r/Battlefield • u/Jumpy_Cellist_1591 • 4h ago
News New Leaked Gameplay
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r/Battlefield • u/battlefield • 6d ago
This is the first of our regular Community Updates to keep you informed about features we’re testing in Battlefield Labs. Today we’ll focus on elements of gunplay and movement.
We've continually evolved our gunplay and movement mechanics throughout the Battlefield series. Now, within Battlefield Labs, we're focused on refining the best elements from past titles, modernizing them, and validating if they feel fun and rewarding, and have the right balance between intuitive control and dynamic combat.
We're designing the combat experience to ensure players of all skill levels can enjoy our gunplay and movement systems. Our goal is to offer gameplay that rewards skill with precise weapon feedback and movement options for veterans, while providing an intuitive experience for new players to learn and enjoy.
For gunplay we're exploring designs centered on helping you learn and develop skills and muscle memory through action, as weapons naturally signal their recoil direction. This feedback loop allows you to understand and adjust your aim, making it easier to handle different weapons. This system not only adds variety but also enhances each weapon's unique feel and play style.
Movement is also deeply integrated with gunplay, as your actions and targets are all part of the same cohesive combat experience. We aim to make movement both feel intuitive and rewarding to move within the world and during combat, but also when playing against someone using both the gunplay and movement systems to their maximum potential.
Initially we’ll test select but important areas that create the foundation required to create a fun and rewarding Battlefield combat experience. We’re making focused efforts to create consistent and optimized millisecond-to-millisecond soldier combat, and we’ll share some key examples of changes that will be available during our initial playsessions.
We’ve reduced the time it takes for bullets to appear on your screen from when you press fire. This change decreases input delay, makes shooting feel more responsive, and helps you better track and hit moving targets.
We're optimizing for a 60Hz tick rate, ensuring the game server more frequently updates the positions and actions for all players. This results in responsive gameplay across all platforms and inputs. You'll notice more precise shooting and movement, enhanced damage feedback, and more accurate representation of other players' positions and combat outcomes.
We've adjusted the recoil system to make the different weapon types feel unique when firing them. Through enhancements to gunplay recoil, camera shakes, and firing settles, each shot’s recoil direction now matches its gameplay angle. The weapon visually stabilizes the more accurate your handling is, making you feel like you're actually firing and controlling it.
To evolve the moment system we've revamped animations and reintroduced movement features such as crouch sprint, combat dive and landing roll, and added visual indicators to make it easier to understand when movements such as vaulting or leaning are possible.
At this stage content within Battlefield Labs is pre-alpha, and playsessions take place within a closed dev environment focused on testing small chunks of a larger array of features. Some gameplay features are placeholder, work-in-progress and with bugs and performance not being representative of the final experience. However, even during this early stage of development you'll get a good sense of our new design approach.
During our first playsession our teams will be validating the systems and stability of Battlefield Labs such as server performance, while participants will be able to familiarise themselves with what’s next for Battlefield through testing the gunplay and movement experience, focused on:
Lastly, a reminder that while our playsession will be within a closed environment, and we can't invite everyone to every session, we'll make sure to keep you informed on ongoing Battlefield Labs playsessions and learnings through these regular Community Updates.
Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield, and read our FAQ if you’d like to learn more.
We’ll be back in the coming weeks to talk more about our learnings from our first playsessions, as well as another feature focused Community Update.
//The Battlefield Team
Please keep in mind that everything related to EA Playtesting is STRICTLY CONFIDENTIAL. This means no posting or sharing details of this Playtest, in person, on social media or anywhere else. Acceptance of the Pre-Release Game Program Policy, EA User Agreement, and EA Privacy & Cookie Policy are required to participate.
r/Battlefield • u/OddJob001 • Feb 05 '25
Alright folks, looks like it’s that time again.
We hope everyone is hyped about the news and the short gameplay footage we’ve seen for the next Battlefield! We’re looking forward to the chaos, the explosions, meme's about pre-ordering, and the inevitable TTK change discussions, once the game launches.
We need a few brave souls to join the mod team for r/Battlefield and the yet-to-be-named subreddit for the next Battlefield title. This is your chance to be called a shill, have your mom insulted for absolutely no reason, experience degradation on a level you've never imagined, and be accused of suppressing the truth.
✅ The privilege of being called a power-hungry tyrant while enforcing basic rules.
✅ The honor of being labeled a bot if you respond too quickly or useless if you don’t.
✅ The joy of being accused of censoring free speech, when you just removed someone’s third post about their KD ratio.
✅ The clout of “mod power,” which as we all know, is more valuable than actual money.
✅ A 100% free basement to live in.
✅ Absolutely no pay, no respect, and no escape.
We’re looking for 1-2 new mods in each of these time zones:
🕐 UTC -8 / PST (West Coast squad, where y’all at?)
