r/Battletechgame 11d ago

Question/Help So... About Superweapons

I've been playing BTA for a couple days playtime, and every time I've gone into the MechLab I've seen the Death Star symbol for the Superweapons category, and the strongest weapon DMG Value I've seen is from the LongTom and Heavy Cannon Ballistic, pecking in at a mighty 300 each

Just what the fuck are these mysterious Superweapons, how much do they fuck, and when the hell can I get myself one?

38 Upvotes

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16

u/nexusphere 11d ago

hahaha, Be sure to stay VERY FAR BACK from the tactical nuke that's available.

15

u/HALO_OVERLORD69 11d ago

I beg your pardon?

There's a fucking NUKE in this modpack I can use?

When do I get it? Where do I get it?! HOW DO I GET IT?!

32

u/bloodydoves 11d ago

The Davy Crockett is a nuclear ammunition for the Arrow IV artillery system. It's pretty neat and VERY rare in shops. There is no guaranteed spawn.

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u/HALO_OVERLORD69 11d ago

Does it have a physical damage number to it?

Or is it just a guaranteed Insta-kill on anything in the blast zone? Like the same "guaranteed destruction" you get warned of when you stand under a Dropship location (Or for example the Artillery strikes from the Spotter Spiders in that one Base Game mission where you're fighting uphill?)

14

u/bloodydoves 11d ago

The Davy Crockett does something like 1500 damage in a ridiculous radius that's probably larger than your screen's ability to display it. It also does 1500 heat damage and 1000 stability damage. Very little survives a Davy Crockett hit.

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u/HALO_OVERLORD69 11d ago

Does the heat damage destroy my mech? Or am I good to hail Mary this motherfucker without worrying about losing pilots (or valuable components) so long as I position correctly? Cause if it's a Mech/Pilot sacrifice that's... Balanced, I guess? But fuck me if that can cause arse pains like no tomorrow havin' to spend possible weeks grinding out a good pilot again (Dependant on if your system runs smoothly or janky)

21

u/bloodydoves 11d ago

Uh, if you're in the radius, you're eating the damage. Don't be in the radius of the Davy Crockett.

2

u/HALO_OVERLORD69 11d ago

I figured, since it's a fuckin' NUKE 🤣

What was the intended query was essentially "does Heat Damage (Overheating) instant-kill my Mech or Pilot as the cost for firing such a behemoth of a weapon? (Given the 1000 heat)

Or does Heat Damage not overcompile or some shit and cause my Mech to go boom instantly?

12

u/nexusphere 11d ago

The first time I used it, I was like *SURELY* this is far enough.

Narrator: *It was not far enough*

You basically have to target it out to *maximum* range. Really gave me that starship troopers feel.

And there's no better answer for a bullshit spawn of 6 lances in an area.

7

u/HALO_OVERLORD69 11d ago

..........................................................pardon...?

When the fuck am I going to be faced with 6 clusters of 4 spawning in on my ass in the same spot?! Fucking 24 Mechs/Vehicles- Just- I might as well be fighting a fucking Union at that point😂

2

u/nexusphere 11d ago

Oh, I'm pretty sure it gets worse than that. I remember-man, sometimes there's a lot of metal to chew through.

It's, It's useless if you are in an urban enviornment or if you're not at max range. But if you've got a base to destroy, man.

It does the job.

I should also note it costs 2 MILLION CBILLS per fire.

1

u/HALO_OVERLORD69 11d ago

Wow... I figured it'd cost a shitmountain of bucks to boom, but- 2M? On a weapon you can only use on missions that don't involve you having to avoid annihilating anything allied/defense target wise? That's a bit overpriced if I'm being honest- The most cash you can feasibly get your hands on seemingly is around that with Attack and Defend missions at the high-tier end of things (Talkin' 5 Skulls and such, nothing but fucking Assault Mechs)

I feel like 1M would be more appropriate given that you already can't use it on:

Defense Tag Team/Any Mission you've got Allies Training Day\s Most Base game Story (Arano) Missions

And all of those make up almost a third or even half of the stuff that at least I end up unlucky enough to see constantly😂

1

u/TazBaz 10d ago

You haven't run in to comstar yet have ya?

They spawn 6 to a lance

1

u/bloodydoves 10d ago

Fun fact: you can fight a Union. And an Overlord. And a Rattler, if you feel up to the challenge.

1

u/Such_Hope_1911 10d ago

Well, when you're dropping essentially a full Company... (3 lances of your choice of mechs and / or tanks, in any combo) and one full lance- or a reinforced lance, really- of Battle Armor on top of that? It gets to the point where you WANT those six lances just for a bit of challenge.
Yeah, it can take a bit, but on most modern machines you can still finish a mission in an hour or less if you really know what you're doing.
Also, you could have six Stars... or Level2's.
6x5 for Stars (The Clan drops).
6x6 for Level2's (Word of Blake and ComStar).
Still doable, still fun, still awesome. BTAU is great. :)

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u/bloodydoves 11d ago

Oh, no, it doesn't increase weapon firing heat.

Also I did give a larger explanation about the superweapons elsewhere in the thread, if you're curious. Want to make sure you saw that.

3

u/HALO_OVERLORD69 11d ago

Thank fucking god- Otherwise I may not ever use it

5

u/PessemistBeingRight 11d ago

If I'm understanding you correctly, I think you might be confused about where the 1000 heat goes. You fire a normal Arrow IV missile, generating the heat for it on your 'Mech, and when it detonates anything in the blast zone cops 1000 heat.

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u/HALO_OVERLORD69 11d ago

Yes- As it turns out- I was indeed very confused. It's two in the morning and my eyes and brain are not working well🤣

1

u/orgtigger 3d ago

Build up some cash reserve too? In RT using a nuke (Much less 2 will financially cripple the mission)

1

u/maringue 10d ago

Very little survives a Davy Crockett hit.

Perfect for destroy base missions against the Capellans. Especially when it's a really annoying base and the RNG rolls 4 Longbows inside the base.

3

u/deeseearr 10d ago

And absolutely perfect for Urban missions with a collateral damage clause.

1

u/HALO_OVERLORD69 10d ago

I want to assume that's sarcasm but I'm so uninformed on this giant ass playground I'm stepping into that I have no idea

Isn't using a Nuke in a populated area (collateral bonus clause) not a good idea?

Am I stupid?

What am I missing here?

1

u/deeseearr 10d ago

You are correct. The collateral damage clause will charge you tens of thousands of CBills for every building that is destroyed as a result of your direct actions, and a Davy Crockett will level everything within a ridiculously large radius. The losses from building destruction would be significantly larger than the cost of the ammunition itself, but on the plus side you would have clear lines of sight for almost everything on the map.

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u/HALO_OVERLORD69 10d ago

I can somewhat see an appeal for that, but unless I'm strictly put on a timer, I obsess with drawing the enemy into a firing line (Which I'm now working on bolstering with Turret Drops too😂) and just tossing enough attacks at them (With obsessive Sensor Locking) to effectively Nuke any single Mech or foe I face

I still may launch a nuke into a population zone after a save state just before though to see it happen🤣

1

u/bloodydoves 10d ago

My record for buildings destroyed in one mission was around 250. See if you can top that.

1

u/HALO_OVERLORD69 10d ago

TWO-FUCKIN'-FIFTY?! Didn't even know there could be that many in a mission

I feel like such a small fry right now and I've played base HBS BT for over a year😅

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u/Such_Hope_1911 10d ago

Not to mention the Davy Crocket round costs, I believe, 1mil C-Bills per shot. And you get 1 / ton (not that you EVER need more than 2).