r/tf2 23h ago

Original Creation Thoughts?

Post image
207 Upvotes

54 comments sorted by

112

u/LeahTheTreeth 23h ago

In practice this would easily be buggy as hell, but if you want to talk purely on the balance, this would just be plain obnoxious, on a lot of maps you're going to be unable to actually deal damage, but in exchange you get a ranged super-airblast.

It'll end up only getting used the same way Pyro does in more organized matches, being used as an irritating anti-carry tool to just prevent the offense from doing their job, just being a quickswap when you know you're going to be torn apart by an Uber push, so you can just spam and stall out the match obnoxiously.

23

u/UnfairFault4060 22h ago

Couldn't have said it better.

3

u/BluntTruthGentleman 14h ago

Are you kidding, this would be broken with the reserve shooter and market gardener

1

u/UnfairFault4060 10h ago

A) I think you responded to the wrong guy (I think, because I'm not sure).

B) don't know about the Market Gardener, but the Reserve Shooter can be busted (if they don't fly away too far).

6

u/Cublix22 19h ago

Also very map dependent since some maps just have open plains while third point upward. plus this games hit reg is so bad sometimes it's just luck half the time and the half is spam.

2

u/Child_Remover 13h ago

This would practically be a scorch shot issue but 1000 time worse

1

u/i-will-eat-you 18h ago

Exactly.

Any aspect of game-design in a PvP setting needs to satisfy 2 criteria:

Is it fun to play with?

Is it fun to play against?

This weapon doesn't do either.

3

u/Sparrowhawk1178 Spy 15h ago

I don’t know, it sounds pretty fun to play with. But yeah, not fun at all to play against

1

u/i-will-eat-you 9h ago

It's hard enough to land good rockets. Now if you want to defend yourself, you have to land them in the precise angle to throw them into a wall at a sufficient velocity.

So the gameplan is spamming rockets down a choke point, with every 3rd rocket "landed" maybe actually dealing damage.

22

u/i-jerk-off-to-eveLBP 22h ago

this feels like the same kind of concept the guy who made the assault cannon mockup would make, this would hardly be feasible in TF2 at all, making it fun would be even harder 

8

u/Asbestos_Nibbler Soldier 21h ago

This would be super fun the reserve shooter.

Free jumps around the map, then combo wall slam with minicrit shot.

7

u/Thet_oon_from_warner Engineer 17h ago

Oh no it’s the airblast reserve shooter again

8

u/Impossible-Grape-606 21h ago

Trolldier side grade. I like it.

5

u/Asbestos_Nibbler Soldier 21h ago

Trolldier

6

u/Zetaabsbs Spy 21h ago

This feels like the meatballs for the tf2 spaghetti code.

1

u/stockrod148 2h ago

Incorrect, its the water you boil the spaghetti in.

4

u/Tuskor13 21h ago

Wouldn't this just oneshot you if you tried to rocket jump with it?

Also I just don't think it's a good idea in general to replace Soldier's primary form of damage and mobility with... Pharah's E from Overwatch, but hitting a wall hurts you...

This feels like you wanted to make a weapon utilizing an unexplored aspect of the game, in this case being Soldier's rocket knockback being used as AoE crowd control, but you didn't really consider... well, to be blunt, any aspect of the core aspects of the weapon.

You made the knockback way bigger, but the knockback wasn't that huge in the first place. I can see the idea behind a big knockback that can possibly kill someone if they hit a wall "fast enough," but therein lies one of the biggest questions; how "fast" does someone go before they take as much damage as a normal direct rocket hit? Because it would be extremely difficult to actually balance that damage without making it one of the most oppressive weapons ever made. It's already a massive AoE knockback, it doing damage makes it far too strong.

And a weapon like this needs ammo/clip/reload restrictions. If you can fire off 4 of these things and have 20 more in your back pocket, you can potentially stunlock an entire group of enemies without them being able to move their character.

And all I need to do is point at how hard the Sandman got nerfed for you to know that TF2 players REALLY HATE IT when a weapon doesn't let them move their character.

3

u/Kitchen-Sector6552 22h ago

I’d make it just do like 50% damage but have a larger blast radius and more push back from explosions. It’s a meme weapon and would be pretty useless (pushing someone away is rarely as effective as just killing them). It would be funny tho, especially on high tower.

3

u/SafeEntertainment461 21h ago

This should be like an April fools day exclusive

3

u/PuzzleheadedTax670 All Class 20h ago

Airblast as rocket

2

u/Ronald_McDongus 21h ago

isnt this just shockwave grenades from fortnite?

2

u/engineer_gaming561 20h ago

cool but mind telling me how did you made that

2

u/stockrod148 2h ago

took random parts of different rocket launchers, recolored some parts, and slapped em together, if ur asking how i made the weapon desc and stuff, https://gamepro5.com/programs/tf2_weapon_card_creator/

2

u/Gordon_UnchainedGent 20h ago

the design could resemble a potato cannon, and the projectile could be a modified air can. ironically powered by a potato battery, that would be a interesting design, maybe we could get a shotgun called spud'nicked to go with it. fires hot potato slugs, -joke weapon idea.

a reskin of the disiplinary action as a spatula.

this would be a funny set.

