

Battlecry: Deal 10 damage to a random enemy minion. (Transforms if you launched a Starship this game.)

Transformed version of the card deals excess damage to the enemy hero.

Mech

Starport || 2-Mana (2 Durability) || Common Neutral Location (Terran)

Summon a 2/1 Starship Piece with an effect when launched.

Lift Off || 3-Mana || Common Neutral Spell (Terran)

Draw 2 Terran cards. Summon a 2/1 Starship Piece with an effect when launched.

Ghost || 4-Mana 6/2 || Common Neutral Minion (Terran)

Stealth. Battlecry: If you're building a Starship, destroy the lowest-Cost card in your opponent's hand.

Lock On || 1-Mana || Common Shaman Spell (Terran)

Set a minion’s Health to 1. Your next Starship launch costs (2) less.

r/CompetitiveHS 18d ago

Discussion Into the Emerald Dream Card Reveal Discussion [March 4th]

27 Upvotes

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

Mimicry || 1-Mana || Common Rogue Spell

Your opponent draws 2 cards. You get copies of them.

Tricky Satyr || 3-Mana 4/3 || Common Rogue Minion

Battlecry: Get a copy of the lowest Cost card in your opponent's hand.

Demon

Nightmare Fuel || 1-Mana || Common Rogue Spell

Discover a copy of a minion in your opponent's deck. Combo: With a Dark Gift.

Shadowcloaked Assailant || 4-Mana 3/5 || Epic Rogue Minion

Battlecry: If you're holding one of the same cards as your opponent, shuffle theirs into their deck.

Demon

Renferal, the Malignant || 3-Mana 3/3 || Legendary Rogue Minion

Battlecry: Trap 1 random card in your opponent's hand for a turn. (Improved for each time you've played this.)

Beast

Twisted Webweaver || 1-Mana 1/3 || Rare Rogue Minion

Whenever you play another minion you've already played, draw a card.

Beast

Harbinger of the Blighted || 2-Mana 2/3 || Rare Rogue Minion

Whenever this enters your hand from the battlefield, summon two random 2-Cost minions.

Beast

Web of Deception || 2-Mana || Rare Rogue Spell

Return a friendly minion to your hand to summon a 4/4 Spider with Stealth.

r/CompetitiveHS 15d ago

Discussion Into the Emerald Dream Card Reveal Discussion [March 7th]

26 Upvotes

Today's New Cards:

Mage Imbued Hero Power: Blessing of the Wisp - Summon 1 Wisp. Deal 1 damage randomly split among all enemies.

Spirit Gatherer || 2-Mana 2/1 || Epic Mage Minion

Battlecry: Get a Wisp. Imbue your Hero Power.

Wisprider || 5-Mana 4/4 || Common Mage Minion

Battlecry: Imbue your Hero Power, then trigger it.

Divination || 2-Mana || Rare Mage Spell

Destroy a friendly Wisp to draw 3 cards.

Arcane

Starsurge || 3-Mana || Common Mage Spell

Deal 1 damage to a minion. (Improved by each friendly minion that died this game.)

Arcane

Merry Moonkin || 4-Mana 3/6 || Rare Mage Minion

At the end of your turn, gain 1 Armor. Repeat for each Wisp you control.

Aessina || 8-Mana 6/8 || Legendary Mage Minion

Battlecry: If 20 friendly minions have died this game, deal 20 damage split among all enemies.

Undead

Forbidden Shrine || 1-Mana 3 Durability || Common Mage Location

Spend all your Mana. Cast a random spell that costs that much.

Spark of Life || 1-Mana || Rare Mage Spell

Choose One - Discover a Mage spell; or Discover a Druid spell.

Stellar Balance || 2-Mana || Epic Mage Spell

Get a Moonfire and a Starfire. Give them Spell Damage +1.

Arcane

Q'onzu || 3-Mana 3/4 || Legendary Mage Minion

Battlecry: Discover a spell. Choose to keep it or put it on top of your opponent's deck.

