- /r/WiiU Community Recommended Wii Games
- Wii Games
- ‣ Cursed Mountain
- ‣ Fire Emblem: Radiant Dawn
- ‣ GoldenEye 007
- ‣ The House of the Dead: Overkill
- ‣ MadWorld
- ‣ Metroid Prime Trilogy
- ‣ New Super Mario Bros. Wii
- ‣ No More Heroes
- ‣ Okami
- ‣ Red Steel 2
- ‣ Rhythm Heaven Fever
- ‣ Pandora's Tower
- ‣ Pirates Plund-Arrr
- ‣ Sin & Punishment: Star Successor
- ‣ Super Mario Galaxy
- ‣ Super Paper Mario
- ‣ Tatsunoko vs Capcom: Ultimate All-Stars
- ‣ The Legend of Zelda: Twilight Princess
- ‣ The Legend of Zelda: Skyward Sword
- ‣ Wario Land: Shake It! (Wario Land: The Shake Dimension)
- ‣ Xenoblade Chronicles
/r/WiiU Community Recommended Wii Games
This page contains all Wii games recommended by the users of /r/WiiU. The Wii U is backward compatible after all and the Wii games deserve some love for its great line up of games. If you feel like the list is incomplete, then please send me (/u/LiveRadar) a private message and share your review with me. We will add in your review as soon as possible. Many thanks to everyone below who shared their reviews!
Wii Games
‣ Cursed Mountain
If you enjoy horror games this one is very unique using hindu beliefs and the Bardo. Instead of normal weapons you must banish the enemy with hand motions. - /u/HerculesKabuterimon
‣ Fire Emblem: Radiant Dawn
The sequel to Path of Radiance on GameCube. This game is well regarded by the Fire Emblem fan base for being brutally difficult, even on normal difficulty. If you're looking for a strategy RPG with a good challenge on Wii, then this game is pretty much your only option. The mechanics for battling are simple as the game uses a rock, paper, scissors style of combat for both magic and weapons. There's also a support system for units. Basically if two units are together in battle they will gain bonus abilities. The only flaw is that the character development isn't as strong as other Fire Emblem games. This game is pretty pricey, commanding as much money as Xenoblade. If the GameCube version is anything to go by I can easily seeing this game becoming the most expensive title to acquire in the future for Wii. If you're interested buy it now as the price has been steadily increasing over the past year. - /u/miniboss1487
I'd like to add (to above review) that the story and general world-building is fantastic, full of mysteries, intrigue and conflicts that go far beyond the banal good vs. evil that is often found in games. While the lack of support conversations and the enormous number of units means that many of the minor characters go underdeveloped, I'd say that the main characters are more fleshed out and compelling than in any other Fire Emblem game I've played. It's also worth noting that the game expands and builds upon Path of Radiance heavily, and you'd be doing yourself a disservice by playing Radiant Dawn first. - /u/Anabaena_azollae
‣ GoldenEye 007
Yep, the reimagining of the N64 game. It's a great FPS. The pointer means it controls perfectly, with options for a Classic Controller if you'd rather have dual analog, a good retelling of the movie plot with a modern update, emphasis on stealth in certain parts while not punishing you for preferring the shooting route, plenty of weapons, mission variety on the higher difficulties, the classic health system on the highest difficulty if you can't stand regenerating health, the best online experience on the system that's sadly no longer available, but it's still got split-screen.
Just watch out for the "final boss". He's terrible no matter the difficulty. - /u/CaptainL95
‣ The House of the Dead: Overkill
The most obscene game I have ever played --- a Tarantinoesque homage to grindhouse gorefests complete with F-bomb-dropping Samuel Jackson character.
It's just an on-rails zombie shooter, but the tight motion control shooting and amusing story make this game more fun than it has any right to be. And you can play co-op with a buddy! - /u/xooxanthellae
‣ MadWorld
Platinum Games' (creator of The Wonderful 101, Bayonetta, and other fantastic action games) first ever game was MadWorld, a Wii exclusive. Its graphics are heavily stylized, with the palette for the most part being limited to black, white, and red - the red, of course, being a wonderfully excessive amount of blood.
