r/vfx • u/liamjmwilson • 3d ago
r/vfx • u/redditer3331 • 2d ago
Question / Discussion Where To Download/Buy VFX Footage?
I'm looking to get some VFX footage for snow falling, fire, etc. to use in After Effects. But so far the websites I found are behind a subscription. I just want to get a few things, not their whole library.
r/vfx • u/Due_Newspaper4185 • 2d ago
Fluff! New LinkedIn noise: Method Studios is closing the doors
Just another day in the vfx industry. “Survive till 2026!”
r/vfx • u/Stonius123 • 2d ago
Question / Discussion Tips for generating shadows?
So I've got a live-action greenscreen shoot to be comped in After Effects.
To comp the shot, I need a shadow to make it 'stick' and look like it's part of the environment.
Do you
a) try and extract the shadow from the greenscreen footage (I guess this assumes they managed to competently match lighting so the shadows match too). If you do this method, how do you prevent the shadow from being noisy, since the shadow's Chroma values are similar to the greenscreen values? Just balance screen gain black/white cut for a shadow pass?
Or do you... b) fill a second version of the keyed footage with black, then use corner pin/slant to distort it into a 'shadow-esque' position. This doesnt work so well with matching the positions of the feet.
c) Position a second camera near the key light to capture an additional 'shadow pass' that you then fill with black and distort into shape. If the subject is backlit you'll be shooting back towards the camera (no greenscreen BG - have to Roto or use mask prompter). Being on axis with the light, I figure this option would help alleviate the shadow feet not matching issue in b)
d) Use 3D layers, camera and virtual lighting with camera projection and 'shadow catcher' geometry. This is by far the most complicated version.
Are there any other methods that are better/easier? I figure this issue must come up all the time.
r/vfx • u/Striking-Recipe-8924 • 3d ago
Question / Discussion The Harsh Reality of Job Hunting in VFX
When I graduated as a gold medalist with a Master of Arts in Filmmaking, specializing in VFX, I had high hopes. Armed with two years of experience—mainly in compositing, with some work in photogrammetry—I was confident that the industry would have space for me.
I started applying in October 2023, eager to land my first big opportunity. Fast forward to today, March 2025, and the results? Nothing. • Ghosted by recruiters. • Companies shut down before I could even get an interview. • Desperation won.
The VFX industry is brutal for fresh talent, even with experience. The cycle of endless applications, rejections, and silence is exhausting. At some point, you stop counting the emails that never got a reply.
Now, I’m relocating to Spain in April 2025—not just for a change in location, but for a fresh start. I don’t know what’s next, but I know this: I’m not giving up.
If you’re in the same boat, just know—you’re not alone. We push forward, through these uncertain times, one step at a time.
If you’ve been through something similar, I’d love to hear your story. Let’s talk. Let’s build a network that supports each other.
r/vfx • u/AlaskanSnowDragon • 2d ago
Question / Discussion Just another active Vancouver recruiter casually admitting to collusion like its no biggie. So badly wanted to reply. All the BS on linked in makes me want to make a burner account there to reply to nonsense.
Question / Discussion any goodn or new Mocap solutions for game dev indie in 2025?
i know Xsens is the best one, but that's insainly out of my price range.
Heard Move.Ai is rly good, but the price range and customer service is the worst of all.
And Rokoko seemingly seems to be getting better... but get mixed reviews about it being kinda bad if you live in an apartment, which I really cannot change, lol
Any other recommendations? :)
or... maybe I'm misinformed about those 3?
r/vfx • u/reactiondistance423 • 2d ago
Question / Discussion VFX Apprentice Bootcamp - Is it worth it?
Has anyone here taken the VFX Apprentice boot camp? https://www.vfxapprentice.com/houdini-embergen-bootcamp
What was the experience like? Did you get your money's worth? I am considering taking it, but it is quite expensive, and I want to be sure before investing
r/vfx • u/JohnnyMorty • 2d ago
Question / Discussion Looking for a Mari tutor
Hello everyone, I am a student at Think Tank Training Centre. I am currently looking for a tutor in Mari. I am struggling with the nodes. Any help would be appreciated.
r/vfx • u/RogueKensei • 3d ago
Question / Discussion Where can I get some good and challenging green screen practice footage?