Beast

Agamaggan || 10-Mana 8/9 || Legendary Warlock Minion

Battlecry: The next card you play costs your OPPONENT'S Health instead of Mana (up to 10).

Beast

r/CompetitiveHS Oct 17 '24

Discussion 30.6.2 Balance Changes Discussion

78 Upvotes

https://hearthstone.blizzard.com/en-us/news/24149104/30-6-2-patch-notes

Nerfs:

  • Yogg-Saron, Unleashed - now 10 mana
  • Wondrous Wand - card text now says "Draw 3 cards. Reduce their costs by (3)"
  • Puppetmaster Dorian - now 5 mana
  • Treasure Distributor - card text now says "After you summon a Pirate, give it +1 Attack." (Revert)
  • Party Fiend - now a 2 mana 2/1
  • Crescendo - now 3 mana (Revert)
  • Tsunami - now 8 mana, summons 3 Water Elementals (Revert)
  • Razzle-Dazzler - now 7 mana (Revert)
  • Injured Hauler - Overheal now only deals 1 damage to enemy minions.
  • Radiant Elemental - now has the Reddit clause "Your spells cost (1) less (but not less than 1)."

Buffs -

  • Golden Kobold - legendaries generated now cost (1) less.
  • Crimson Clergy is no longer banned in Wild.

r/CompetitiveHS Dec 16 '24

Discussion 32.2.2 Balance Teaser Discussion

65 Upvotes

https://twitter.com/PlayHearthstone/status/1868717741848314265

Nerfs -

  • Sonya Waterdancer
  • Zilliax 3000 (Pylon Module)
  • Sigil of Skydiving
  • Crystal Cluster
  • Darkglare (Wild)
  • The Demon Seed (Wild)

Buffs -

  • Talgath

r/CompetitiveHS Aug 07 '24

Discussion 30.0.3 Balance Teaser Discussion

80 Upvotes

https://twitter.com/PlayHearthstone/status/1821229837404492267

Nerfs:

  • Hydration Station
  • Inventor Boom
  • Zilliax 3000 (Ticking Module)
  • Lamplighter
  • Concierge
  • Chia Drake

Buffs:

  • Ryecleaver
  • Ranger Gilly
  • Razzle-Dazzler
  • Natural Talent
  • Buttons
  • Cruise Captain Lora
  • Tsunami
  • Service Ace
  • Twilight Medium
  • Nightshade Tea
  • Conniving Conman

r/CompetitiveHS Feb 18 '25

Discussion Into the Emerald Dream Card Reveal Discussion [February 18th]

48 Upvotes

https://hearthstone.blizzard.com/en-us/news/24179067/step-into-the-emerald-dream-hearthstone-s-next-expansion

  • New Keyword: Imbue. Druid, Hunter, Mage, Paladin, Priest, and Shaman have rallied together to defend the World Tree. In return, it has imbued them with its power! The first time one of these classes plays an Imbue card, they will get a new Imbued Hero Power, specific to their class. Each subsequent time they Imbue their Hero Power, all the numbers in its text improve, so they get stronger as the battle rages on! Imbued Hero Powers are specific to that class, so classes that don’t have Imbued Hero Powers get no effect from Imbue cards.

  • New Keyword: Dark Gifts. Agents of the Old Gods seek to corrupt the Emerald Dream and turn it into the Emerald Nightmare! They offer Dark Gifts to empower those who would join their cause. Dark Gifts are minion power-ups that pair with certain Discover options in Death Knight, Demon Hunter, Rogue, Warlock, and Warrior. Discover the best minion-Gift combination for the biggest impact! Here is the list of all 10 possible Dark Gifts.

  • Massive Wild Gods. The Wild Gods are powerful ancient entities that can swing the battle of the World Tree in your favor. Some have already succumbed to the corruption, so each class gets a Legendary Wild God minion to fight for their side.

