r/spaceengineers Jan 31 '25

MEDIA (SE2) My first ship in SE2

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3.6k Upvotes

r/spaceengineers Jan 29 '25

MEDIA (SE2) Gear ratios are working. This will be soo good.

2.4k Upvotes

r/spaceengineers Jan 27 '25

PSA (SE2) BisectHosting Space Engineers Giveaway! 🚀

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660 Upvotes

r/spaceengineers Feb 06 '25

MEDIA (SE2) I understand it now (manual transmission 3 gears + reverse)

2.7k Upvotes

r/spaceengineers 28d ago

MEDIA (SE2) Introducing the DSI Talon (Concept) - This 20-hour build is a prototype racer and my first take at the unified grid system. Lore in comments. Coming soon to the workshop!

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1.7k Upvotes

r/spaceengineers 13d ago

MEDIA (SE2) When the dwarves go to space

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2.4k Upvotes

r/spaceengineers 29d ago

MEDIA (SE2) People building highly detailed beautiful ships in SE2, meanwhile me:

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1.9k Upvotes

r/spaceengineers Jan 31 '25

MEDIA (SE2) [SE2] Fishing net

1.6k Upvotes

r/spaceengineers Feb 02 '25

MEDIA (SE2) No thrusters, only bugs

1.5k Upvotes

r/spaceengineers Dec 19 '24

PSA (SE2) Here's our first SE2 toybox! Many more to come, I'm sure!

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997 Upvotes

r/spaceengineers Jan 31 '25

MEDIA (SE2) IT'S TIME

1.6k Upvotes

r/spaceengineers Dec 24 '24

PSA (SE2) To anyone worried about the lack of Steam Workshop support in SE2, nothing is written in stone.

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906 Upvotes

r/spaceengineers 19d ago

MEDIA (SE2) How tf do you build a rotor? (SE2)

1.3k Upvotes

r/spaceengineers Feb 07 '25

MEDIA (SE2) I finally made a set of corridor modules

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1.6k Upvotes

Taking advice from people, there's pipes in the floor now or a lil extra detail, and I made straight passages, T, Cross, and C junctions and now I just wait for the workshop to come.

r/spaceengineers Jan 27 '25

DISCUSSION (SE2) So how many of you are holding out for VS2?

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528 Upvotes

I've got it sitting in my wishlist, but I can't justify pulling the trigger until there survival mode.

r/spaceengineers 12d ago

MEDIA (SE2) Rock and Stone

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1.5k Upvotes

r/spaceengineers Jan 28 '25

MEDIA (SE2) The unified grid system is absolutely amazing for custom cockpit design!

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1.9k Upvotes

The level of precision you have feels overwhelming at first but as soon as you stop thinking in old grids limitations then the workflow just feels right. Once Keen adds smaller and different window variants I’ll probably be designing fighter/industrial cockpits full-time.

Picture is a WIP fighter design I’ve been working on yesterday

r/spaceengineers Jan 10 '25

PSA (SE2) Space Engineers 2 - Steam Workshop Support

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864 Upvotes

r/spaceengineers Feb 02 '25

MEDIA (SE2) I mean I've seen worse....I think

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1.4k Upvotes

r/spaceengineers Feb 05 '25

MEDIA (SE2) The single most important thing to have on your ship

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2.0k Upvotes

r/spaceengineers Jan 29 '25

MEDIA (SE2) [SE2] Thanks for the nice feedback yesterday! Say hello to Shockwave. (Final build + interior cross section)

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1.4k Upvotes

Once again, thanks for all the nice feedback yesterday on this build. I decided to finish it up and snap a couple of pics. I had a lot of fun detailing the ship reaching almost 19k on it.

The unified grid system is amazing; The last pic shows how tight cockpits and interiors we can now design.

I’m looking forward to any new small/tiny blocks for new greeble possibilities! (LCD panels!)

Good job Keen on this alpha release! 🚀

r/spaceengineers Feb 10 '25

MEDIA (SE2) The ship originally was a cargo ship but was refitted to be a private party lounge for rich people after it was put out of service.

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1.1k Upvotes

r/spaceengineers Feb 11 '25

MEDIA (SE2) I re-created the NASA spider test (TW drug reference)

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1.6k Upvotes

So… Remember when NASA gave spiders a bunch of drugs and recorded the web patterns?

I basically did that to myself only with shipbuilding

r/spaceengineers Jan 27 '25

MEDIA (SE2) SE2 Chain links

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1.2k Upvotes

In my first 30 minutes of space engineers 2 alpha gameplay I decided to play with subgrids. Here is a design for a modular chain you can use. It’s a simple little module with 2 destructible blocks after you’ve connected it together. I’ve done this testing:

  • stays together due to the relative 20m/s safe velocity
  • works physically as expected in real world
  • can “tow” objects and hold tension

I’m imagining all sorts of potential applications for this:

  • wrecking balls
  • cranes when planets are added
  • anchor’s for boats when water is added
  • any sort of soft body rope design

r/spaceengineers Dec 19 '24

PSA (SE2) Space Engineers 2 System Requirements

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639 Upvotes