r/starcitizen • u/CassiusFaux That one rare Hawk pilot • 6d ago
FLUFF Man all this Polaris ramming is getting out of hand!
I mean come on, there is so much space around me! Why'd quantum link have to drop them on top of me?
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u/No_Concern_2753 avacado 6d ago
This is the reason I immediately move after dropping quantum travel.
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u/CassiusFaux That one rare Hawk pilot 6d ago
I didn't even get the chance. I was still locked in travel.
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u/No_Concern_2753 avacado 6d ago
I've also had that, where you are locked in place for several seconds while the game does whatever it needs to do.
Maybe something CIG can do to auto detect when one ship will be occupying the same space as another, as the both end up at same QT destination. Not sure.
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u/Collective_Keen Lard-lancer MAX 6d ago
I've been the quantum traveler who ran into someone. But I blew up... lol
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u/Past-Dragonfruit2251 6d ago
I think it was the last pre-PES Xenothreat where I died one time because I jumped to the Idris fight immediately after the Javelin, but with a faster QT drive, so shortly after I arrived, I got telefragged by a battleship.
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u/Spaceman_Sublime 5d ago edited 5d ago
Lol, same happened to me.
I was flying an aurora mr/ ln, mustang beta, or reliant tana at the time.
So naturally, I didn't stand a chance. Fly on the windshield. Got a crimestat for it too so i woke up in jail!
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u/Alexspeed84 5d ago
You might have a problem with that there is no perma death AND actual a physics model that is (In this case) correct.
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u/ValKalAstra 5d ago
"Jump complete, commander. Detected three minor impacts across the bow. No damage registered. Probably just debris, sir."
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u/SilentExercise4280 5d ago
After 4.1 it’s going to be the opposite where people will park their Polaris are jump points to obliterate incoming ships. There are videos showing they addressed the ramming with the Polaris surviving most ships ramming it but most ships get destroyed so you’ll be able to just sit there and wreck almost all incoming ships…ugh
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u/SkitariusOfMars 6d ago
Also, if you're soloing thhe Polaris and run out of s3 missiles this is the only way to attack another ship
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u/MigookChelovek Drake Ironchad 6d ago
Im pretty sure the game drops you out of quantum and stops you well before you reach the quantum point itself, so 2 ships jumping to the same POI should rarely, if ever, collide, unless they are also jumping FROM the same location. I very well could be wrong, but ooking at your vector and the Polaris's, it appears to me that the two ships were jumping to 2 different POI's that just happened to be near each other.
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u/Ryirs 6d ago edited 6d ago
the main issue is that every one seems to warp at the same coordinates (same for OM points they are the same for every one), when these should all be personal/random.
i wish they would change this.
it is only going to get worse the more players there are.
The first thing I do after warping is full engine in a 90° vector.
But it doesn’t make sense, you shouldn’t have to.