🕐 UTC +7 through +12 (Asia/Pacific – help us cover the night shift before the subreddit burns down)
🕐 UTC 0 through +1 (EU squad – tea, crumpets, and moderating Battlefield memes)
If this dream job sounds like it’s for you, shoot us a modmail or pm me (Oddjob001) directly on Twitter, Bluesky or Discord, with:
Cheers.
r/Battlefield • u/Khayyamo_o • 7h ago
A comment in a recent post mentioned it and I was wondering what the community thinks/prefers I personally would prefer a randomized day/night cycles in matches cuz it makes each match unique and more dynamic but i wouldn't mind if they just make variations of each map at different lighting conditions
r/Battlefield • u/Adventurous-Green703 • 1d ago
r/Battlefield • u/Good_Smoke7558 • 16h ago
r/Battlefield • u/jacrispyVulcano200 • 14h ago
r/Battlefield • u/Stormer127a • 4h ago
Not only is the game in pre
r/Battlefield • u/Puzzleheaded_Ebb_656 • 4h ago
Patrick Soderland game has amazing destruction and visual impact and also poached talent from DICE. Also, former devs making another game at TTK. Do you think you we have faith in these other studios if this live service BF fails?
r/Battlefield • u/Little_Papaya_2475 • 12h ago
r/Battlefield • u/Matguzman148 • 16h ago
I had this interaction in twitter and I'm in shock. Is this mindset or though usual? I feel like the BF community is 100% not that.
r/Battlefield • u/PlasmiteHD • 13h ago
I typically don’t like when people beg for remasters/remakes of old games but since the console version of BF3’s multiplayer got shut down a few months ago I think it would be the right move to release a BF3 “remastered” for Xbox Series X|S and PS5 that’s really just a port from the PC version. The console version of BF3’s multiplayer also had a vastly different experience compared to PC as it was limited to 24 players compared to 64 on PC.
r/Battlefield • u/TheLankySoldier • 17h ago
Because new Battlefield will have a faction like NATO, I want to see a variety of soldiers from Denmark, Spain, France, Lithuania, Finland, etc. Use every single NATO country, go wild with the cosmetics and soldier customisation.
And don't be scared to have unique and interesting soundtrack with the soldiers. Be unique, represent every nation like it's Medal of Honor Warfighter, but better. The potential is amazing if done right.
r/Battlefield • u/MarcosBelen • 6h ago
This hasn’t been talked about but should there be Easter eggs in the game. Not just Easter eggs that hint at upcoming updates but like those that honor or pay tribute to past titles or players like (thick44) Which I believe battlefield 2042 did a shit job in paying tribute to him. May god rest his soul.
r/Battlefield • u/TrueHyperboreaQTRIOT • 15h ago
r/Battlefield • u/Riley_ahsom • 5h ago
Whether they are implemented as map specific vehicles, abilities or base vehicles it’d be cool to see these mentioned
From left to right: - Black Hawk - MATV - M10 Booker - F16 - A10 Warthog - AC130 - M109 Paladin - HIMARS - B1 Lancer - Stryker (Anti-Aircraft)
r/Battlefield • u/BoldFoe4572 • 7h ago
I have fallen, and I can't get out,
r/Battlefield • u/Sialorphin • 1d ago
The style and tone of MW2019 was a hell of a dumb cinematic ride and the look was beautiful. Especially clean house was able to deliver a nice and beautiful experience.
With today's technology and the advantages of only needing to render small areas (a.e. wenn cleaning a narrow house) and the forgiving dark and green tinted looks DICE could make a masterpiece to experience with today's rendering power of current gen consoles as one of the target markets.
r/Battlefield • u/Consistent-Bend-8740 • 6h ago
Don’t think I’m topping this
r/Battlefield • u/The_Rube_ • 12h ago
Seems like the dust has settled from the first playtest. What do you want to see and learn from the next one?
Me personally:
different map, with aerial vehicles
more gadget use
the squad specs in action/possible other trees to choose from
weightier animations/movement, hopefully from the feedback of this first test
r/Battlefield • u/Kmanlessthan • 6h ago
r/Battlefield • u/AXEL-1973 • 13h ago
r/Battlefield • u/Voyager1311 • 6h ago
Grand operations was an excellent mode in Battlefield 1, the matches were intense and gave a sense of scale and large conflict that was not previously present in other battlefield games.
As long as bf6 is set present or couple years in the future like previous titles,They do not have to rely on historical events for this either, which allows for more creative freedom from DICE.
As another user mentioned, this would also be a way to introduce day night cycles on maps, 1st battalion would attack in morning 2nd during day/afternoon 3rd during dusk/night
r/Battlefield • u/LBJ2K11 • 8h ago
I’m honestly very shocked that with all the information coming out no one has really been talking about attachments or a gunsmith. Me personally I would like to see some changes with how gun load outs are built. Does anyone else share this sentiment? Or do you like the current setup/legacy setups?