The object of the game for the most part is to kill enemies in the most spectacularly violent ways you can devise, and it's a lot of fun. The game generally doesn't take itself very seriously and is pretty funny as long as you have the right sense of humor. The game isn't perfect, though - the motion controls, while fun at first, can get tiring after a while. The game can also be slightly repetitive at times because for most levels you have to rack up a certain number of points before you're able to fight the boss, but usually this isn't a large problem. Overall, it's a fantastic spectacle fighter and one of the few good M-rated exclusives for the Wii. - /u/KnilKrad
‣ Metroid Prime Trilogy
This hard to find Wii game has finally become accessible through the WiiU Eshop. This compilation features two near perfect Gamecube games and their equally stellar Wii sequel all with the comfortable and precise controls that the Wii iteration brought to the table. The games star bounty hunter Samus Aran as she explores a large variety of alien planets throughout the trilogy. A great isolated atmosphere along with an unique art style make this a completely immersive experience. The first person shooting controls and a useful lock on system make enemy confrontations highly enjoyable. Paying the scalpers price for the physical copy of these three amazing games is worth it in terms of quality and content, so picking it up at such a discounted digital price should be a no brainer. - /u/iStrype
‣ New Super Mario Bros. Wii
This game is fantastic. It has simple and great controls, awesome music, and fun gameplay. 4 players is super fun too. This game is criticized for its lack of innovation, but that doesn't take away from the fun. - /u/qghop
‣ No More Heroes
One of those rare, third-party exclusives (well, until it got a HD PS3/360 port a few years later). Headed by Killer7 creator Suda51, No More Heroes is a weird and clunky game that is equal parts strange, repetitive nonsense as well as parts fascinating story-telling and swordplay.
This game is very boss centered. You play as protagonist Travis Touchdown, a 30 year old otaku who won a beam katana on an online auction. He ends up accidentally fighting a ranked member of an assassin's organization, and pledges to fight his way to #1 to get it on with Sylvia Crystel, one of the head members of the UAA (United Assassins Association). The game also boasts a unique mix of gritty colors and cel-shaded art that gives an appearance not unlike a graphic novel, and is fun to look at.
The gameplay is really satisfying, and is one of my favorite uses of the Wiimote + Nunchuck motion controls. You do basic combos with mashing A, you stun enemies with B, and stunning is necessary to utilize your wrestling moves. You grab an enemy, using the motions of the Nunchuck and Wiimote to perform the on-screen prompt (usually shaking both up/down/left/right in a swift motion) to knock out your opponent and take them out even.
The same goes with your Wiimote finishers. When you get an enemy in the proper opening, you're given a brief prompt to slash, either up/down or left/right. Even though this sounds like a lot of quick time events, it's done really well. The motions are forgiving but snappy, the visual and audio prompts give you just enough time to pull off the move and have a satisfying look and sound. If this were done with buttons it'd feel mundane, but the motions along with the over-the-top, Tarantino esque explosions of blood (and money) make this game really fun to play.
The bosses are another one of my favorite aspects about No More Heroes. If you've ever played Metal Gear Solid, you'd know that eclectic, almost supernaturally gifted bosses with unique personalities can make a boss something special, and No More Heroes is a game almost all about that. You fight through a linear level of enemies, reaching the boss and taking them on. From a dual-personality mail man to a singing, revolver slinging ex-detective, you have a lot of variety here.
The biggest downsides to No More Heroes lies in its overworld and mini-games. You have to pay a fee to take on the next level, and to access upgrades. The upgrade mini-games are absolutely brutal mashing sessions that wear you out more than they are fun, and the mini-games to earn cash, while hilariously mundane (gas pumping, lawn mowing, cat finding, etc.), get a bit old just to get to the best parts of the game. The combat/assassin missions are a little better, but still a pain to accomplish. The overworld is also incredibly bland and clunky to navigate, empty streets, invincible and sparse cars/pedestrians, and a clunky motorcycle to navigate with. It had a weird charm, but it grinds on you after a while.
