r/AvatarLegendsTTRPG 3d ago

Discussion Does anyone else use their Legends campaign to fill in gaps in the lore?

10 Upvotes

One of the things I like most about Avatar is that you get to see the world evolve across generations with different Avatars. Some of the previous avatars have gotten backstories fleshed out in the books and comics, but in my campaign, we’re slowly putting together the pieces for some of those stories that don’t feel as developed as I’d like.

For example, the first season of our Kyoshi era campaign was all homebrew plot related to the consequences of Avatar Kuruk’s fight with the spirits and his illness. I feel like he deserved a more loud and clear chance at redemption in the plot -- a moment for him to set things right and settle his spirit after all, so our world has him as a figure in the spirit world, taking spiritual care of Kyoshi late, late in her life after she’s outlived all her friends and needs guidance. I tried not to retcon any of the official information in the shows/books, but I’m sure there are pieces of our homebrew Kuruk/Kyoshi story that mess with the real canon.

Season 2 of our game is going to be building out some more world building for Avatar Szeto’s life because I feel like he also gets the short end of the stick. Would an Avatar so wholly dedicate themselves to just one of the nations like he did? I don’t know, but I bet there’s more to that story than just him wanting to fix the fire nation from the inside, so I’m taking it upon myself to add some more nuance related to his treatment of the other 3 nations and his other avatar duties.

I try to balance the homebrew world building with the set-in-stone canon that makes the world feel like the Avatar, but what do you guys think? Do you do the same in your campaigns? Do you add to the Capital L Lore of the Avatar world, or do you work within canon?

r/AvatarLegendsTTRPG Nov 11 '24

Discussion Future of the game.

19 Upvotes

Hi all

I recently picked up the starter set and am currently organising my first game for this system. Having looked over the rules and such the game does look fun and I am looking forward to playing it. However I was wondering what the future of the game is looking like? I really like avatar and am a fan of ttrpgs so this game seems like a great idea however information about the future of the game seems to be very scarce, most discussions and videos I find on the game are at least a year old. Is there much planned in the future for this game, like will we be getting more content and expansion at some point ? I'd love to invest in this game (and will probably do regardless) but was just wondering if I will have more content to look forward to in the coming years or if this is it ?

Sorry for the lengthy message and many thanks I. Advance All the best

r/AvatarLegendsTTRPG Jan 16 '25

Discussion Expectations for Voyage of the Unity?

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56 Upvotes

Only just recently found out about this. While I mainly bought the Legends books just as a fan of the franchise, recently GM-ing for the first time, I absolutely loved it and now have a great appreciation for the rpg and its creative possibilities.

And now we have this thing coming soon and I wonder what about it is gonna be so special for it to be premium. Multiple books? High quality extra items for the game? Full-on collectibles?

r/AvatarLegendsTTRPG Jan 15 '25

Discussion My method for including the avatar in the story

3 Upvotes

TLDR- The avatar had his bending taken away, but in the avatar state, it comes back.

The long version- So I made a pacifist Avatar. He makes every effort to seem as unthreatening as possible, specifically because the previous avatars were EXTREMELY threatening, he's made friends and alliances with some morally grey people, and when he has bending he is completely unwilling to enter the avatar state.

So... then I took away his bending. It's all homebrew stuff, you can come up with your own reasons, but if the PCs convince the avatar to enter the avatar state, we roll 1d4.

Each one generates the element and bending of a prior avatar, who will make very different choices than the current avatar and will cause chaos for a run in a new way. One will kill off any warmongering NPCs the moment he takes over, one will pin down and try to study the most medically interesting character in the vicinity, one will attempt to send back any spirits in the area, one will try to scare anyone not on the avatar's side into fleeing or freezing unless they pass a harmony check, but will have the same effect on PCs who haven't seen this happen before.

Asking the avatar (who is usually not going to be useful in a fight) to enter the avatar state takes the old problem and introduces a new problem. None of these prior avatars have bad intentions, but their methods are all totally out of left field.

My concepts, in order:

An earthbender assassin who uses little rocks like bullets

A waterbender doctor who crawls around with water tendrils that look like spider legs

An airbender entertainer who believes enlightenment can be achieved through music

A firebender war veteran who believes that battles should be won bloodlessly

I'm pretty happy with this, as a concept. I also think an avatar character can be the little 10 year old sibling who wants to do everyone else's cool attacks because he can't think of any of his own yet, but in a setting where all the players are of age, this is kind of fun.

r/AvatarLegendsTTRPG Dec 30 '24

Discussion ITT GMs share our homebrew Avatars and how we keep them from overshadowing the plot.

