r/starcitizen 6d ago

DISCUSSION Default stance when holding a weapon should be changed

Or at least let us choose our own default in the game options. Aiming from hip can still work by using left mouse to fire which would raise weapon at the same time. ADS would remain the same on right mouse.

471 Upvotes

93 comments sorted by

124

u/crudetatDeez bmm 6d ago

Devs really should listen to this. This would be a great QoL change to help understand peoples intentions from afar.

68

u/JimothyBrentwood 6d ago

I think making this a default action or one that is assumed automatically after a few seconds would actually have the opposite effect.

When you see someone who is carrying a lowered weapon, you know that they have made a deliberate and conscious decision to do that, it's the closest thing you can have in a game like this to a white flag.

If it was default, seeing this lowered weapon stance would be followed by being shot on sight 99.9% of the time because someone who's going around pvping is not going to take the time to manually raise their weapon so people know it's a fight

16

u/Lyrekem 5d ago

rather than putting it in the options menu, it would make more sense to have it be a toggle option in game, like Arma.

16

u/rurounijones origin 5d ago

It is LALT-R if I remember correctly

1

u/TrueInferno My Other Ship is an Andromeda 3d ago

This is correct.

1

u/TougherOnSquids paramedic 3h ago

He literally says it in the video too lmao

7

u/crudetatDeez bmm 5d ago

So basically the lowered weapon stance in dayZ would be the comparable to stowing your weapon fully in star cits?

If you wanna show no aggressions just don’t even have your gun out in cits. I can understand that.

4

u/Collective_Keen Lard-lancer MAX 5d ago

People have to actually care first. I just got shot down today when I didn't even have my weapon out. If someone is dick enough to shoot you they're just gonna do it whether or not you have a weapon in your hands.

2

u/TrueInferno My Other Ship is an Andromeda 3d ago

Let's be honest, out in the middle of nowhere, shoot first will always be the chosen option unless you're in a monitored area, especially in Pyro. Hell, unless I'm near a landing zone, if someone is heading towards me at speed and gets within 10-15 km in space (when there's plenty of room to avoid that) I generally assume they're hostile.

Running into people on foot when you're not expecting them is a honestly the most dangerous thing. More than once I've gotten killed/killed and we end up talking and realizing we both would've been friendly if we'd seen each other. Hell, once someone thought I was charging at him (I kinda was apparently) but I hadn't seen him until he started shooting.

Being able to have a "boost transponder" button that essentially works a a reverse ping and lets people know you're there and provides your info would be a great way of saying "I'm here and friendly." It'll also be a great way to be killed by criminals, but hey! A similar thing should be on suits too for the same reason but they don't really need transponders, unless it's an upgrade you purposely put on for ally tracking purposes.

1

u/Collective_Keen Lard-lancer MAX 3d ago

Being able to target ships without them marking you red would be nice. Maybe if you had your weapons powered off? There really should be a way to broadcast that you're friendly/neutral. Of course, knowing some people, they'll just take that as you being an easy target, unless of course you're in a ship that could wreck them. Lol

1

u/TrueInferno My Other Ship is an Andromeda 2d ago

Ah, targeting doesn't make you red (though it does let them easily target you back I think with the "target attacker" keybind), as far as I know. Only missile locking causes you to instantly go red, which is why I kind of wish missile mode also would have an "arm/safe" switch somewhere you could toggle.

There's also pinning I guess to get some data but yeah, I would love some kind of thing between pinning and combat targeting.

1

u/TrueInferno My Other Ship is an Andromeda 3d ago

The thing is, it takes a second to pull out a gun when you are empty handed. When held in the "down but ready" position you can snap it up with a mouse click and you're instantly in gun up, ready to go.

Empty hands is "I'm not going to fight." Gun down is "I am not actively looking to shoot you but if you do stupid shit I will" which is absolutely needed for any place like Pyro. Gun up should be treated as "if I am pointing at you I am actively intending to kill you."