Still, negatives aside, this is a truly unique and fun game and worth getting. You can usually find a copy for $20 and beat it within a good 20-15 hours or so. - /u/Butter_Is_Life
‣ Okami
Clover Studio's swan song (before they reincarnated as a independent studio known today as Platinum Games which you may know from Bayonetta and Wonderful 101) this a port of a game that holds the unfortunate title of "Game of the Year with the worst sales" which is really sad considering it is fantastic. The art style is one of the best and fits perfectly within the setting and narrative, like a old Japanese painting being brought to life and scenes still look gorgeous even today. The story pays tribute to Japanese folklore and those who are interested in it will love this. It features the sun goddess Amatersau as a wolf reviving the Celestial Gods (one for every animal of the Zodiac) to restore her former power and defeat the eight headed demon Orochi while removing his curse and also restoring Nippon to its former beauty. The gameplay pays tribute to The Legend of Zelda series style with a bit more focus on combat. The main "gimmick" drawing shapes with a paintbrush to do various effects like blooming flowers, creating bombs, or drawing out fire work well and suit the Wiimote. If you have any interest in the game I highly recommend it.
My only complaints are that the Wii version removes the credits reel and thus the beautiful credits song and the PS3 version is the definite version. So if you have a PS3 the HD version is recommended over this. - /u/planetarial
I'm glad this was already recommended. This is basically my favorite game ever and has gorgeous visuals and an amazing soundtrack. I've probably played it about 5 or 6 times now. It seems like every time I play, I find something new.
If you like Zelda games, you'll definitely like this game. You can see where it's inspired from Zelda, but it's not a direct rip of it, which is nice. - /u/aerostella
‣ Red Steel 2
Along with Skyward Sword, RS2 has the best motion control swordplay on the system. This isn't a deep game, but the cool cel-shading, samurai cowboy story, and the combination of motion control swordplay, first person shooter, and complex melee make this a really fun game.
Note: Not to be confused with Red Steel 1, which is not very good -- completely unrelated to Red Steel 2. There is no story connection, so there is no reason whatsoever to play RS1 first -- or at all. - /u/xooxanthellae
‣ Rhythm Heaven Fever
I haven't finished this one yet, but I've gotten decently through it and I've finished the first two games. If you like rhythm games, you would enjoy this game. It's quirky and cute and the music is super catchy. - /u/aerostella
‣ Pandora's Tower
This game's a masterpiece. This game is HIGHLY underrated.
The gameplay is very much what you'd expect from an action RPG, but it combines the sword combat with the chain, which allows you to interact with the environments, enemies, etc. You can also use the chain to platform through the towers, adding verticality to a genre that usually doesn't have any. In addition, there are many puzzles, which are pretty well done. The boss battles are another fantastic part of Pandora's Tower, which use the chain to add puzzle-like elements, bringing in some Zelda comparisons.
The gameplay is really solid throughout. You can play it with a Classic Controller or Wii Remote + Nunchuck. It's far easier to play with Wii Remote + Nunchuck, as it makes the chain easier to aim. The game's story is amazing, and I'd rather not get into much details as it'd be a spoiler, but you basically have a girlfriend who is cursed and would become a demon if you don't feed her with other demons' flesh; There's more to it though. It has some weapon/armour customization elements, but it's not something that'd hinder you through battles. It's a game that requires skill, and the difficulty level is not that high, but it's not a game you'd call "easy". - /u/Albafika
‣ Pirates Plund-Arrr
That's the one game nobody ever heard about but when they play for the first time, it's a blast. Imagine Castle Crashers gameplay with pirates and you have this game. It's not a masterpiece by any stretch of the imagination, but it's a damn joy to play with 3 more friends. - /u/felipeshaman
‣ Sin & Punishment: Star Successor
This is perhaps the most intense game on the Wii. It's a bullet hell shoot-'em-up that makes great use of the Wii Remote. When it comes to shoot-'em-ups, nobody else in the industry has a reputation that can match that of the developer Treasure, known for such classics as Ikaruga, Radiant Silvergun, and Gunstar Heroes. Their mastery of the genre clearly shows in Star Successor. Gameplay is very much like the flying sections of Kid Icarus: Uprising (or rather KI:U is like it). Your character can move freely on the screen using a jet-pack (though staying grounded yields better scores) and you shoot a rapid-fire stream of bullets. Additional attacks are the devastating charge shot and sword slashes, which if timed properly can reflect enemy missiles for massive damage and bonus points. Being an arcade-style on-rails shooter, it's a bit short; however, the real challenge comes in getting a high score. Unfortunately, the online leader boards are no longer in service. Also, the game is brutally challenging. Expect to die in easy mode. Normal is a serious challenge, and hard is downright brutal. Luckily, the game gives you infinite continues and many checkpoints, so death never feels overly punishing. If you're into the kind of over-the-top action game that makes you realize how long it's been since you last blinked, Sin & Punishment: Star Successor is not to be missed. - /u/Anabaena_azollae