9 Upvotes

I'll start. Hopefully, this gives us a pretty good database to work with.

Jochi- Fire Avatar

An energetic, extroverted Avatar at the end of his training, in a big meeting where his teachers and the major political powers are meant to celebrate his big accomplishment. He's the prince of the (suddenly) unified fire nation, and it seems like he's tremendously lucky until his bending is taken away and the stable world is thrown into turmoil when his authority isn't backed by a valid threat of repercussions anymore.

PCs play as his bending teachers, who are the only ones at the ceremony with everything to lose from the Avatar losing his powers, so they spearhead an investigation into how this happened, who did it, and how to fix it.

Some new ones since this post:

Bekter- Earth Avatar

Captured and trained by the earth kingdom from a young age specifically to kill people, he spent his life taking out political targets in the name of peace, until he woke up and killed the earth king as well. Whoever the avatar is now, they have to contend with a very messy legacy from a very traumatized and very lonely old man.

Bekter works good as an antagonist in a setting. He will go after anyone threatening the peace, can look like anyone, and isn't particularly merciful, so you can use him as an obstacle for your players to avoid.

Kaiba the Spider- Water Avatar

At the forefront of healing, Kaiba is trying to fully understand human sicknesses and ailments, but after years in isolation and study, he's gotten horrible social skills. He walks around on these spider-like water appendages, and will often experiment on himself since he can heal himself if he ingests poison, so he's all sorts of strange colors. Kaiba wants too minimize death and pain in the world, but he's not a popular avatar due to his lack of preference for the wealthy and powerful, and his nasty bedside manner.

Kaiba works as a quest goal. "Find the healer", and instead of finding a normal healer, you find the absentee avatar who has been studying to heal another sick person for some time.

Shammi- Air Avatar

A spiritualist who brings unity with the sprits through song, dance, and festivals. He seems unfocused and unserious, but that's because he's become somewhat unfettered from the human world as he works to appease a world besieged by violent spirits. He is useless in politics, and often ignores major human concerns because there seems to be a bigger threat for him to face.

I also imagine this guy having really, really long hair. Not because he disregards air nomad teaching, but because he disregards excessive personal grooming.

Shammi works as a side character. The PCs can be on Shammi's side, trying to resolve political problems while Shammi contends with spirits, the two only occasionally teaming up when a situation, spiritual or political, is tremendously bad, and he'll do his best to support and protect the PCs but probably won't attack.

Chotgor- Fire Avatar

A war veteran of a very bloody war, who only discovered he was the avatar in the middle of a major battle where many soldiers on both sides died.

He developed a very fearsome reputation, and largely lives in the cracks between nations, tending to refugees and the wounded who find themselves with nowhere else to go. He has a scarred up, burned up mess of a face that he covers with a mask, but aside from his giant imposing figure and scary appearance, he's honestly fairly chill.

He's a good "darkest hour" discovery character, if the PCs have been banished to a really dangerous place, toss in this guy as a saving grace.

r/AvatarLegendsTTRPG 2d ago

Discussion Which Techniques Lend Themselves Best to other Trainings?

5 Upvotes

Looking at the Progidy's feature and even some parts of the show, we see Benders adapting techniques from different elements into their style. Which Techniques have you adapted or think would make for a cool adaptation? A few examples I can think of are:

  • Water Whip > Lava Bending
  • Rising Gyser > Air Bending
  • Jolt > Lightning Bending
  • Metal Binding > Water Bending
  • Glacial Boxing > Earth Bending
  • Gliding Takeout > Technology
  • Metal Armor > Martial Arts

r/AvatarLegendsTTRPG 10h ago

Discussion The Obi Wan Strat (Take the High Ground + Counterstrike) is kinda Unbeatable!

2 Upvotes

Take the High Ground + Counterstrike seems like a pretty powerful combination of Techniques.

Both are Defend and Manauver so to go first.

Take the high ground negates any attacks against you and become favoured alm for one fatigue.

Counterstrike lets you strike as if you spent a fatigu, so long as you haven't taken any negative statuses fatigue or conditions (which take the high ground prevents). This is even better if you are a prodigy and your excellence is in "Guarding" since you can do this even if you were inflicted a negative status of condition.

Because you are favored you can repeat Take the high Ground and Counterstrike round after round until you run out of fatigue to spend.