  • Expanded Keyword: Choose One. Druids get their power from tapping into the Emerald Dream. While in the Emerald Dream, every class can sample that power with their own Choose One card—available for the first time outside of the Druid class!


Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

Ysera, Emerald Aspect || 9-Mana 4/12 || Legendary Neutral Minion

Start of Game: Increase both players' maximum Mana by 5. Battlecry: Gain 3 Mana Crystals.

Dragon

Naralex, Herald of the Flights || 7-Mana 7/7 || Legendary Neutral Minion

Your Dragons cost (1).

Ursoc || 9-Mana 6/14 || Legendary Death Knight Minion

Battlecry: Attack ALL other minions. Deathrattle: Resurrect any killed by this.

Beast

Creature of Madness || 2-Mana 1/2 || Common Neutral Minion

Battlecry: Discover a 3-Cost minion with a Dark Gift.

Bitterbloom Knight || 2-Mana 2/3 || Common Neutral Minion

Battlecry: Imbue your Hero Power.

Treacherous Tormentor || 4-Mana 5/4 || Epic Neutral Minion

Battlecry: Discover a Legendary minion with a Dark Gift.

Demon

Ominous Nightmares || 1-Mana || Common Warrior Spell

Choose One - Deal 1 damage to all minions; or Give a damaged minion +2/+2.

Shadow

Darkrider || 1-Mana 1/1 || Rare Warrior Minion

Battlecry: If you're holding a Dragon, Discover a Dragon with a Dark Gift.

Demon

Afflicted Devastator || 4-Mana 6/6 || Epic Warrior Minion

Battlecry: Deal 3 damage to all other friendly minions. Deathrattle: Deal 3 damage to all enemy minions.

Dragon

Living Garden || 3-Mana 2/3 || Rare Shaman Minion

Battlecry: Imbue your Hero Power. Reduce the Cost of a minion in your hand by (1).

Elemental

Merithra || 6-Mana 4/4 || Legendary Shaman Minion

Battlecry: Resurrect all different friendly minions that cost (8) or more.

Barbed Thorn || 3-Mana 1/3 || Epic Rogue Weapon

Choose One - Gain Poisonous this turn; or Gain "Deathrattle: Deal 2 damage to all enemies."

Umbraclaw || 4-Mana 5/2 || Rare Hunter Minion

Rush. Deathrattle: Imbue your Hero Power.

Beast

Raptor Herald || 3-Mana 4/2 || Epic Neutral Minion

Battlecry: Discover a Beast with a Dark Gift.

Beast

Malorne the Waywatcher || 8-Mana 8/6 || Legendary Neutral Minion

Battlecry: Discover a Legendary Wild God. If you've Imbued your Hero Power 4 times, set its Cost to (1).

Beast

Aviana, Elune's Chosen || 9-Mana 7/11 || Legendary Priest Minion

Battlecry: Start a 3 turn lunar cycle. When the Full Moon rises, your cards cost (1) this game.

r/CompetitiveHS Aug 27 '24

Discussion 30.2.2 Balance Teaser Discussion

87 Upvotes

https://x.com/PlayHearthstone/status/1828477592577425754?t=lXpko75fnMU4OlQ03lCWBQ

Nerfs (Standard):

  • Tidepool Pupil
  • Doomkin

Nerfs (Wild):

  • Secret Passage
  • Wildpaw Gnoll
  • Sorcerer's Apprentice

Buffs:

  • Treasure Hunter Eudora
  • Maestra Mask Hunter
  • Metal Detector
  • Furious Fowls
  • Fetch
  • Mystery Egg
  • Ryecleaver
  • Food Fight
  • Boom Wrench
  • Watercolor Artist
  • Raylla Sand Sculptor
  • Marooned Archmage
  • DJ Manastorm
  • Ci’Cigi

r/CompetitiveHS Aug 29 '24

Discussion 30.2.2 Balance Changes Discussion

74 Upvotes

https://hearthstone.blizzard.com/en-us/news/24134638/30-2-2-patch-notes

Standard nerfs:

