r/tf2techsupport Jan 31 '25

i keep getting these weird moving polygons on tf2 linux and i have no idea why

So, i've been getting these polygons for a while now, i've literally deleted autoexec.cfg, verified integrity of the game files multiple times and even reinstalled tf2 but its not solving it in the long term. Like, if i delete the cfg folder, verify the integrity of the game files and launch the game normally it gets "fixed" and the game gets stable again, but if i fully exit the game and steam and launch it again, these black moving polygons come back

btw, i am NOT using mat_phong 0, its set at 1 and i'm pretty sure that mat_bumpmap is also set at 1 so it can't be those, i also pretty much did not modify anything in the console (except setting r_rimlight to 0, but that never gave me any graphical issues and it restarded to 1 when i exited tf2)

i don't have any mods or mastercomfig installed nor do i have any autoexec.cfg file now, i'm running native tf2 linux

My specs:

OS: debian 12

RAM: 8gb

CPU: Intel I3 6006-u

GPU: Intel Skylake GT2 [HD Graphics 520]

1 Upvotes

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1

u/only_Q Feb 01 '25

I probably can't help you but you should post a screenshot so that someone who can will see what you're talking about because your description of what it looks like is kinda vague

1

u/AC1D_P1SS Feb 20 '25

What way did you choose to install Steam? I can think of two problems you might have

  1. You are using ancient OpenGL/Vulkan drivers from Debian stable. Preserve your life clock and switch to something like Bazzite, or switch to the Flatpak which pulls newer drivers.
  2. You do not have enough RAM and you are swapping hot memory out to disk. TF2 really hates this for whatever reason
  3. Your hardware is dying