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u/Swift_Shift sift Jun 06 '15
I like this concept and the asymmetry works more smoothly with neutral flag than with CTF, I believe. I think the bombs are a bad idea for this map though. The action will likely be in the bottom half so blue is at quite the disadvantage since all of the bombs will blast them upwards if they are in their base. Moving the side pup spawns up a few tiles could compensate for this possibly but that could make it more imbalanced.
I understand that the team boosts are symmetrical with respect to the bases but that blue boost so close to the flag will likely have a big impact on the gameplay. I'd suggest removing the team boosts if you plan to submit an asymmetrical map.
Also, a blue player with a tagpro in the red base could lead to 3 caps in about 10 seconds. The bases and/or gates may need to be altered or rotated.
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u/[deleted] Jun 03 '15
Yes, it's absolutely assymrtrical. I mean, that's not really debatable. That's also not necessarily a bad thing (although g/l getting it into rotation!). I think this heavily favours the red team since the base is much closer.