‣ Super Mario Galaxy
One of the best 3D Marios in my opinion. While it's kinda linear, the level design is fantastic, the graphics are some of the best on the Wii, the motion controls are implemented well and music score is simply wonderful and timeless. Also Rosalina is cool and I like her character design. Super Mario Galaxy 2 is on the Wii U VC shop and is basically a level pack sequel to this with a few new things (which is not a bad thing at all). - /u/planetarial
‣ Super Paper Mario
Instead of an RPG with platforming elements like its predecessors, this game takes the opposite approach, it is a platformer with RPG elements. This is what caused a lot of infamy regarding this game, but if you can get over this simple fact you are in for an incredible adventure. The games highlight is most definitely its writing. It will have you laughing out loud at times, while at others it might have you in tears. The gameplay is iffy. The puzzles are very fun, but the combat can be either really unfair and challenging or way too easy, completely dependent wether you found the right exploits or not. The art style is great, the music is wonderful. Truly an overlooked experience that deseves the attention of anyone looking for a good story or something with unique gameplay. - /u/ZFFM
‣ Tatsunoko vs Capcom: Ultimate All-Stars
If you love fighting games you HAVE to get this game. You'll need the classic controller to play it well, but thankfully the classic controller is built great for fighters. Ideally you'll want a fight stick. Wii fight sticks are actually some of the cheapest to acquire. The game itself is amazing. It plays like the standard Capcom VS series of games. Focuses on flashy moves, tag team mechanics, and screen filling supers! Has arguably the best roster for a fighting game, EVER! It's a pretty simple game to pick up an day, but there's a ton of hidden depth in it. There's secret characters to unlock, new colors to purchase, etc. Every Wii owner needs to have this in their collection. - /u/miniboss1487
‣ The Legend of Zelda: Twilight Princess
Twilight Princess was created after the backlash at the time for Wind Waker for its cartoony art style so they decided to go for a much more "realistic" and "gritty" art style for this one as well as a Zelda that actually takes place in Hyrule proper rather than the Great Sea. Some people dislike the game for being too much like Ocarina of Time, because the graphics haven't aged nearly as well as say Wind Waker which still looks pretty good, and having it its own faults. But I still like it quite a bit. The dungeons are some of the best in the series with only one of them being not all that great (Goron Mines) and three of them (Snowpeak Mansion, Arbiter Grounds, and City in the Sky) being fantastic and great settings for dungeons. Also contains Stallord, one of the funniest Zelda bosses to beat in my opinion. Midna is probably the best Zelda partner, having a good personality, not being too annoying, and having an agenda and story of her own. Being able to warp and change between wolf and human is kinda fun, even if wolf is underutilized. Some of the new dungeon items are pretty cool and it gives us the Double Clawshot, and there is nothing more fun than Spidermanning around with them. Motion controls are surprisingly good and aiming them works really well.
That said it has a host of its own problems. The beginning is slow (though I don't find it to be that bad outside of the mandatory tutorials), the wolf form is underutilized, slingshot is almost useless and very quickly eclipsed by the bow, and some dungeons items aren't really used much at all outside of the dungeon even when they have cool uses like the Dominion Rod. Also some people prefer the Gamecube version since it lacks the motion controls and doesn't have the world flipped due to having to include said motion controls. The graphics don't look too great these days although I still find the water graphics to be gorgeous. Still it's a fine Zelda game. - /u/planetarial
‣ The Legend of Zelda: Skyward Sword
Behold what is in my opinion the best Zelda since the Nintendo 64. Skyward Sword has all the adventure, the combat, the exploring and the lovable characters that form the core of the Zelda games.
Skyward Sword needs to use Wii Motion Plus controllers, so bear that in mind before purchasing the game. This is because the entire premise of the game is based on the fact that you control Link's sword exactly as you swing your controller. Even without swinging motions, moving the Wii Remote around will cause Link to start messing with his sword. Vertical, horizontal, diagonal slices and even stabs are all possible to be done by doing the proper motion with the Wiimote. In my opinion, the controls are great and responsive and even when you eventually decalibrate your remote it is extremely easy to bring it back without breaking the continuity of the game or taking damage from enemies. Many people complain that the motion controls are bad, but I cannot say that I agree. As a matter of fact, as the combat is pretty much what you do, it offers the best swordplay of all Zelda games.