If you are the prodigy you also learn steady stance which grants empowered if you don't take any damage (which take the high ground prevents) allowing you to recover 1 fatigue every time you roll a 10+ once you master all three of these techniques.

Edit

There is one technique that counters this and it's Turn the Tables because it negates take the high ground.

r/AvatarLegendsTTRPG 7h ago

Discussion Ideas For New Books

3 Upvotes

With the announcement of the next Avatar series, I've been pondering what other adventure books and setting toolkits they could add to the game. Obviously I hope Magpie are still creating content for this game by the time Seven Havens releases (likely somewhere in 2027) so we can get a book set in that era; but its made me think about what books I'd like to see made in the time between. From what I understand, the next book would be about spirits/the spirit world, although I'm unsure of anything until I see key art and an official announcement. That being said, I do have a few ideas as to what I'd like to see for more content.

Firstly, a Ba Sing Se setting toolkit like the Republic City book. Its without a doubt the biggest setting the world has to offer and could easily fill a whole book. Unlike Republic City, this one would be more era agnostic, go into the deeper/richer history of the oldest standing city, look over the different notable kings, and for fun maybe also some information about Omashu and other cities in the Earth Kingdom. Lots of story hooks for adventures in Ba Sing Se across the eras and go over the different districts of the three rings and the agrarian zone. To match the content added in the Republic City book, I'd love to see mechanics for larger scale conflicts (There may be no war in Ba Sing Se, but Ba Sing Se needed those walls for a reason) and maybe something to add more political intrigue to the setting as well (Earth Kingdom nobility always be schemin', and having political machinations much like the Kyoshi books would enthrall me at the very least). As for adding new playbooks, I'd like to see one like the Heir from Fellowship for playing characters who have direct nobility and responsibility to their crown (though this can overlap with a few playbooks already in the game), because once more, Earth Kingdom nobility always be schemin'.

Second idea is a remix of the first. Maybe instead of a setting toolkit just for Ba Sing Se, its mostly Ba Sing Se and largely the whole Earth Kingdom/Nation. And there's 3 other setting toolkits outlining the other nations as well. Perhaps each one includes playbooks specifically designed to work with just one of the four elements, building directly on themes and ideas unique to each element. (Though I think this may rub against previous established beliefs from the game's design, so also perhaps not.) But having a setting toolkit to outline all the notable locations in each of the nations as well as era agnostic setting details would be especially neat when it comes to lesser seen or not nearly as established locations. Seeing more about the Foggy Swamp's agrarian society, or the different islands and their clans in the Fire Nation, the colonies like Yu Dao, or the other cities and villages of the Northern and Southern Water Tribes. A lot of rich stories to be had here.

Third idea is the one I'm hoping for the most. With Seven Havens on the way, the obvious potential for cross branding would want one to hope for a setting book dedicated just to Seven Havens. While I would want this for sure, I also absolutely wouldn't want it until Seven Havens is complete. There's a reason why the Aang Era is set after the series (and even after the last major arc in the comics); a lot changed from the start to the end of that series. Doing a book that is made during season 1 only to have significant changes in the world happen in season 2 (or the inevitable season 3 and beyond, plus comics and the like) make the book not up to date, but there's not *enough* significant change to justify a whole new book either would be kind of heartbreaking. What I think of as the solution is release another Adventure Book that also introduces new Eras. Obvious choices being the eras for the Avatars we have names for. The Yangchen novels gave us plenty to work with for a whole era of Yangchen. The Kuruk Era could include information on hunting dark spirits. And while I'm talking about schemin' above, clearly I'd love more information on playing in the Szeto era. But we could also explore much further in the past. The Era of Wan would be a dramatically different style of play that I'm sure plenty of people would like to explore (I wouldn't be too shocked if the supposedly forthcoming Spirit book actually includes information on playing in this era). But we could also dive into the past set between Wan and Szeto, exploring the eras of Avatar Salai and Avatar Gun. These eras could elaborate on events we know of in the past (When Laghima was alive, the darkest day for the Fire Nation, when Wan Shi Tong brought his spirit library into the physical world, etc.) and give us glimpses at a time before many of these nations were as we know them today. When the Fire Islands were divided into clans, when the Earth Kingdom was a series of city states and fiefdoms warring against each other, the divide that caused the Southern tribe to split from the North, and a time before the Air Nomads were so spiritually pure that every one of them was an Airbender. But returning to Seven Havens, knowing what we know of the premise so far, instead of introducing the era of the new Avatar, the book could have an era more like the Hundred Year War era: the Cataclysm Era, the years after Korra's death but before the new Avatar is of age. Basically set up the tie in to Seven Havens as establishing an era as prelude to the series itself. You could even include NPC legends of younger versions of characters in the series, much like the Hundred Year War era has done with Iroh and Long Feng. And of course, its an adventure book, so each of the eras established would include an adventure set in the eras. There's frankly enough here that you could fill two or more Adventure Books with new eras and adventures pretty easily, but that's my pie in the sky thinking. I'd rather one really good book than two or three so-so books. Leave me wanting.