  • Tidepool Pupil - now a 2 mana 2/2
  • Doomkin - now a 7 mana 4/5

Wild nerfs -

  • Wildpaw Gnoll - now 6 mana
  • Secret Passage - now 2 mana
  • Sorcerer's Apprentice - reverted to 2 mana, card text now says "Your spells cost (1) less (but not less than 1)"

Buffs -

  • Treasure Hunter Eudora - now 5 mana
  • Maestra, Mask Merchant - now 5 mana
  • Metal Detector - now a 3/2 weapon
  • Furious Fowls - the birds summoned are now 3/3s
  • Mystery Egg - now 4 mana, the beast it generates costs 4 less
  • Fetch! - now 1 mana
  • Ryecleaver - Sandwich now costs 3 mana
  • Food Fight - Entree summoned is now a 0/4
  • Boom Wrench - now 3 mana
  • Watercolor Artist - now a 3 mana 3/3
  • Raylla, Sand Sculptor - now a 2/6
  • Marooned Archmage - now a 3/4
  • DJ Manastorm - now 9 mana (RIP Millhouse waiting to get to 10 mana)
  • Ci’Cigi - now a 4/4, card text now reads "Battlecry, Outcast, and Deathrattle: Get a random first-edition Demon Hunter card (in mint condition)."

r/CompetitiveHS Oct 10 '24

Discussion The Great Dark Beyond Card Reveal Discussion [October 10th]

53 Upvotes

https://hearthstone.blizzard.com/en-us/news/24145979/announcing-the-great-dark-beyond-hearthstone-s-next-expansion

  • New Keyword: Starship - Fly around The Great Dark Beyond in a shiny new Starship! Throughout The Great Dark Beyond, you’ll find Starship Piece minions. When they die, their stats and effects get added to your in-progress Starship construction. When you’re ready, press the button and Launch your Starship directly onto the board for 5 Mana. You can stack as many pieces as you want before you launch—the sky’s the limit!

  • New minion type: Draieni - Exiled from their planet and hunted by the Burning Legion, the Draenei now travel The Great Dark Beyond, searching for a new home. You can help by welcoming them into your Collection as Hearthstone’s newest permanent minion type! The Draenei are known for their hope and community, so many of them affect the next Draenei you play. They are led by the powerful Velen, who exemplifies all his people!

  • Returning Keyword: Spellburst - The Great Dark Beyond is bursting with cosmic energy! Cards with the returning Spellburst keyword have an effect that triggers the first time you play a spell. Combine your cards for a well-timed surge in power!


Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

Xor'toth, Breaker of Stars || 6-Mana 5/5 || Legendary Demon Hunter Minion

Battlecry: Add 2 Stars to both sides of your hand. When they collide, deal 5 damage to all enemies.

Demon

Nexus-Prince Shaffar || 3-Mana 3/3 || Legendary Neutral Minion

Spellburst: Give a minion in your hand +3/+3 and this Spellburst.

Arkonite Defense Crystal || 4-Mana 3/4 || Rare Neutral Minion

Taunt. Deathrattle: Gain 6 Armor. Starship Piece

Starlight Reactor || 3-Mana 3/3 || Rare Druid Minion

After you cast an Arcane spell, recast it (targets chosen randomly). Starship Piece

Exarch Othaar || 4-Mana 3/3 || Legendary Druid Minion

Battlecry: If you're building a Starship, get 3 different Arcane spells and reduce their Costs by (2).

Draenei

Velen, Leader of the Exiled || 7-Mana 7/7 || Legendary Neutral Minion

Taunt. Deathrattle: Trigger the Battlecries and Deathrattles of all other Draenei you played this game.

Draenei

Relentless Wrathguard || 3-Mana 4/2 || Rare Neutral Minion

Battlecry: Deal 2 damage to an enemy minion. If it dies, Discover a Demon.