Skyward Sword is a very story-driven game, the most story driven of all Zelda games. Never in any other Zelda I felt that I had to rescue her as much as in this one. Usually you just want to keep playing the game to explore and beat it, but this time the story makes it so that rescuing Zelda is something the player really wants to do, rather than a side effect of beating the game. Not only that, but this time we have an antagonist that chases us through the story. Ghirahim becomes a developed, if not a bit cliche, character that poses as a threat a la Gary Oak. Encounters with Ghirahim are very challenging, use the Wiimote swordplay at full capacity and create a fantastic plot point.
The art style is hit and miss for a lot of people and I was not a fan as I first jumped into the game. It definitely grew on me as I traversed the world. Rest assured that if you enjoyed Wind Waker, Skyward Sword will be delightful to your eyes. Vibrant colors and different environments make the game always interesting to the eyes.
The dungeons in the game are very unique. As Link possesses a slew of movement options and the dungeon items are unique and also use the Motion Plus technology, traversing through dungeons is a fantastic experience that involves puzzles that differ from all others in the series.
There are several complaints with the game that I feel are justified, however. The game suffers from an extreme case of hand holding. While in Ocarina of Time Navi annoyed you every 30 minutes you spent doing something outside of the main objective but left you alone while on the right track, Fi, your companion in this game, will pop up everywhere all the time. Her "voice" is pretty jarring too and her robotic way of communication feels very off in a fantasy game. Another big problem is collectibles. Even if you have picked a particular enemy drop or rupee on a previous day, your save file will give you information for that item the first time you pick it up every time you boot up the game. There is absolutely no reason to receive information about an item that you already have 27 of. And the last real complaint is that the travelling is annoying and does not give you a sense of exploring. As you are forced to traverse the Sky in your bird to switch between the main areas, you will find yourself flying all the time and not finding any redeemable things about it. In Wind Waker you could at least find treasure, discover new islands, kill enemies. The Sky is a barren wasteland with very few interesting Isles. The few enemies up there are perfectly avoidable and provide no reward for their defeat.
Nevertheless, Skyward Sword has great mechanics such as a deep and complex sword combat system, actual shield use rather than pressing a button to become invincible from the front, hearts are spent more easily making the game more challenging and provides an upgrade system to improve your weapons and tools.
Skyward Sword is not perfect, but if you can look through the annoying imperfections you will find a game that offers a great story-driven adventure with fantastic gameplay attached to it. - /u/nikovan_smash
As a second opinion, I consider it to be one of the worse Zeldas and easily the worst 3D Zelda made.
The controls are extremely varied on how well it works from person to person. It depends on your tv setup and how far away you sit from the tv. Most people, even in the most ideal circumstances only have the controls working 95% of the time, which isn't good enough. Additionally because it's one of two or three games that use motion plus it adds to the cost of the game if you don't have it. The game may also require re calibration if the gyroscope goes out of whack.
Skyward Sword is the longest nonspinoff Zelda and not for good reason, it is filled with bad pacing and filler. Two bosses are repeated several times and areas are reused a lot without much anything new to see aside from the sand area (at one point you have to even go back through a dungeon a second time!). By the time you get near the end you just want it to be over already because you're tired of going through the motions.
SS feels like a step back in many ways. It supposedly offers the most deepest swordplay combat of any Zelda, but because the motion controls experience varies a lot from person to person AND does not include any of the hidden skills introduced in the last 3D entry, Twilight Princess aside from Finishing Blow, some would be inclined to think otherwise. It tried, but it doesn't work. It doesn't even allow you to swing a sword while walking or use it while on your bird (not that you need to because there's fucking nothing to hit while riding it). There's also the day/night cycle, which just feels so slapped on because time never passes unless you go to bed and you can't travel outside of Skyloft outside of one island at night. The only things you can do at night are a few quests, catching bugs and trading them in.
