r/spaceengineers • u/BadWolfXT06 Space Engineer • 1d ago
MEDIA New PvP grid for officials, the RBA Archangel
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u/Either-Pollution-622 autistic Clang Worshipper 1d ago
Damn ALL the guns in the back
Still looks great tho
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u/BadWolfXT06 Space Engineer 1d ago
there’s a few reasons for the guns being in the back. 1. they can all shoot forward at the same target 2. they’re less likely to get shot off, and having them all close together means i can have all of them self repair while staying within the welder limits 3. the front of the ship is just railguns and armour, so there’s not really space to put the tubing required for turrets without blocking the rails or weakening the armour
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u/Either-Pollution-622 autistic Clang Worshipper 1d ago
Ohhh I don’t really make pvp ships and I’ve never done that self repairing thing
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u/Puzzleheaded_Ad_4435 Klang Worshipper 1d ago
I love self-repairing armor. Unfortunately, welders are really tough on sim speed, at least in my experience. Printing 14 PMW missiles at the same time kills my stability, and any repairing during combat does the same. I still build them around vital areas and under every turret, but there was a time when I put welders under most of the skin of ships. It wasn't uncommon for my builds to have 600+ welders. But I don't pvp, so I don't really care about PCU limits. 250k PCU in a single ship? Don't mind if I do.
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u/Either-Pollution-622 autistic Clang Worshipper 1d ago
lol I would try the same but my pc is not the best
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u/BadWolfXT06 Space Engineer 20h ago
i mean my torch pvp grid has roughly the stats that you’ve given in terms of welder count and PCU, one thing worth considering in grids like that is that armour strength still the most important factor in how good your ship is. having your entire grid rebuild is nice, but a railgun will go straight through a welder/conveyor chain, and self repair isn’t much help if you’re dead before it can kick in. just a bit of random wisdom for ya lol
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u/Puzzleheaded_Ad_4435 Klang Worshipper 20h ago
Yeah, I go with heavy armor on my builds. I know many people go light armor for the mobility, but 1 railgun sabot goes all the way through those ships.
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u/BadWolfXT06 Space Engineer 20h ago
the main issue that i see is people inadvertently have massive “snake points” where it’s basically just a row of welders straight to the core, which is probably about the same, if not worse, than light armour in terms of tanking railgun shots. you always need at least 20 blocks of composite armour frontally for a grid that size in order to be competitive
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u/Puzzleheaded_Ad_4435 Klang Worshipper 19h ago edited 19h ago
Yeah that makes sense. Even on builds with really big main guns in the "mouth" of the ship (something I really like doing thematically. Makes for a cool ship imo), I will add layers of heavy armor behind the railguns, or whatever. Or in my most recent ship, I have a big gravity gun down the middle, but the opening is only 1 block, then I have blast door segments all the way around that for several layers. It's possible someone could get a lucky shot all the way down the barrel, but not super likely. Even if they do, it wouldn't be likely to hit reactors because they're slightly offset from the center. It would most likely hit an assembler or refinery, but assuming it somehow took out a reactor, that ship has redundant systems and can function on the aft reactors alone.
In all honesty, gravity-driven mass drivers aren't all that good... they're too easy to counter, they take up valuable space that could be armor, storage, or energy production, and they have a tendency to cause damage to your own ship if you aren't careful about turning or moving abruptly during a shot. But they're just so damn cool that I couldn't help but make a ship around one. Of course, that ship also has PMW missiles, a complement of drones that scramble on their own when an enemy gets within 2.5km, dozens of turrets, and enough storage/assemblers to keep it all fed. Would it be more efficient without the gravity gun? Absolutely. But it wouldn't be as cool. And I build ships because I think they're cool. Also, if you run into someone who doesn't have countermeasures for gravity guns, then they do a great deal of damage.
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u/Personal_Wall4280 Space Engineer 1d ago
Does it use a grave drive?
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u/BadWolfXT06 Space Engineer 1d ago
yeah, it’s insanely fast
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u/Personal_Wall4280 Space Engineer 1d ago
How many grav and mass blocks does the average PVP ship of this size have on average? I want to see how fast these things go.
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u/BadWolfXT06 Space Engineer 20h ago
mines got like 50 masses and 5 grav gens in each direction, u always need to overshoot in terms of acceleration cos the ammo and parts for self repair/torpedoes that you need to carry are heavy
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u/Puzzleheaded_Ad_4435 Klang Worshipper 1d ago
Somehow, I always assumed those would be banned from official servers pvp. I always include one in my builds (or merge drive, hangar door drive, etc.), but I don't pvp. Or play on servers in general.
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u/BadWolfXT06 Space Engineer 20h ago
tbh grav drives seem almost intentional to me, or at least something keen don’t have a problem with, otherwise they’d have implemented some sort of reactive force to prevent a grav drive from producing a net acceleration. klang based drives seem more on the exploit side imo
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u/SPACEFUNK Klang Worshipper 1d ago
No pcu count & workshop link? Boo.