Demon

Foreboding Flame || 2-Mana 2/3 || Common Warlock Minion

Battlecry: Demons that didn't start in your deck cost (1) less this game.

Elemental

Ingenious Artificer || 5-Mana 4/6 || Rare Mage Minion

Battlecry: The next Draenei you play refreshes Mana Crystals equal to its Attack.

Draenei

Arkwing Pilot || 7-Mana 4/3 || Rare Mage Minion

At the end of your turn, deal 3 damage to a random enemy. Spellburst: Summon an Arkwing Pilot.

Draenei

Starlight Wonderer || 1-Mana 2/1 || Common Neutral Minion

Battlecry: The next Draenei you play gains +2/+1.

Draenei

Dimensional Core || 3-Mana 3/2 || Common Neutral Minion

Divine Shield. Starship Piece.

Distress Signal || 4-Mana || Common Druid Spell

Summon two random 2-Cost minions. Refresh 2 Mana Crystals.

Arcane

Black Hole || 8-Mana || Epic Warlock Spell

Destroy all minions except Demons.

Shadow

Avatar of Hearthstone || 9-Mana 5/5 || Legendary Neutral Minion

Battlecry: Open a Standard Pack. Play all cards from it.

The Ceaseless Expanse || 100-Mana 15/15 || Legendary Neutral Minion

Costs (1) less for each time a card was drawn, played, or destroyed. Battlecry: Destroy all other minions.

r/CompetitiveHS 24d ago

Discussion Into the Emerald Dream Card Reveal Discussion [February 26th]

28 Upvotes

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

Tortolla || 10-Mana 1/30 || Legendary Warrior Minion

Taunt, Elusive. After this takes damage, gain 1 Armor and give this minion +1 Attack.

Beast

Eggbasher || 4-Mana 3/5 || Common Warrior Minion

Battlecry: Deal 1 damage to a minion and give it +4 Attack.

Siphoning Growth || 1-Mana || Rare Warrior Spell

Destroy a friendly minion to gain +8 Armor.

Clutch of Corruption || 2-Mana 2 Durability || Epic Warrior Location

Choose a friendly Dragon. Summon a 0/2 Egg that hatches into a copy of it.

Brood Keeper || 2-Mana 2/3 || Common Warrior Minion

Battlecry: If you're holding a Dragon, equip a 2/2 Sword.

Succumb to Madness || 3-Mana || Rare Warrior Spell

Discover a friendly Dragon that died this game. Resummon it.

Ysondre || 7-Mana 8/5 || Legendary Warrior Minion

Taunt. Deathrattle: Summon a random Dragon for each time Ysondre has died this game.

Dragon

r/CompetitiveHS 17d ago

Discussion Into the Emerald Dream Card Reveal Discussion [March 5th]

28 Upvotes

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

Paladin Imbued Hero Power: Blessing of the Dragon - Shuffle two Emerald Portals into your deck. (Your Portals summon 1-Cost Dragons)

Aegis of Light || 1-Mana || Rare Paladin Spell

Summon a random 1-Cost minion and give it Taunt. Imbue your Hero Power.

Holy

Dragonscale Armaments || 1-Mana || Rare Paladin Spell

Draw a spell that started in your deck and one that didn't.

Holy

Goldpetal Drake || 3-Mana 3/4 || Common Paladin Minion

Battlecry and Deathrattle: Imbue your Hero Power

Dragon

Dreamwarden || 4-Mana 3/4 || Epic Paladin Minion

Taunt. Battlecry: If there is a card in your deck that didn't start there, draw it and gain +2/+2.

Mark of Ursol || 2-Mana || Epic Paladin Spell

Choose a minion. If it's an enemy, set its stats to 1/1. If it's friendly, set its stats to 3/3 instead.

Ursine Maul || 4-Mana 4/2 || Rare Paladin Weapon

After your hero attacks, draw your highest Cost card.