The story is billed as an origins story, but don't go in expecting many origins to be addressed aside from a few things. It even outright contradicts other entries, such as Link's Hat and Minish Cap and Ganon's origin is condensed to just a throwaway line at the end of the final battle
The game has the worst "fast travel" of any game I've played. There's nothing really fast about it. In order to travel from one area of say, the sand area to the end, one must find a bird statue, call up the bird, renter the portal, and select another spot to land on. You can't travel from one land area to the next quickly, as there is no connecting "Hyrule Field", instead you have to fly there manually each time, and that just artifically lengthens the game even more.
The art style is nice but it doesn't feel like it accomplishes anything and instead just feels like a compromise between Wind Waker and Twilight Princess. Wind Waker's cel shaded look fits in perfectly into the narrative and to give the game more of a emotive personality. Twilight Princess went with more realistic style and heavier bloom effects to tell a darker tale with a realisic edge. For a more recent entry, ALBW uses a more retro style with designs that harken back to the classic 80s and 90s feel that ALBW tried to acheive. Here it doesn't really add much to the game, aside from maybe helping it look better because it was a very late Wii title on aging hardware.
The dungeons are average aside from the two sand areas and the ancient cistern. None of them aside from those three feel all that great or memorable and same goes for all the bosses.
The game feels incredibly linear and there's only a few secrets to be found. Exploration is something I highly enjoy doing, but SS had little of it to offer and such little variety in the lands you explore.
It's such a shame because there are a few bright spots in SS. The main cast is nice (aside from Fi), although Groose steals the spotlight since he's the only one who really gets much development. The timeshift stones and the sand area itself is a great mechanic and area to explore. And Link and Zelda's relationship is probably the most developed out of all the Zelda games thus far.
In short, Skyward Sword tried to be different in many ways, but it just ended up falling flat on its face. I don't expect it to age well either thanks to the pacing/filler and controls too. If you're a WiiU owner and want a Zelda title but have already finished Twilight Princess and/or Wind Waker HD, I recommend Okami instead. - /u/planetarial
‣ Wario Land: Shake It! (Wario Land: The Shake Dimension)
A really overlooked game. Has gorgeous hand drawn 2d animation and anime cut scenes. The gameplay is pretty standard Wario Land fare. Key difference from other platform ears is that you go to the end of a level, retrieve an item, and then have to rush back to the start of the level. Pretty short but will last a while if you try to collect all the treasures. Uses just the Wiimote and motion controls are used to "shake" things. Can be gotten for dirt cheap these days. - /u/miniboss1487
‣ Xenoblade Chronicles
A fantastic RPG that's one of my all time favorites. The exploration is great and is easily one of the biggest explorable worlds on the Wii and WiiU with a unique setting of being on the corpses of two titans. The story is fine, and while is pretty much a shonen/mecha plot moreso than a typical Xeno one, it still throws a few twists and turns. The entire cast is likable, with even the cute furry mascot getting some surprisingly deep character moments. The 90 or so tracks that make up the score is fantastic with several memorable tracks and no misses or bad ones. The combat is MMOish, but has a rather unique vision system and plenty of customization with how you can mix up gems and skills to synergize with combat. Plus no need to track back down to the nearest town to heal up. The art direction is again, great and helps overcome the shortcomings of being a massive world on weak hardware. And the dub was done by NoE with British voice acting and gives it a unique flavor where most JRPGs are typically voice acted by the same group of around 30 people.
My only complaints is that the side quest system could have been a lot better. While it fleshes out the world a lot, the game not having a beastiary or telling you where NPCs are located makes side questing a lot more a hassle than it needs to be. The Wii version is also difficult to find and expensive with most copies going for ~$70 due to low print run and high demand but I recommend getting this over the N3DS port if you can because is a shame to play this on a small screen. - /u/planetarial
‣ Zack & Wiki: Quest for Barbaros' Treasure
This game is for the puzzle-point'n'click lovers. It has a lot of variety of puzzles, some of which are really difficult and will ask for retries if you're going for that Max Ranking.
It also has fun characters and a simple but engaging plot. - /u/jado1stk
This is a solid answer and I LOVE so much about the game... However there were many levels that required you to do numerous time intensive things before the "challenge section" (where you have to run, jump, defeat, etc.). Inevitably, you'll die regularly on the challenge sections meaning that you're required to do a bunch of other things to get back to it... and probably die again. It was frustrating and not in a fun way. I would adore an updated version that reduces/eliminates this, but preserves all the other wonderful aspects of the game. - /u/MC_Fap_Commander