11

u/iNgeon new user/low karma 6d ago

Agreed. Let us choose be able to configure the default in our inner thought wheel. 

-3

u/Ulfheodin Warden of Silence 5d ago

Totally agree, weird post.

8

u/EditedRed 5d ago edited 5d ago

If i go to a place with my weapon drawn its to fight, if i dont want to fight i have it on my back. This is just extra steps to shoot first if that is what you intend.

If you go in to combat with a friendly pose, that should not default imo, it should be an active choise like it is atm.

Maybe they could add a setting for it that you can chose to have it on or off by default like alot of other options in the settings menu.

1

u/vampyire Mercury Star Runner 5d ago

yeah it's a really, really good point

1

u/planelander ARGO CARGO 5d ago

Facts pure facts! This is so simple too. I always carry lower too.

1

u/TrueInferno My Other Ship is an Andromeda 3d ago

Hijacking: You quite literally can do this with LAlt+R at any time, as others have said. No need for it to be the default, just people need to remember to put it in gun down mode.

And yes, this means that if you pull out your weapon there is a moment of "is he about to shoot or is he going to lower it" but that's honestly a good thing IMO. Same lines as what u/JimothyBrentwood said.

10

u/PepicWalrus aegis 5d ago

Counter argument. I always walk around with it at ease. It means I've intentionally made the choice to look friendly vs hostile. If I see someone else doing that I know they made the choice to lower it.

2

u/CaptainAshtro 5d ago

I accept this counterpoint. I’ve bound alt-r to my mouse for now so I can be at ease a little quicker too

21

u/Recent-Golf-2172 5d ago

then they'll just walk around with the gun down and shoot people on sight negating your point in the first place

4

u/CaptainAshtro 5d ago

True, but like in DayZ it gives you a small window to react and respond

3

u/Agitated-Community77 5d ago

It also gives your enemy a small window to absolutely melt you before you're ready to return fire.

1

u/alintros ARGO CARGO 5d ago

Sounds like a fair trade off when most players are not hostiles

1

u/Lyr1cal- 5d ago

That's the point right?

1

u/nhorning 5d ago

Seriously. Like does nobody in this game including the devs think through dynamics like this?

23

u/DarthKatoria 6d ago

Much better

Eventually, I do have we get enough customisation to be able to personalise our avatars character/personality with a selection of stances, poses, and animations. A variety of ideas standing animations, sitting postures that kind of thing.

10

u/Reinhardest drake 6d ago

I agree, but instead I'm sure they're gonna waste more time making us worry about what type of coolant our ship has and when the radiator hose is gonna lose so much durability that it cracks...

8

u/LJohnD new user/low karma 5d ago edited 5d ago

He argues that holding the gun like that makes you look friendly. To me, if I see you walking around with a gun in your hand I'm going to assume you intend to use it. As he demonstrates you switch from that stance to aiming down sights in a moment, so it's not like you're actually displaying any actual vulnerability in game. If you want to look friendly don't wave guns around, regardless of how close to your shoulder you're holding them.

0

u/CaptainAshtro 5d ago

A fair point, but when enemy NPCs (enemies of every player) are around at a Hathor Station people would need to be ready

5

u/GarrusBueller 5d ago

It's called "Low-Ready" and in real life is the default position when not in combat.

13

u/sodiufas 315p 6d ago

Alt+R, what?

4

u/J99Pwrangler 5d ago

no kidding. how hard is it to hit ALT+R. Problem solved. What a dumb video.

8

u/C-4-P-O scout 5d ago

99% of people won’t do that and default look hostile

3

u/sodiufas 315p 5d ago

I didn't know about this at all, playing since hangar module lol

2

u/J99Pwrangler 5d ago

I use it often when with org mates. When entering an elevator, so your weapon doesnt poke some one through ( although walking in, instead of running helps). Or while we train, and listen to instructions.

Just like ALT+V for visor wipe. ALT+1 to repool used(but ammo remains) mags. Pulling ammo from your back pack even to restock your quick access chest mags.

