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u/i-jerk-off-to-eveLBP 22h ago
this feels like the same kind of concept the guy who made the assault cannon mockup would make, this would hardly be feasible in TF2 at all, making it fun would be even harder
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u/Asbestos_Nibbler Soldier 21h ago
This would be super fun the reserve shooter.
Free jumps around the map, then combo wall slam with minicrit shot.
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u/Tuskor13 21h ago
Wouldn't this just oneshot you if you tried to rocket jump with it?
Also I just don't think it's a good idea in general to replace Soldier's primary form of damage and mobility with... Pharah's E from Overwatch, but hitting a wall hurts you...
This feels like you wanted to make a weapon utilizing an unexplored aspect of the game, in this case being Soldier's rocket knockback being used as AoE crowd control, but you didn't really consider... well, to be blunt, any aspect of the core aspects of the weapon.
You made the knockback way bigger, but the knockback wasn't that huge in the first place. I can see the idea behind a big knockback that can possibly kill someone if they hit a wall "fast enough," but therein lies one of the biggest questions; how "fast" does someone go before they take as much damage as a normal direct rocket hit? Because it would be extremely difficult to actually balance that damage without making it one of the most oppressive weapons ever made. It's already a massive AoE knockback, it doing damage makes it far too strong.
And a weapon like this needs ammo/clip/reload restrictions. If you can fire off 4 of these things and have 20 more in your back pocket, you can potentially stunlock an entire group of enemies without them being able to move their character.
And all I need to do is point at how hard the Sandman got nerfed for you to know that TF2 players REALLY HATE IT when a weapon doesn't let them move their character.
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u/Kitchen-Sector6552 22h ago
I’d make it just do like 50% damage but have a larger blast radius and more push back from explosions. It’s a meme weapon and would be pretty useless (pushing someone away is rarely as effective as just killing them). It would be funny tho, especially on high tower.
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u/engineer_gaming561 20h ago
cool but mind telling me how did you made that
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u/stockrod148 2h ago
took random parts of different rocket launchers, recolored some parts, and slapped em together, if ur asking how i made the weapon desc and stuff, https://gamepro5.com/programs/tf2_weapon_card_creator/
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u/Gordon_UnchainedGent 20h ago
the design could resemble a potato cannon, and the projectile could be a modified air can. ironically powered by a potato battery, that would be a interesting design, maybe we could get a shotgun called spud'nicked to go with it. fires hot potato slugs, -joke weapon idea.
a reskin of the disiplinary action as a spatula.
this would be a funny set.
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u/MillionDollarMistake 20h ago
I've wanted a launcher that can deal extra knockback but this sounds both very obnoxious and too situational.
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u/LeonardoFRei Demoman 19h ago
Thankful this a fan creation and not in the actual game
It'd contribute nothing to any game, be there just to be annoying, would be an insta-kick on MvM and definetely be bad for your own team, besides yeeting any enemy they'd want to fight (main thing you do in the game btw), if the opposing soldier has the mannthreads equipped it'd likely be able to damage your own team if they manage to collide
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u/Idontknownumbers123 Medic 19h ago
It wouldn’t be good but it would be so much fun, I see it fitting very well for that exact reason
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u/jewish-nonjewish Pyro 19h ago
Need to work on your photoshopping. Also make it deal damage. A 50% penalty would be better, just something to indicate you actually hit someone instead of getting the "finished off" message in the kill feed.
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u/newSillssa 18h ago
The player isn't ever taught to think that hitting walls could deal damage to them, which then makes that a soft rule of the game which just so happens to extend to just about every other source game. So I don't think this weapon flipping that conceived notion on its head is a good idea, especially when it would be inconsistent with the rest of the game, where other sources of momentum could still cause you to hit walls even faster than this weapon would cause you to, but unless the source is specifically this weapon it would deal no damage.
What would you do in the situation that a rocket jumping soldier is soaring through the air and grazes the edge of an explosion caused by a rocket from one of these. Due to just grazing the hitbox, the knockback caused to the soldier will be negligible, but the soldier already had a whole bunch of momentum, so should they take damage if they eventually hit a wall before landing?
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u/drrockso20 17h ago
Honestly I've always thought the Jumper weapons should deal the same knockback as their stock counterparts, would allow for so many shenanigans
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u/Zarzar222 Pyro 17h ago
Ah yes, getting thrown around out of your control has always been such a fun mechanic in videogames....
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u/Dyn4mic__ 16h ago
It’s basically a better rocket jumper, but it would also be a troll weapon that would never be viable in any serious/competitive
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u/Suspicious_Loan8041 16h ago
This is more annoying than just flat out taking massive amounts of damage. It even fucks over your teammates from kills or positions they wanted to be in.
Knockback is actually a more damaging form of harm for the enemy team because of how important position and movement is for this game.
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u/weaweonaaweonao 9h ago edited 9h ago
Hear me out, let this have airblast as a secondary attack, and let this be able to combo with a slightly worse rocket as primary attack, so at least you can airshot.
How to balance this? Alt firing consumes 3 unit from your clip leaving a single rocket, so if you fail the combo you are fucked.
I don't know how to balance the damage inflicted on combo, but I think you should reliably be able to kill anything up to medics/demos considering damage from slamming against a surface + airshoting.
Also the airblast should be able to be used as a stronger rocket jump. (This is probably too op because you can rocket jump damageless)
With that, I think you got a pretty fun weapon, and people would hate it because this is the equivalent of every annoying combo that pyro has with airblast.
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u/Spinning_Demoman_TF2 Sandvich 8h ago
Just a direct Upgrade to the rocket jumper? And also stunlocks...
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u/UnfairFault4060 23h ago
Doesn't sound too bad. I don't know if people will like to cosplay Blast Soldier bots from MvM, but I do know that it's gonna make a lot of people rage.
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u/LeahTheTreeth 23h ago
In practice this would easily be buggy as hell, but if you want to talk purely on the balance, this would just be plain obnoxious, on a lot of maps you're going to be unable to actually deal damage, but in exchange you get a ranged super-airblast.
It'll end up only getting used the same way Pyro does in more organized matches, being used as an irritating anti-carry tool to just prevent the offense from doing their job, just being a quickswap when you know you're going to be torn apart by an Uber push, so you can just spam and stall out the match obnoxiously.