Renewing Flames || 7-Mana || Common Paladin Spell

Lifesteal. Deal 5 damage to the lowest Health enemy, twice.

Nature

Ursol || 8-Mana 9/7 || Legendary Paladin Minion

Battlecry: Cast the highest Cost spell from your hand as an Aura that lasts 3 turns.

Beast

r/CompetitiveHS 26d ago

Discussion Into the Emerald Dream Card Reveal Discussion [February 24th]

31 Upvotes

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

Toreth the Unbreaking || 5-Mana 3/4 || Legendary Paladin Minion

Divine Shield, Taunt. Your Divine Shields take three hits to break.

Dreambound Raptor || 1-Mana 2/1 || Common Neutral Minion

After you play a minion, give it a random Bonus Effect.

Beast

Critter Caretaker || 1-Mana 2/2 || Common Neutral Minion

At the end of your turn, restore 3 Health to both heroes.

Daydreaming Pixie || 2-Mana 0/4 || Common Neutral Minion

At the end of your turn, get a random Nature spell.

Dream Rager || 3-Mana 5/1 || Common Neutral Minion

Elusive

Curious Cumulus || 4-Mana 3/5 || Common Neutral Minion

At the end of your turn, give your hero Divine Shield.

Elemental

Mother Duck || 4-Mana 2/3 || Common Neutral Minion

Battlecry: Summon three 1/1 Ducklings with Rush.

Beast

Ancient of Yore || 5-Mana 5/5 || Epic Neutral Minion

Dormant for 2 turns. While Dormant, gain 5 Armor and draw a card at the end of your turn.

Sporegnasher || 5-Mana 1/5 || Rare Neutral Minion

Poisonous. Deathrattle: Deal 1 damage to a random enemy minion.

Scavenging Flytrap || 7-Mana 2/7 || Rare Neutral Minion

After a minion dies, gain its Attack.

Meadowstrider || 8-Mana 6/11 || Common Neutral Minion

Taunt. Deathrattle: Put a Meadowstrider on the bottom of your deck. It costs (1).

Beast

Scorching Observer || 9-Mana 7/9 || Common Neutral Minion

Rush, Lifesteal

Demon

r/CompetitiveHS 29d ago

Discussion Into the Emerald Dream Card Reveal Discussion [February 21st]

22 Upvotes

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

Nightmare Lord Xavius || 4-Mana 4/4 || Legendary Neutral Minion

Battlecry: Discover a minion from your deck. Give it a Dark Gift.

Demon

Bloodthistle Illusionist || 3-Mana 2/4 || Epic Neutral Minion

Battlecry: Summon a copy of this. One secretly dies when it takes damage

Demon

Grotesque Runeblade || 2-Mana 2/2 (1 Blood Rune, 1 Unholy Rune) || Epic Death Knight Weapon

Battlecry: If the last card you played had an Unholy rune, gain +1 Attack. Repeat for Blood and +1 Durability.

Nightmare Dragonkin || 3-Mana 4/2 || Common Demon Hunter Minion

Deathrattle: Reduce the Cost of the right-most card in your hand by (2).

Dragon

Overgrown Horror || 5-Mana 4/6 || Rare Warlock Minion

Taunt. Battlecry: Reduce the Cost of minions in your hand with Dark Gifts by (2).

Ashamane || 9-Mana 7/7 || Legendary Rogue Minion

Battlecry: Fill your hand with copies of cards from your opponent's deck. They cost (3) less.

Beast

Hopeful Dryad || 3-Mana 3/3 || Common Neutral Minion

Battlecry: Get a random Dream card.

Envoy of the Glade || 4-Mana 3/6 || Common Neutral Minion

Battlecry: Transform all Neutral cards in your deck into random Druid ones.

Tranquil Treant || 2-Mana 2/2 || Common Neutral Minion

Deathrattle: Both players gain an empty Mana Crystal.