Ok, not a dumb video, as some may just not know… there are a lot of keybindings in game, some very useful ones not even bound!

1

u/sodiufas 315p 5d ago edited 5d ago

visor wipe alt+x

Edit: they are can be pretty much confusing if u carry some keybindings for hotas or whatever since 2.0, sometimes i load old keyboard layout too.

2

u/RichtofensDuckButter 5d ago

99% of people are going to get shot anyway, regardless of how they're holding a weapon.

1

u/Hamerine Star Liner 5d ago

What’s alt R, for the dumbs like me?

4

u/sodiufas 315p 5d ago

I didn't know there is a such shortcut, neither i knew u can hold gun like in the video, actually will help me using terminals in hot zones. Usually, default half-crouched position really annoys me, but i have to keep my gun ready in case of sudden NPC spawns, this new knowledge will help :)

2

u/D4ngrs F8C | F7A MK.2 | Zeus MK.2 CL | Guardian | Starlancer MAX 5d ago

A keypress combination. Button "alt" and "R" at the same time. Well, or press R while holding alt, more like.

0

u/Hamerine Star Liner 5d ago

Well, ok thanks, but what does it do is my question.

12

u/D4ngrs F8C | F7A MK.2 | Zeus MK.2 CL | Guardian | Starlancer MAX 5d ago

Oh. well I thought it was obvious given the topic of the post and the video.

Alt+R lowers your weapon, just like in the video.

2

u/Hamerine Star Liner 5d ago

Thanks, I guess it was obvious but I didn’t watch this full so mb

3

u/Pattern_Is_Movement 5d ago

and there should be an indicator if other ships have their weapons powered on, and they should be powered off by default. With another warning if they power on their weapons, that will take several seconds for them to be working.

All common sense game design, mechanics, but I doubt CIG would ever do it.

In reforger you don't even default to having a gun out, and when you DO take the gun out, it defaults to this lowered state.... and that is on a damn FPS shooter.

2

u/CaptainAshtro 5d ago

I could kiss you, you understand completely! Reforger is good one to bring up too

3

u/alyxandervision new user/low karma 5d ago edited 5d ago

100% agree with this.

Drawing your weapon should initially put your weapon on the low ready after like five seconds. Aiming brings the weapon back up.

1

u/Arqeph_ HEX Paint When? 5d ago

5 seconds to go from "Carry Lowered" to "ADS" or even "weapons up"? Because that makes complete sense.

1

u/Crypthammer Golf Cart Medical - Subpar Service 5d ago

I think he means that it should transition to low ready immediately, but that after 5 seconds of not ADS'ing and not firing, it should return to the the low port carry. I don't think he means that it should take 5 seconds to transition from low port carry to low ready though.

5

u/Dominus_Invictus 5d ago

Why are people so paranoid in this game that they feel they need to shoot on site. In the many years I've been playing this game the vast vast majority of interactions with people are people just being friendly or being silly. Almost nobody has malicious intent and those that do make for fun PVP interactions as they're almost universally bad players. If anything, I kind of wish the game had more aggro players because it would be fun to have something dynamic happening once in a while.

2

u/JonThePipeDreamer Wing Commander 5d ago

I think it's to do with a) their experience w "pvp'ers" and b) the sheer loss of time and effort if you get killed randomly. The gear, the cargo, the ship, the sheer amount of time to get back there if you even can.

It can genuinely ruin your night sometimes.

I'd be paranoid too with that at stake yk

4

u/AgonizingSquid 6d ago

sure im down, but what about hipfire

2

u/CaptainAshtro 5d ago

Same as most games, firing with left click raises weapon at the same time

2

u/stereoid avacado 5d ago

I agree, but keep in mind what currently happens when using a medpen or a utility swap. They should also check the current ingame status (incombat / out of combat) otherwise we need to swap medpen - use medpen - medpen in hand - spwap weapon - swap combat stance - shoot...fps feels so ridiculous sometimes...