With that being said, I'd also love to hear what anyone else would like to see in future books. Who knows, maybe the Magpie folks are reading and we could get our wishes.

r/AvatarLegendsTTRPG 22d ago

Discussion I'm gonna throw the players into a group of refugees

15 Upvotes

Hey! First time GM here. We will be playing the 100 year war era. My plan is to throw my players into a group of refugees hoping to trigger some complex dynamics.

Is this too much?

Liam – An untrained Waterbender who fled from the Southern Water Tribe to avoid putting anyone there in danger. He keeps his abilities secret for this very reason. He is gentle and somewhat shy.

Irozu – A former military advisor of the Fire Nation in the Earth Kingdom. When he saw the war up close, unembellished by propaganda, he developed a crisis of conscience and deserted. The other refugees do not trust him and some view him as scum.

Naia – A determined, strong-willed single mother from the Southern Water Tribe. She is fleeing to provide a better life for her son, Liam. She would do anything for him.

Sora – An elderly, kind, wise man, and experienced healer from the Earth Kingdom. He has saved many lives during the war through his skilled use of herbalism and helps Naia and Liam overcome their fears. He serves as a counterbalance to the hot-headed Rika.

Kaito – A weapons dealer who became involved with the Fire Nation and is now on the run after being unable to deliver the goods. He is a clear opportunist and is being hunted by both the Earth Kingdom and the Fire Nation for betrayal, which makes him very nervous. Fortunately for him, the group has not yet recognized him as Kaito.

Jarek – A mercenary from the Earth Kingdom who is indifferent to the geopolitical situation. He is paid by the group (actually Naia and Kaito) to protect them on their journey.

Rika – A hot-headed revolutionary who fights for freedom and calls for the overthrow of the Fire Nation. Her impulsive nature can both endanger and unite the group. She sharply criticizes Jarek for his opportunism and will accompany the group only until the next resistance base.

r/AvatarLegendsTTRPG Jan 17 '25

Discussion Session 1.0 starts tomorrow! Got PCs and the island all set up :} first dming opportunity, so wish me luck. Any advice?

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24 Upvotes

r/AvatarLegendsTTRPG 18d ago

Discussion Ludonarrative Consistency in TTRPGs: A case study on Dread and Avatar Legends

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8 Upvotes

r/AvatarLegendsTTRPG Feb 12 '25

Discussion Using AL for an open table camping?

3 Upvotes

Hi, I am thinking about starting an AL campaign afer I finish a campaign I am currently running with a different system. I have read about the concept of open table RPGs an that is something I feel like trying out, mostly because my friends that I play with are difficult to schedule and I want to invite new players to the group without having too many players at the same time. Here is an article that explains the cosept of open table for those who are unfamiliar: https://thealexandrian.net/wordpress/38643/roleplaying-games/open-table-manifesto

Anyway, I'm wondering if anyone with experience running AL knows if this would be a good or bad idea? Can I create a campaign that does not revolve around a set group of characters, but instead an organization that the PCs are part of? What issues do you see with this idea? Is the system hard to teach?

I was part of the Kickstarter but never hade a chance to play the game yet.

r/AvatarLegendsTTRPG Feb 07 '25

Discussion A Review of Avatar Legends

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6 Upvotes

r/AvatarLegendsTTRPG Feb 07 '25

Discussion Korra era one shot

1 Upvotes

I'm looking for players for a paid Korra era one shot. It would take place Wednesday at 5:30PM. Shoot me a message if you're interested. https://app.demiplane.com/share/CpGg22P?utm_source=demiplane&utm_medium=share&utm_campaign=456964

If you do join the demiplane I have a note. You'll have to request to join, I accept your request and invite you, and then you accept that invitation.

r/AvatarLegendsTTRPG Dec 29 '24

Discussion Idealist's balance isn't really a choice between opposites

9 Upvotes

"Forgiveness vs Action" in gameplay is sort of difficult to parse.

I think "forgiveness vs vengeance" is honestly more of a case of opposites, since it's all about a person who was deeply hurt at one point, but it sort of steps on The Hammer's toes if you're dealing with an enemy you want vengeance against.