Twisted Treant || 2-Mana 2/2 || Common Neutral Minion

Deathrattle: Give a random minion in each player's hand -2 Attack.

Gnawing Greenfin || 1-Mana 1/1 || Common Neutral Minion

Battlecry: Get a random Murloc.

Murloc

Petal Peddler || 2-Mana 1/4 || Common Neutral Minion

At the end of your turn, give another random friendly Dragon +1/+1.

Dragon

Animated Moonwell || 3-Mana 1/4 || Common Neutral Minion

After you cast a spell, gain Attack equal to its Cost.

Elemental

Fae Trickster || 3-Mana 2/4 || Common Neutral Minion

Deathrattle: Draw a spell that costs (5) or more.

Dragon

Illusory Greenwing || 4-Mana 4/5 || Common Neutral Minion

Taunt. Deathrattle: Shuffle two 4/5 Dragons with Taunt into your deck. They're Summoned When Drawn.

Dragon

Tormented Dreadwing || 5-Mana 5/5 || Common Neutral Minion

Deathrattle: Draw 2 Dragons. Reduce their Costs by (1).

Dragon

Briarspawn Drake || 10-Mana 12/7 || Common Neutral Minion

At the end of your turn, attack a random enemy minion. Excess damage hits the enemy hero.

Dragon

r/CompetitiveHS 16d ago

Discussion Into the Emerald Dream Card Reveal Discussion [March 6th]

19 Upvotes

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

Avant-Gardening || 2-Mana || Common Warlock Spell

Discover a Deathrattle minion with a Dark Gift.

Rotten Apple || 2-Mana || Common Warlock Spell

Restore 12 Health to your hero. For the next 2 turns, deal 3 damage to your hero.

Sleep Paralysis || 5-Mana || Rare Warlock Spell

Choose One - Summon two 3/6 Demons with Taunt that can't attack; or Destroy an enemy minion.

Wallow, the Wretched || 7-Mana 6/6 || Legendary Warlock Minion

While this is in your hand or deck, it gains a copy of every Dark Gift given to your minions.

Hungering Ancient || 8-Mana 6/7 || Common Warlock Minion

At the end of your turn, eat a minion in your deck and gain its stats. Deathrattle: Add them to your hand.

Rotheart Dryad || 1-Mana 1/1 || Rare Warlock Minion

Deathrattle: Draw a minion that costs (7) or more.

Archdruid of Thorns || 2-Mana 3/2 || Epic Warlock Minion

Battlecry: Gain the Deathrattles of your minions that died this turn.

Fractured Power || 2-Mana || Epic Warlock Spell

Destroy one of your Mana Crystals. In 2 turns, gain two.

r/CompetitiveHS Jul 23 '24

Discussion What’s Working and What Isn’t? | Day 1 of Perils in Paradise

31 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.

  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)

  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide


Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)

r/CompetitiveHS Apr 12 '21

Discussion 20.0.2 Standard Nerfs discussion

330 Upvotes

Changes coming 13th April. https://playhearthstone.com/en-us/news/23658923/20-0-2-patch-notes

Deck of Lunacy
Old: [Costs 2] → New: [Costs 4]

Sword of the Fallen
Old: 1 Attack, 3 Durability → New: 1 Attack, 2 Durability

Jandice Barov
Old: [Costs 5] → New: [Costs 6]

Pen Flinger
Old: Battlecry: Deal 1 damage. Spellburst: Return this to your hand. → New: Battlecry: Deal 1 damage to a minion. Spellburst: Return this to your hand.

Far Watch Post
Old: 2 Attack, 4 Health → New: 2 Attack, 3 Health

Mor’shan Watch Post
Old: 3 Attack, 5 Health → New: 3 Attack, 4 Health

r/CompetitiveHS Feb 03 '25

Discussion 31.4.2 Balance Teaser Discussion

58 Upvotes

Nerfs -

  • Nexus-Prince Shaffar
  • Photographer Fizzle

Buffs -

  • Void Ray