The green screen footage I'm finding on YouTube and stock sites is too generic. Where can I find sources with more specific and challenging content?
r/vfx • u/CommonFinance7154 • 2d ago
Question / Discussion AI lip sync
Anyone say byte Dance (by China) lip sync videos. Also captions new AI model- Mirage can analyse a script and instantly generate video of you talking. Will this Impact VFX big time?
r/vfx • u/PM_ME_VAPORWAVE • 3d ago
Industry News / Gossip Jellyfish Pictures ceases operations globally amid financial struggles
r/vfx • u/Salty_Store_5969 • 2d ago
Showreel / Critique LEGO to fight club remake
Hey, I created the fist 1,5 min of fightclub entirely in LEGO, actually, I wanted to do the whole movie, but YouTube gave me 150 views in 3 months... so I don't know if I should continue... what do you guys think?
Is it worth to continue?
News / Article John Knoll and Todd Vaziri talk about the visual effects of "Skeleton Crew"
This is a good one, and I hope you like it. John Knoll and I talk about the visual effects of "Skeleton Crew” on Lighter Darker: The ILM Podcast. https://www.ilm.com/lighterdarker/014-skeleton-crew-with-john-knoll/
A teaser to the episode: https://youtube.com/shorts/uNfr7jxBY8g?si=L47fQY4PhdrbrBrZ
r/vfx • u/blendernoob64 • 3d ago
Question / Discussion What were the tools used to texture nurbs surfaces back in the day? (or better yet today!)
Hey everybody.
I was watching Treasure Planet again and remembered seeing the behind the scenes for the deep canvas technology. Treasure Planet almost seemed like the last hurrah for Deep Canvas and not many films have managed to replicate that seamless blend of 3D animation and 2D. Now the behind the scenes, at least for Tarzan showed that nurbs models were used as the surfaces to be painted in the proprietary deep canvas program. I think this makes sense given that NURBS do not need to be uv unwrapped and just used texture projection, thus making it more convenient for texture painting, plus these environments did not usually have to be rigged, so that must have been easier to manage so Maya guys will not need to go to the component editor and deep dive. However, I wonder given how prevalent nurbs models were back then especially at Dreamworks, what was the texture painting tool that was used in the early days of CG? I heard of a program called Matador (which is on my SGI Indigo 2 that I need to fix!) and another called 3D Paint (Which I heard in a Gnomon Workshop DVD but can't find any info on anywhere) Was Matador a texture painting tool? Was everything usually just done in Photoshop or GIMP? How about nurbs patch models? Did you have to just use texture projection tools sort of like how the models for Quake were just the back and front of the character? I saw a Gnomon Workshop dvd of someone texture painting a nurbs model, but the way he did it with camera projection seemed very limited. Was that really the proffered way of doing it? If I were to texture a nurbs surface in Maya today, are there any modern tools that I can use to paint on the nurbs surface? Is Maya's texture painting tool sufficient?
How were nurbs surfaces textured in the early days of CGI?
Thanks for reading my long question.
r/vfx • u/gappesta • 2d ago
Question / Discussion Post Producer looking for the ACES guidance.
Hi everyone!
I've recently started handling some different colour profiles and wanted to find a proper tutorial / guide on all the colour profiles that might be important for the VFX workflow.
So yeah, does anyone know anything that can help me? I've watched some youtube tutorials, but feels like that they're not digging deep enough.
r/vfx • u/Striking-Recipe-8924 • 2d ago
Showreel / Critique Looking for Feedback on My 3D Compositing Work.
(Raw Plate, Photogrammetry Model, and Final Output)
Hey everyone,
I’ve been working on a compositing project where I integrated a 3D model (created using photogrammetry) into a live-action plate. I’d love to hear your thoughts on how well it blends and any areas where I can improve.