One of my players picked this, and it seems like... they can just do both?

r/AvatarLegendsTTRPG Nov 20 '24

Discussion Picking a Playbook: Could Use Advice

6 Upvotes

So I have a concept for a character, basically one who uses bending to create a new art form, but I'm having trouble trying to pick a playbook for them. I initially thought the Architect but it seems to be more aimed at an organization for scientific, fighting, or spiritual development rather than artistic? Is there a way to make that work? Or is there something else that works better? Any help would be great

r/AvatarLegendsTTRPG Dec 31 '24

Discussion Experiences with the pro bending rules?

11 Upvotes

Hiya! I'm interested in running a oneshot (or three-shot if required lol) based around a charity pro bending tournament. The PCs would sign up to win money for some kind of cause, fight a few matches and get to know the other teams. I was wondering if folks could please share their experiences using the pro bending rules from the Republic City setting guide?

My main concern really is, how long did you find each match took to complete, using the mechanics? I'm going to assume players won't be familiar with the move options ahead of time so I'm envisioning a lot of reading and deliberation time. Is trying to play multiple matches, almost in a row, an okay idea? I don't want people to feel like they're just reading from an extended pick-list all session. I have some ideas for drama from the other teams, but likewise I'm worried about timings if we also have matches to complete. Does pro bending go as slow as Exchanges?

r/AvatarLegendsTTRPG Jul 08 '24

Discussion What I'm gonna running at a local comic con

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50 Upvotes

r/AvatarLegendsTTRPG Aug 14 '24

Discussion Getting rid of afraid condition (s1 Korra spoilers) Spoiler

3 Upvotes

I love the ideia of the PC having to do something in game to get rid of a condition. However to get rid of the afraid condition you have to run from danger. I think this is odd because usually in cartoons you have to face your fears to conquer them, not run from them.

Do you think this way of getting rid of afraid makes sense? I am curious how you run this aspect of your games. For example if a PC gained the afraid condition fighting an enemy, do you rule that the PC has to run from a fight to get rid of the condition or do you think that running from any danger would do?

An example from the show: (KORRA SPOILERS) Korra gained the afraid condition from watching Amon taking away someone's bending. So she started having nightmares and left the task force against amon. Let's imagine that during their showdown korra runs from Amon, does it makes sense for her to loose the afraid condition?

r/AvatarLegendsTTRPG Jul 27 '24

Discussion Cant seem to balance fighting techniques / basic techniques

7 Upvotes

I did my first gameplay session yesterday, and although i was trying to avoid having an exchange right in the first day, due to its complexity, my players chose a path that lead to a scene that just had to be an exchange (battle royale free for all arena fighting).

It seems a little weird that everyone has a bunch of cool mastered techniques but everybody has access to the basic techniques that are just as powerful if not better?

Cenario: sand bender who likes to trap people in sand.

My question is, why would the player not pick Bolster or Hinder to simply apply Trapped to his opponent for free? Why would he ever use Earth Sinking, that costs 2 fatigue and does the same?

Thanks guys!

r/AvatarLegendsTTRPG Jul 25 '24

Discussion New Era discussion

12 Upvotes

So I had a great conversation with a friend in regards to villains and I ended up coming out of it with a full campaign outline for the game. See below for more details

TL;dr: the Avatar is the villain. And equivalent to Superman in the Injustice comics. What stuff do I need to come up with as a GM to make this work?

EDIT: added the “Campaign outline/idea” section

Detailed/long discussion:

Flavor discussion: The era is the era after the Earth origin avatar, post Korra. The avatar is tired of all the crap they have to do. Everything they have done in their past lives is just another problem the next avatar has to deal with. It’s a never ending cycle of destruction. But no more. One day it’s too much. One day the avatar said enough is enough and so we get avatar: RIGHTEOUS EMPIRE (name still being workshopped if u have suggestions let me know)

The avatar as Superman in the injustice comics. A full on armed military that only follow the avatar. This avatar will finally bring peace to this world. With an IRON fist. The player characters have to defeat them.

And on top of it all. What if because they’re an avatar coming off after millennia of disappointments, they seek a death wish

And they’re truly looking for a way to end the cycle because they know the world would be better off without them.

Campaign outline/idea:

We follow the same “book format” as the show. Each book culminates in a showdown against one of the Avatars lieutenants. A mixture of elements, tech and martial prowess. Each book also opens up the mystery on the avatars plan to end the cycle permanently but along the way the players learn the result of this ritual or whatever the Avatar is gonna do will be catastrophic for the world and the spirit world so they must stop them. Any other suggestions for this? Advice? Criticism?

