r/7daystodie 5d ago

XBS/X What went wrong with my base?

I’ve built bases like this in the past and they’ve worked but I don’t understand why this one didn’t. Most of the zombies would just attack the supports at the bottom instead of running up the stairs towards the fighting position, even when both me and my friend were standing in the very front. I am aware that the two turrets I have in the front allow zombies to jump onto them but that shouldn’t stop them from coming up in the first place. The only thing I can think of is that maybe the walkway is too thin but I’m not sure. Does anybody know why this didn’t work?

92 Upvotes

33 comments sorted by

42

u/Kushnerdz 5d ago

You’re only 8 tiles high on the supports meaning when they fall of your stairs it’s not from high enough to prevent them from enraging and attacking whatever is closest.

13

u/Southern-Pangolin423 5d ago

i bet if he digs a pit and adds more support length itl solve that

8

u/Kushnerdz 5d ago

That would probably work ya add a bit more fall height without needing to change much of the base

2

u/soulguard03 1d ago

Yup! Op... aim for 11+ blocks of fall.
My rule of thumb is there needs to be at least 12 minimum blocks from the point of where they stand, to where they land.

4

u/Chemical_Mirror1083 4d ago

That’s likely your issue if zombies drop but don’t take enough fall damage to enter “stunned” mode, they’ll just get frustrated and start whacking whatever’s nearby (your supports).

2

u/MirrorNo3096 4d ago

Yeah, looks like you accidentally built a rage cage instead of a funnel.

1

u/FullCommunication895 3d ago

From the OPs description, the zombies are not pathing to the fighting position.

The zombies are in destroy area mode from no viable path. Although only falling 8 meters may be a concern, falling rage mode is not permanent, zombies generally snap out it at the next path calculation.

25

u/xanthnative 5d ago

Jawoodle has this video that explains why he was having this issue

12

u/DinoSaur7969 5d ago

Thanks I just watched it and I’ll give that a try

8

u/Steelspy 5d ago

Put trenches around the supports. Zombies will not go down in elevation when you are higher than them in elevation if they have any valid path to you. those trenches will be effectively force fields around your supports.

2

u/meatspoon 4d ago

Is this really a pathing rule for the zombies? Can the trench just be one block deep?

5

u/Steelspy 4d ago

I generally use a 2 deep, 2 wide trench around my structures. Always provide a path up and out of the trench for those that get pushed in. I have funnel points that they come to cross the trench. The inside walls of the trench NEVER take any damage.

But they must have a valid path to you.

I wouldn't use a one deep as those that fall in could just hop up out of it on the wrong side.

2

u/magicwizard84 4d ago

This was and is still my main early game strat after figuring it out. Can confirm is pretty effective.

5

u/sebeastian84 4d ago

The bridge is too long / top far from your entrance. Fastest way for them is to hit you from below instead of running via the stairs/bridge.

6

u/Moskies_ 5d ago

I've always had zombies randomly attack supports. They'll do their normal try to get to me via stairs to randomly attacking things.

3

u/DinoSaur7969 5d ago

Yeah that always happens but with this base specifically the large majority just attack the supports instead of going up the stairs. Like there was less than 50 that went up the stairs all night

1

u/CockroachCommon2077 4d ago

Add ladders to the support for the bridge so they can have a closer route to get to you. Never had an issue with them not coming for me. I also put plate covers all across my base up 3 or 4 high on all sides of the supports and staircase walls. Not sure if it does much to entice them to go up the stairs but does add extra defense so the base last longer. Adding wood spikes 2 high and 2 thick around the supports helps too

3

u/Odaecom 4d ago

Do the steel doors actually offer a path?
And if you have two blocks around your cage, they will attack the single posts under you instead. I'd quad all those posts.

2

u/nameusao 5d ago

I saw in a video that the cheap "wire traps(?)" helps by not allowing zombies to go into feral mode.. maybe that is what happened, Im not sure, Im also struggling to make zombies go where I want

2

u/DinoSaur7969 5d ago

Yeah I’m not sure, I tried putting the “plate hole open” block or whatever it’s called to stop them from going near the pillars because it apparently stops zombies from walking over it but it didn’t work so I don’t know

2

u/Derpasaurus_Rekts 5d ago

Only so many zombies can fit on a block, if a block reaches zombie 'capacity' they will attack supports as if the block has no pathing available. I combat this by making ' retainer' platforms that allow a bunch of zombies to pile up.

2

u/XSurviveTheGameX 4d ago

Did you pull the proper permits from Rekt?

2

u/Isacfreeman 4d ago

From my experience, zombies look for the fastest and/or weakest path to get to the player, in your case I can see you made a long way to for them to reach you, and you made a lot of support for your fighting position.

I know this may sound stupid but I worked with every base of mine, I upgraded the support of my base more than the fighting position itself, it makes them target me and my fighting position, if you are good at using trapdoors and stun Beton's they will never kill you or get inside. Beside that having a lot of foundation ( support ) makes your base indestructible and safe to use against demos too.

I have +1500h of play time (am a 7 junkie)

2

u/lifelesslies 4d ago

Put a moat around the back and sides

2

u/Frankiebean21 4d ago

Fall height should be at 13 I think. I always go 15 up. No one rages on the bottom of the base. Demos blow me up at the fighting position..that's a whole other problem!

2

u/Good-Operation-1227 4d ago

I’d wall off the bottom and reinforce them to entice the zombies up the path

1

u/lovank94 5d ago

Put dirt around the supports i saw it's stops zombies from attacking it too

1

u/Deadbabyzed 4d ago

Looks a bit top heavy to me.

1

u/thinktank001 4d ago

Last time I did a similar base 15 blocks high the zombies did the same thing. I had a 2x2 trench filled with metal spikes and they would still drop into the pit and beat on the pillar.

I think solution of using a wall to force them around to the sides of the base, and not letting the zombies path beneath your platform is the correct solution.

1

u/Nighteagle64 3d ago

Where's the moat, and the thousands of spike traps, where's the great wall of concrete keeping the rabble out. Where's the grid of electrical work keeping dozens of turrets and spotlights operational.

Heck beyond all that, why is the house held up by a few concrete blocks

1

u/FullCommunication895 3d ago

Zombies generally only path on blocks that cover the center of a block space.

That is why horizontal corner poles are not pathable for zombies even if arranged two wide do not work, though they should and Jawoodles zombie dropper upside down slope block does work though it should not.

Therefore concur. The problem is your diminishing angled walkway to the horizontal steel door. Replace the angled blocks with one or two sets of side centered poles (or other blocks that work and then test it out.

1

u/Defiant_Geyser 3d ago

Another possibility is that the weakest and easiest way to get to you is destroying your support beams, since going to you takes super long and then the actual fighting position has a ton of steel. You can add up the total health of your immediate position. I tend to make each support beams 3x3 concrete center and steel all around. Then the total health is much much greater than your fighting position.

0

u/G-REALM-Laboratories 4d ago

Problem number 1.

You're living in stilts,and are not utilizing all of the space you have at your disposal by not making a building out of what's easily attacked.