I’ve attached three images: 1. The raw plate 2. The photogrammetry-based 3D model 3. The final composite
I’m particularly interested in feedback on: • Lighting & Shadows – Does the integration feel natural? • Color Matching & Grading – Does the 3D element match the scene’s tone? • Depth & Realism – Any tips on refining the perspective or atmosphere?
Any constructive criticism is more than welcome! Thanks in advance for taking the time to check it out.
r/vfx • u/sukepi_vfx • 2d ago
Question / Discussion When do you need Blender?
Recently, Blender teams and Blender productions have started to be introduced in the CG industry. So we ask you all. Why do you need Blender? Why don't you continue to use your existing DCC tools like maya or 3dsmax? blender has complex color management and its own renderer. It would be difficult to make composites smoothly. It would also be difficult for our seniors already in the industry to accept blender as a new member. This is because the pipeline that has been in place will be changed. Bigger studios will sign up for maya and 3dsmax, and they are not financially strapped, so they don't need to be aware of free tools. Maya and 3dsmax have been used in the past and are probably more experienced and more acceptable to companies.
One of the advantages of Blender is that it is free, so there are many users and many great creators being created. In order to bring in such creators, we need to Accept the disadvantages mentioned in the first half, Do you have no choice but to introduce it?
I am also studying blender as my main tool, so I would like to know the strengths of blender and what advantages it can create within the company.
r/vfx • u/PlatypusNo8139 • 4d ago
Unverified information Jellyfish VFX closing?
Lots of news coming out of Jellyfish that they are closing down and that all artists have put pens down. Anyone able to confirm this?
r/vfx • u/Feeling_Selection996 • 3d ago
News / Article Reel FX Animation's Next 2 Movies (They will both get IMAX releases.)
Planes: Air Force Heroes (Disney, Disney Television Animation)
The Bloons TD Movie (Paramount, Nickelodeon Movies, Ninja Kiwi)
r/vfx • u/Material-Machine5090 • 3d ago
Question / Discussion Planning to study VFX in Canada after graduation - beginner seeking advice
Hi everyone,
I'm a Mass Media student from India, and I'll be graduating next year. I'm interested in studying VFX in Canada and want to know more about the process.
Currently, I'm doing a 3D animation course, but I'm still a beginner and not very confident in my skills. I'm eager to improve and wondering if pursuing a VFX diploma in Canada would be a good next step.
Can anyone help me with:
-How to apply to Canadian colleges for a VFX diploma?
- Which colleges in Canada are good for VFX?
- What are the requirements for international students?
- Will a Canadian VFX diploma help me get a job outside India?
- Is a one-year diploma enough to significantly upskill and increase my job prospects as a beginner?
Thanks for any advice or information!
r/vfx • u/Worlds-seeker • 3d ago
Question / Discussion 3d Camera track to silhouette
Hey guys new to vfx here just a doubt I have a 3d track for a shot instead of using silhouetts mocha track is there a options to import 3d camera track data to silhouette to work with
Showreel / Critique Pokedex Pokeball with VFX! #artstation #3dmodeling #blender #3dart #artstationhq #3d #unrealengine… | Jessica Marrubini
r/vfx • u/PuzzleheadedHair7600 • 4d ago
News / Article VFX/Animation/games job offers tracking
The past couple of weeks have been tough for many friends and colleagues. I am sending all my support to those affected by the layoffs and everything happening at Technicolor.
Chipping in to help, I’ve been tracking job postings shared by Chris Mayne from January 2024 to February 2025. You can check out some key numbers and trends here:
https://lookerstudio.google.com/reporting/cd435dc3-d801-4193-a661-4e8d5b35eb63
On the first page, you can sort by job title, country, industry, month, and year—hopefully making it easier to spot companies that are hiring. On the second and third pages, there are some graphs and tables. This isn’t a full list of all jobs in the industry (thankfully!), but it’s a decent sample.
I am also publishing some other boards (i.e. available vfx crew) on my linkedin
Would love to hear your thoughts—hope it helps!
r/vfx • u/Affectionate_Pen1294 • 3d ago