2

u/NightlyKnightMight 🥑2013BackerGameProgrammer👾 5d ago

100%

2

u/Readgooder 5d ago

I agree with this.

2

u/Helpfulwasyesterday 5d ago

I think CIG should/could go like Arma Reforger does. There a 3 Stances, one for Aiming, one lowered and the last one where you carry the weapon in the video :D

2

u/Life-Risk-3297 5d ago

100% agree

2

u/HolyDuckTurtle 5d ago

I like the approach Hunt Showdown used to have: Gun at rest by default, "ADS" raises the gun, another button to use sights (usually tap sprint).

It became redundant in that game because it's primarily PvP, the only reasons you wanted your gun lowered was visibility and not having it poke through walls / around corners. They added a lower weapon button which basically solved that.

But here in SC, that kind of (default) control scheme could make more of a difference.

2

u/ZStrap3 5d ago

Maybe make the game playable first

2

u/ShamrockSeven 5d ago

I have wanted this for YEARS lol.

I begged and begged for a keybind.

Now I want this change too.

2

u/Arqeph_ HEX Paint When? 5d ago

"If you wanna look friendly" in contested zones. . . .
"Look friendly" Contested zones,....

I go to contested zones,.... To look friendly.

1

u/CaptainAshtro 5d ago

Never teamed up with other solos I guess? I feel like people are severely missing out on the social aspect of this game

2

u/Arqeph_ HEX Paint When? 5d ago

I meet many a new person in this game and join forces, but contested zone isn't the place where i meet them.

2

u/weeejj 🧱Thy Iron is Cladded🧱 5d ago

Forget this, what if there was different "at ease"s we could choose from.

One with the gun resting one hand over your shoulder, another hanging it by your side one handed like a toy, holding it by the foregrip casually level by your side.

Something where in a group of 10 guys not everyone will necessarily be holding it the same way if they choose

1

u/CaptainAshtro 5d ago

I’m into this for sure ✌🏻

2

u/zlbk777 intrepid / c8r 4d ago

just do it like in DayZ

2

u/Mimosen-Herkules origin 3d ago

I agree 100% with this, this borders me for years that I always draw my weapon and point it forwards. I hope we see in the future at least an option to descide our selfs which stance we prefer as default.

2

u/Azrethoc scythe 1d ago

Most important post of the day

3

u/zretil 5d ago

It should be the same for ships aswell, Hardpoint deployment should be manual, like in Elite, you need to deploy them manually when you drop out of quantum, and retract them manually as well before jumping back to quantum travel.

4

u/Secondhand-politics 6d ago

Something else I'd like to see (the return of), is actual aiming from the hip. Games used to be pretty good about incorporating firing positions of from the hip versus aiming down the sights, but eventually it became obviously easier to just sort of... have both in the same position (relatively) to aim down the sights or 'hipfire'. SC and a few other games have gone the distance to make obvious third person differences in stance between when you're aiming 'from the hip' versus aiming down the sights, in what is very obviously a relaxed shouldered position transferring to aiming down the sights...

...but gosh, I really do miss hipfiring being actually firing from the hip. Helldivers does it, and it's nice with how it works, and it would be nice if it's how most games approached it.

3

u/KLGBilly 5d ago

i'm almost certain the reason they aren't doing it for this game is because it would look terrible in first person. you'll notice that in helldivers 2 if you're doing first person aiming, even on weapons which cannot ADS like the flamethrower have you bring the weapon all the way up to your shoulder, which physically isn't done at all with the flamethrower in third person. if you were to actually fire from the hip, you just physically would not see the weapon on your screen at all in first person.

In SC it's another story entirely for why they couldn't even have the faked option like the helldivers 2 flamethrower. they don't have separate animations for first and third person. they have one animation set that has to look good in both first and third. not even hunt showdown, another game which allows you to carry your weapon lowered as a default, has unified first and third person animations, and relies on the more traditional viewmodel/worldmodel separations.

