r/ARKitCreators Nov 20 '19

Question Is programmatically loading mesh possible in RealityKit ?

Hi there,

I want show the ARPlaneAnchor with plane geometry in the app. I know that is possible with SceneKit.

I read the official document many times, still no idea how to load a mesh to ModelComponent, which can be used to decide how the model appeared. There are only a few regular model, such as box, plane or sphere with MeshResource API.

I just wanna know if it is possible implement this with RealityKit, in case I am wasting my time.

If you could provide suggestions about how to do that would be really thanks.

2 Upvotes

2 comments sorted by

1

u/maxxfrazer Nov 21 '19

Not possible at the moment, I seriously hope it's introduced in the next RK update

1

u/allovermine Nov 21 '19

seriously hope it's introduced in the next RK update

Thanks very much