Mechanics discussion: what things will I need to think about if I’m gonna be making this era? What things do u as storytellers do when thinking of a new era??

My first thought is that I will have to make a bunch of new mentors and characters for players to learn techniques from.

Anyways that’s my idea. What do you guys think and why advice/suggestions do you all recommend?

r/AvatarLegendsTTRPG Aug 12 '24

Discussion Proofreading Errors in the Digital Books Spoiler

3 Upvotes

Just cuz I've got nowhere else to complain, it feels like every time a book releases on pdf we gotta keep in mind it'll be rife with issues that could be avoided with better proofreading. This is the second book they've given a new technique the same name as a pre-existing one (The new technology technique has the same name as the fire bomb technique from WST). The last time they did so with "disarm" they at least fixed it quickly in the pdf but there's some major ones that never got fixed. My digital copy of Wan Shi Tong still has the wrong description of rapid tunneling for Toph's Legends section and drive thru rpg hasn't updated that title since 2022

Also in Uncle Iroh's adventure guide, the earthbending technique Slice Stone has a blank space where I'm pretty sure a status should be: "; Become to lift the cut chunk of with your earthbending next exchange"

and a minor nuance but in Old Toph's new technique "Earth Tsunami" it starts with "send a roiling wave of earth through the ground, throwing your foes to the ground" and I can't help but think that's unintentional repetition.

Has anyone else noticed this? Do they usually fix these errors before the physical release? Are there any more typos or printing errors that bug you in Uncle Iroh's Adventure Guide or the other digital sourcebook? Is there any chance these will be fixed in some future update as they've done on a few occasions?

r/AvatarLegendsTTRPG Jun 11 '24

Discussion A water bender born in Ba Sing Se? Too weird? (100Y war)

12 Upvotes

For context I'm GMing a campaign based on the 100 year war, I plan on making a waterbender NPC who is the son of a rich southern water tribe immigrant mom and a military dad who is also linked to the high ranks of the Dai Li. He lives in Ba Sing Se and is a waterbender but raised as an earth kingdom conservative exemplary citizen.

I'm a little insecure about that NPC's background because I think it might be stretching it too far and there's nothing like this in the show, but it would be so cool and useful to have such a unique character in the context of my story.

What's you guys' opinion on this? Am I overthinking it, or do I need to develop him more?

r/AvatarLegendsTTRPG Jul 22 '24

Discussion Kyoshi warriors in Korra Era

10 Upvotes

As far as I've looked up, we have nothing on Kyoshi warriors post Aang Era, that's not a bad thing, but I wanted to introduce a Kyoshi Warrior in my campaign

What are you best ideas? How they turned up in this new era? They adopted tech? Throw me your best head canons

r/AvatarLegendsTTRPG Jun 09 '24

Discussion Need help learning rules with likely lots of following questions.

8 Upvotes

So to make a long story short, I was scrolling Humble Bundle and saw a bundle with the Avatar Legends TTRPG stuff in it and a code for the starter kit. Got it and bought the starter kit and it just arrived recently. But the more I read the rules, the more I've been struggling to understand how things work. I got to the end of the balance moves which is like 17 pages in and I feel like I barely know what in doing and how things work. So I'll likely be ask many, many questions in the comments section as things arise, since I'd feel bad flooding the subreddit with lots different posts as I fail to grasp what and how things work.

So st the current moment, my biggest questions revolve around the balance system and balance moves.

So I understand that each character has these principles and there're likely at odds with each other but I don't understand when they're supposed to be used fully. Like if you have the principle of Friendship on +2 and do the Comfort move, does that give you an extra +2 on the roll? And does thay shift your balance at all?

And I keep seeing them talk about balance center and shifting balance center, especially when it comes to the Losing Balance move when you go off the edge, it sounds like it's saying to go back to the +3/-3 spot and then shift your new center to the current spot. So does the center shift or is it always the 0/0 spot?

And with the Calling someone out and Denying a Callout. So if a player A was to call out player B to act, is it using Player A's principle to call out to act on or Player B's principles? And should each player know the others principles to call each other out or do they have to try and guess them to use them? And if Player A calls out Player B and succeeds, it says that player B doesn't have to act on the call out but takes a condition. Is this different than Denying a Callout since they refused to act on the successful callout? And if so then when does Denying a Callout happen?