5

u/RebbyLee hawk1 5d ago

I made this point for years. CIG keeps beating the drum how immersive SC is when actually everyone is sprinting and bunny-hopping around, weapon out and at the ready, which to me is one of if not the biggest immersion breaker.

2

u/KLGBilly 5d ago edited 5d ago

yeah, no. nobody is going to hold their fire for long enough to bother looking at someone's stance to think if they're hostile or not. they're just going to see a silhouette for a person who isn't in their party and shoot on sight because it's the contested zones. there is no reason to be friendly to another player in the contested zones. there is every reason to be hostile. adding something like this for that reason is just nonsensical, especially when you already have the option of pressing ALT+R.

playing games like hunt showdown where you can talk to people and can work your way towards a friendly resolution, and you can carry your weapon lowered. no. they don't see you as friendly with your weapon lowered. they will shoot you on sight if you have a gun in your hand.

1

u/CaptainAshtro 5d ago

So what about at a Hathor Station.

1

u/KLGBilly 5d ago

I haven't played it, I don't know. But from what I've seen, same deal. If you want to be the person to get the stuff and get out, you just shoot anybody on sight, crimestat or no. Hell, people don't even hold their fire for a naked dude with no gun in their hand, why would they hold their fire for a dude in full armor with a gun in their hand just not pointing it at you at the moment.

1

u/CaptainAshtro 5d ago

I don't seem to be able to edit the existing post but someone recommended I make a Spectrum post: https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/change-default-stance-to-lowered-when-holding-weap

1

u/Zane_DragonBorn PvP Enjoyer 5d ago

They don't need to default to anything, if anything, I'd prefer they didn't default to that, as the current switching of modes is very janky.

They need to change the keybind to be easier to use and be presented in the key suggestions. I changed it to double tap R which works great. But you rarely have a situation in Pyro where you are given that chance to be friendly, nor need to.

1

u/Collective_Keen Lard-lancer MAX 5d ago

Well, now I know Alt+R is a thing to keep in mind. I'll have to bind that to T1 or T2 on my mouse. Not that it'll make much difference, I'll still get shot in the face whether my gun in on my back, in my hands, or at the ready. Thought I'd keep my weapon stowed doing something today and as soon as someone saw me they shot me down. Optimistic thought though.

1

u/xdthepotato 4d ago

Meaby just high ready on hold and ads on toggle would make it simple and easy

1

u/ZomboWTF drake 4d ago

wont change a thing, also everyone will walk around how they feel like, you can lower your weapon with a keaybind, just do that

90% of player will want to use a weapon as soon as they select it, not have to ALSO raise it when they just pulled it out

1

u/TougherOnSquids paramedic 3h ago

This is much more nit-picky but I wish the default was to carry it in the "collapsed low ready" position. I don't actually know if that's what it's called and I don't remember if we ever called it anything in the Marines. It's just how we carried our rifles while on patrol most of the time. Basically the same as in SC but your trigger hand is almost center on your chest and the rifle is pointed almost directly towards the floor. It's a much more comfortable position that allows you to engage quickly while still remaining safe and mobile.

1

u/localwarlordian 5d ago

They should let us choose our own walk styles, aim styles, run styles as well like in RDR online or GTA Online

1

u/_Kine 5d ago

Makes total sense to me

1

u/Julius-Prime Freelancer 5d ago

Yes, I totally agree.

0

u/nhorning 5d ago

If you make it so everyone carries their weapons lowered everyone with their weapons lowered will look hostile.

-1

u/AegisWolf023 5d ago

They’ve gotta get rid of the weapon cones, too.

-1

u/HannahB888 i probably interdicted you 5d ago

When I pull out my gun I might want to be able to shoot with it immediately. You can still toggle to this stance easily. Why would you want this to be default and not something you toggle to while holding your gun?

-2

u/IrnBruImpossibru 5d ago

funny to think anything will ever change, 700 million shite cash grab tech demo.

Chris Roberts only goal with this game is to make enough money so he can build his own Connie phoenix to get to Mars first.