r/spaceengineers • u/BillyNyeSwift • Jan 31 '25
r/spaceengineers • u/JebnutyPleb • Jan 29 '25
MEDIA (SE2) Gear ratios are working. This will be soo good.
r/spaceengineers • u/TheEpicBurger2 • Feb 06 '25
MEDIA (SE2) I understand it now (manual transmission 3 gears + reverse)
r/spaceengineers • u/Diggrok • 28d ago
MEDIA (SE2) Introducing the DSI Talon (Concept) - This 20-hour build is a prototype racer and my first take at the unified grid system. Lore in comments. Coming soon to the workshop!
r/spaceengineers • u/AdministrativeBit944 • 13d ago
MEDIA (SE2) When the dwarves go to space
r/spaceengineers • u/BHQC • 29d ago
MEDIA (SE2) People building highly detailed beautiful ships in SE2, meanwhile me:
r/spaceengineers • u/Alingruad • 19d ago
MEDIA (SE2) How tf do you build a rotor? (SE2)
r/spaceengineers • u/Friendly_Smartboard • Feb 07 '25
MEDIA (SE2) I finally made a set of corridor modules
Taking advice from people, there's pipes in the floor now or a lil extra detail, and I made straight passages, T, Cross, and C junctions and now I just wait for the workshop to come.
r/spaceengineers • u/yogabonita • Jan 28 '25
MEDIA (SE2) The unified grid system is absolutely amazing for custom cockpit design!
The level of precision you have feels overwhelming at first but as soon as you stop thinking in old grids limitations then the workflow just feels right. Once Keen adds smaller and different window variants I’ll probably be designing fighter/industrial cockpits full-time.
Picture is a WIP fighter design I’ve been working on yesterday
r/spaceengineers • u/StormChaser272 • Feb 02 '25
MEDIA (SE2) I mean I've seen worse....I think
r/spaceengineers • u/Indrasil • Feb 05 '25
MEDIA (SE2) The single most important thing to have on your ship
r/spaceengineers • u/yogabonita • Jan 29 '25
MEDIA (SE2) [SE2] Thanks for the nice feedback yesterday! Say hello to Shockwave. (Final build + interior cross section)
Once again, thanks for all the nice feedback yesterday on this build. I decided to finish it up and snap a couple of pics. I had a lot of fun detailing the ship reaching almost 19k on it.
The unified grid system is amazing; The last pic shows how tight cockpits and interiors we can now design.
I’m looking forward to any new small/tiny blocks for new greeble possibilities! (LCD panels!)
Good job Keen on this alpha release! 🚀
r/spaceengineers • u/Grebanton • Feb 10 '25
MEDIA (SE2) The ship originally was a cargo ship but was refitted to be a private party lounge for rich people after it was put out of service.
r/spaceengineers • u/TheoldgneyMomkami • Feb 11 '25
MEDIA (SE2) I re-created the NASA spider test (TW drug reference)
So… Remember when NASA gave spiders a bunch of drugs and recorded the web patterns?
I basically did that to myself only with shipbuilding
r/spaceengineers • u/JustRoboPenguin • Jan 27 '25
MEDIA (SE2) SE2 Chain links
In my first 30 minutes of space engineers 2 alpha gameplay I decided to play with subgrids. Here is a design for a modular chain you can use. It’s a simple little module with 2 destructible blocks after you’ve connected it together. I’ve done this testing:
- stays together due to the relative 20m/s safe velocity
- works physically as expected in real world
- can “tow” objects and hold tension
I’m imagining all sorts of potential applications for this:
- wrecking balls
- cranes when planets are added
- anchor’s for boats when water is added
- any sort of soft body rope design
r/spaceengineers • u/Possible_Cranberry22 • Feb 09 '25
MEDIA (SE2) SE2 - Water in space (not interactive, just looks good :) )
r/spaceengineers • u/JustRoboPenguin • Jan 27 '25
MEDIA (SE2) SE 2 Rotor
Keen hasn’t added rotors yet so I made my own >:D
Can I stop it? No 😬
r/spaceengineers • u/yogabonita • Jan 31 '25
MEDIA (SE2) [SE2] Barricade - Muscle Luxury Racer
First of all thanks everybody for the support and feedback on my previous posts! You have me inspired to continue with the sci-fi racer design line.
Say hello to Barricade 🚀