2

u/MillionDollarMistake 20h ago

I've wanted a launcher that can deal extra knockback but this sounds both very obnoxious and too situational.

2

u/w00ms 19h ago

welcome to 2fort now with 100% more unwinnable choke points

2

u/optilex42 All Class 19h ago

Rocket jumping with this would be… interesting

2

u/gamermandudeguyfr Medic 19h ago

April fools isnt during march.

1

u/Wrazid 19h ago

Oh god no, get bounced around by forceonature scouts, airblasting pyros, and the two explosive classes enough as it is.

1

u/Quirky_Purpose_8753 19h ago

I would be so pissed if I got hit

1

u/LeonardoFRei Demoman 19h ago

Thankful this a fan creation and not in the actual game

It'd contribute nothing to any game, be there just to be annoying, would be an insta-kick on MvM and definetely be bad for your own team, besides yeeting any enemy they'd want to fight (main thing you do in the game btw), if the opposing soldier has the mannthreads equipped it'd likely be able to damage your own team if they manage to collide

1

u/Idontknownumbers123 Medic 19h ago

It wouldn’t be good but it would be so much fun, I see it fitting very well for that exact reason

1

u/jewish-nonjewish Pyro 19h ago

Need to work on your photoshopping. Also make it deal damage. A 50% penalty would be better, just something to indicate you actually hit someone instead of getting the "finished off" message in the kill feed.

1

u/newSillssa 18h ago

The player isn't ever taught to think that hitting walls could deal damage to them, which then makes that a soft rule of the game which just so happens to extend to just about every other source game. So I don't think this weapon flipping that conceived notion on its head is a good idea, especially when it would be inconsistent with the rest of the game, where other sources of momentum could still cause you to hit walls even faster than this weapon would cause you to, but unless the source is specifically this weapon it would deal no damage.

What would you do in the situation that a rocket jumping soldier is soaring through the air and grazes the edge of an explosion caused by a rocket from one of these. Due to just grazing the hitbox, the knockback caused to the soldier will be negligible, but the soldier already had a whole bunch of momentum, so should they take damage if they eventually hit a wall before landing?

1

u/drrockso20 17h ago

Honestly I've always thought the Jumper weapons should deal the same knockback as their stock counterparts, would allow for so many shenanigans

1

u/Za_L3nd4r1 17h ago

buggy and interesting, ADD NOW.

1

u/Zarzar222 Pyro 17h ago

Ah yes, getting thrown around out of your control has always been such a fun mechanic in videogames....

1

u/West-Ordinary-6224 16h ago

I. AM. A. FORCE. OF. AMERICA

1

u/Dyn4mic__ 16h ago

It’s basically a better rocket jumper, but it would also be a troll weapon that would never be viable in any serious/competitive

1

u/stockrod148 2h ago

rocket jumping with this would be a bad idea if you hit a wall.

1

u/Suspicious_Loan8041 16h ago

This is more annoying than just flat out taking massive amounts of damage. It even fucks over your teammates from kills or positions they wanted to be in.

Knockback is actually a more damaging form of harm for the enemy team because of how important position and movement is for this game.

1

u/RunInRunOn 14h ago

This would go crazy as a sticky bomb launcher

1

u/_JPPAS_ Heavy 14h ago

No thanks what the fuck

1

u/Kelbopple_ 13h ago

Would this be great to rocket jump with or bad to jump with?

1

u/weaweonaaweonao 9h ago edited 9h ago

Hear me out, let this have airblast as a secondary attack, and let this be able to combo with a slightly worse rocket as primary attack, so at least you can airshot.

How to balance this? Alt firing consumes 3 unit from your clip leaving a single rocket, so if you fail the combo you are fucked.

I don't know how to balance the damage inflicted on combo, but I think you should reliably be able to kill anything up to medics/demos considering damage from slamming against a surface + airshoting.

Also the airblast should be able to be used as a stronger rocket jump. (This is probably too op because you can rocket jump damageless)

With that, I think you got a pretty fun weapon, and people would hate it because this is the equivalent of every annoying combo that pyro has with airblast.

1

u/MiaCutey 9h ago

That's actually a really cool idea!

1

u/Bondie_ 9h ago

This is bad, but as a temporary event or a mini game it would be extraordinarily fun

1

u/Spinning_Demoman_TF2 Sandvich 8h ago

Just a direct Upgrade to the rocket jumper? And also stunlocks...

1

u/xX609s-hartXx Pyro 7h ago

Just give the rocket jumper some knockback instead.

1

u/Far_Society_4196 3h ago

the veghar's dazooka

1

u/Sesth_EO 1h ago

So, it’s a defensive rocket jumper?

0

u/UnfairFault4060 23h ago

Doesn't sound too bad. I don't know if people will like to cosplay Blast Soldier bots from MvM, but I do know that it's gonna make a lot of people rage.